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Attention:
MAJOR RELEASE HOSTING who has the webspace and bandwidth?
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Luke  |
Posted: Saturday, Feb 7 2004, 12:01
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suckmyrocket

Group: Network Admins
Joined: Dec 1, 2003



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Sebsz is hosting my site for me (got talking, he offered) and i have 50mb for that. Its not that quick though at the moment (256 upload) but anyone who wants me to upload a file there, just let me know. EDIT: Im doing a bit of PHP recently, maybe ill make an upload form for the teammembers, doesnt mean anyone has to use it, just good practice for me This post has been edited by Smithers2 on Saturday, Feb 7 2004, 12:01
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Blunted1  |
Posted: Saturday, Feb 7 2004, 13:25
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Snitch

Group: Members
Joined: Jan 31, 2004

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| QUOTE ([4D]Outback @ Feb 7 2004, 13:14) | Seeing as we have the forums now, the actual website isn't really needed, but file hosting still is. And I can say from personal experience that having webspace where bandwidth isn't a concern is a Godsend.
My 5 gigs would be fine for updates and fixes, but from the interest in this project, I'm afraid it would disappear all too quickly with the main release(s).
I'd be more than happy to work with Smithers2 and Calzinger to set up a file management system that all contributors can benefit from. |
This sounds the most benifical to everyone from my view. Smithers2 does not have enough space to host the actual release, but has plenty for the updates and patches. Outback and calzinger could each host the release itself, and could post links to each others sites, then one could be used as a mirror or alternate download site. Nah, forget an actual website, the file hosting is more than adeqaute with this new sub-forum
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Blunted1  |
Posted: Saturday, Feb 7 2004, 16:00
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Snitch

Group: Members
Joined: Jan 31, 2004

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If a release is going to be a short while before the public gets their hands on it, then maybe we should consider gathering all the patches and fixes and organize them.
One big thing that comes to mind is collecting all the IMG files and bundling everything before a certain date (whatever that days date may be) in one package so people dont have to worry about putting old fixes over new ones.
It would be dead simple, the only thing that would take anytime at all is an install script, but that wouldn't even take too long.
Maybe collect the up-to-date contents of the Data folder and package them together.
That way people would be downloading a total of like three or four fixes instead of twenty that hey have to decipher which order to install in.
[then again, I guess you would be half way to a release after all that anyways, maybe too much work for the benifit it will create? It would be pretty easy though, compared to the time and effort it will save people who have no idea what they are doing.]
This post has been edited by Blunted1 on Saturday, Feb 7 2004, 16:02
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Demarest  |
Posted: Saturday, Feb 7 2004, 16:20
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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| QUOTE (Blunted1 @ Feb 7 2004, 11:00) | | If a release is going to be a short while before the public gets their hands on it, then maybe we should consider gathering all the patches and fixes and organize them. |
It's already being worked on. But I wouldn't dare call the process simple or easy. With so many people contributing and certain files being overwritten many times over for different reasons, it takes to to track down and joing the info. One excellent example would be paths.ipl. It dictates ALL the paths in the game. kipo was working on SSV to avoid interfering with Knux's work in Portland. When Knux released Portland and kipo released SSV, one would then have to JOIN the two files to be able to have a release version. This example is just text, so joining is fairly simple. But the various IPL, IDE, and IMG versions will take time to track and compile. I have much respect for everybody involved in THAT effort as I understand exactly how hair-pulling it's going to be.
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killer.ip  |
Posted: Saturday, Feb 7 2004, 16:22
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GTA:LC Moderator

Group: Members
Joined: Aug 30, 2003

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Don't worry Blunted1, I've been on the case with this one for a while... the latest versions of all the updates released so far have already been compiled and we're just waiting for the last few to be released before I can add them to complete the beta for in-house testing. It's not been decided whether the release will consist of a manual install or an automatic installer, either way with a readme included it should be fairly foolproof. I personally would enjoy seeing the use of an installer, but as it's only necessary to delete /data, /models, /Icons & /TEXT then replace them with our updated versions it may not be wholly necessary. As Dem said, the release is on the horizon, but you can appreciate a need for quality control and this is our overriding concern at this time.
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Blunted1  |
Posted: Saturday, Feb 7 2004, 19:24
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Snitch

Group: Members
Joined: Jan 31, 2004

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| QUOTE (killer.ip @ Feb 7 2004, 16:22) | Don't worry Blunted1, I've been on the case with this one for a while... the latest versions of all the updates released so far have already been compiled and we're just waiting for the last few to be released before I can add them to complete the beta for in-house testing.
It's not been decided whether the release will consist of a manual install or an automatic installer, either way with a readme included it should be fairly foolproof. I personally would enjoy seeing the use of an installer, but as it's only necessary to delete /data, /models, /Icons & /TEXT then replace them with our updated versions it may not be wholly necessary.
As Dem said, the release is on the horizon, but you can appreciate a need for quality control and this is our overriding concern at this time. |
Ok first off I am not sure where that comment came from Dem,
| QUOTE | | But I wouldn't dare call the process simple or easy |
I am not sure if I am reading you wrong myself, but if you think I implied that compileing a release was simple then I think you took me completily wrong. As far as your example, those have been combined. I am talking about all existing updates that are working and ready to install with ease.... if people want to mess around with combineing half peices of work that is their own agenda (I will gladly wait for finished peices of work rather than do work that will be redone by someone better and released within a week anyway), I want to make this as easy as possible for people who have never seen your site before. [what I suggested is what I am in the works of doing for myself should I ever choose to reinstall all of this or pass it on to a friend] As for Killer.IP, thank you very much for answering my question. I would suggest manual install, it is always better and you would have to be more than a noob to screw it up if you set it all up right. The IMG, obviously, would have an install script, that is automatic enough. And the rest of the files are fairly simple to copy over the existing ones, especially if you set it all up in subfolders so all they have to do is copy one folder over their root directory and then run Mod Installer for the IMG files, rebuild your archive and you are done. Much simpler than all those updates and ordering them correctly. Thanks Killer.IP This post has been edited by Blunted1 on Saturday, Feb 7 2004, 19:27
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Outback  |
Posted: Saturday, Feb 7 2004, 20:00
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GTA:LC Team

Group: Members
Joined: Dec 20, 2003


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killer.ip: You got a point there, but I'm having mixed feelings about that. Well, ofcourse, doing that would decrease the download size. But on the other hand, having a slower connection also decreases the preferred margin of error and increase the number of ppl (re: noobs) complaining cuz they can't get it to install right and that it took them for-freakin-ever to download and yadda yadda. Plus, the Mod Installer would take forever and a day to inject all the needed files into the IMG. Maybe a disclaimer is in order.  "If you don't know what you need to do with the included files, you're better off downloading the full version." EDIT. Seem we've sidetracked two threads with this already. Maybe the installer discussion deserves a thread of its own? This post has been edited by [4D]Outback on Saturday, Feb 7 2004, 20:10
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Blunted1  |
Posted: Saturday, Feb 7 2004, 23:50
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Snitch

Group: Members
Joined: Jan 31, 2004

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Whoa, whoa, whoa.... lets all take a look at what Blunted1 said and analyze it shall we (oh wait thats me  ).... Anyways.... What I said was IN THE MEANTIME, as a replacement for a release, in order to make installing patches easier..... We should compile as much of the patches into smaler packages, possibly only one. Now I like Kiler.IP's idea for an ALTERNATE release install method that would require less download and be easier on 56k users and such. That is brilliant Killer.IP way to take my idea to the next level... BUT in the meantime.... could we possibly combine all the IMG's and possibly the rest while we're at it, into a smaller, more caontained update package that is easier to install than 20 patches that must be installed in a correct sequence. Please, I know I write a lot at a time, but please read what I have to say and do your best to understand, I try to articulate the best I can for just that reason. (I'm just at a loss as to how someone could respond to my idea for patches BEFORE a release is made, with this... | QUOTE | | Any major release would be intended as a fresh install, and would not need any sort of scripts for the IMG file, as the included version would already be built with the latest files. |
. I am sorry but that makes no sense whatssoever... atleast it caused Killer.IP to come up with that killer idea  )
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