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Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
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 GRAPHICS

 menus, HUD, radar, etc
 
SteaVor  
Posted: Sunday, Dec 16 2007, 16:56
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Looks great so far. cool.gif
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Mini-jord164  
Posted: Sunday, Mar 21 2010, 14:31
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"sh*t CJ...sh*t!" Big Smoke, San Andreas, 1992.
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hey, have you got all the weapons HUD sorted, i could help out.
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Weirdo.  
Posted: Sunday, Mar 28 2010, 06:00
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Some crazy stuff on that internet!
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QUOTE (Mini-jord164 @ Mar 21 2010, 06:31)
hey, have you got all the weapons HUD sorted, i could help out.

Yes, they do.
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Craig Kostelecky  
Posted: Thursday, Apr 15 2010, 19:06
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QUOTE (Mini-jord164 @ Mar 21 2010, 09:31)
hey, have you got all the weapons HUD sorted, i could help out.

Actually, there are a few VC weapons I'd like to have redone in the GTA3 style. See the list of the weapons that need updating in the checklist topic.
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spaceeinstein  
Posted: Friday, Apr 23 2010, 15:23
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巧克力
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There seems to be a gross error in the floor area for Asuka's second set of missions for SSV. The most glaring problem was when you first visit the place and the barrel's texture was messed up. Here's the fix for csitecutscene.txd.
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AK-73  
Posted: Friday, Aug 19 2011, 21:58
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BUMP!

For future reference:
0x69A86C stores a float override for carflame default initial radius for cars
0x6D7808 does the same for bikes

There is more. Another one is at 0x69AF60.
Another call is the code at 0x48eA3D, probably employing also an override.
They are probably for boats or helis.

Adjusting this is necessary for using xbox FX with my xbox_FX.asi.

Alex
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