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Attention:
GRAPHICS menus, HUD, radar, etc
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ModelingMan  |
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Crackalacking!

Group: Members
Joined: Jan 23, 2004



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Got a bit of progress with hacking the menu. I managed to load the different backgrounds for each menu. Works surprisingly well. What I have to do is load my own TXD (models\menu.txd) and from there load the appropriate texture for the current menu page.
Here is a movie demonstrating my results: http://modelingman.no-ip.com/Movies/GTA/gtalc_menu1.avi
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ModelingMan  |
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Crackalacking!

Group: Members
Joined: Jan 23, 2004



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| QUOTE (Y_Less @ Feb 4 2006, 21:41) | | Which codec does that use, my windows media player won't show it. | DivX 5.2.0
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ModelingMan  |
Posted: Saturday, Jun 24 2006, 17:12
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Crackalacking!

Group: Members
Joined: Jan 23, 2004



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Righto, currently I'm working on a pager. As you know VC does not use a pager of any sort, therefore a pager needs to be created from scratch, but what you may not know is that R* have left in a few of the CPager class functions and even a declaration of a CPager class. Why? I have no clue, the pager process function is referenced in the main game loop but there is no way possible for the pager to be drawn (those were the functions that were taken out). Porting these functions from GTAIII should be no problem.
Also the menu still needs some work; font scaling, positioning and such, this should be done pretty soon.
I still have a plan (non-graphics related) that, if successful, will save a lot of time for a certain aspect for this mod. I don't want to say just yet, I want to see if I can actually get it working first. I'll keep you posted.
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ModelingMan  |
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Crackalacking!

Group: Members
Joined: Jan 23, 2004



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I have some visual progress. So far I have the text scrolling as it should, technically I didn't implement the scrolling this was one of the functions left in by R*. Here's a small movie clip of the scrolling text. Now I just have to get the pager sprite to scroll in from the side of the screen, shouldn't be too hard, could probably directly port the code over from GTAIII. And also get the proper pager font added in as well.
ETA for pager, possibly tomorrow.
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ModelingMan  |
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Crackalacking!

Group: Members
Joined: Jan 23, 2004



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| QUOTE (Ben @ Jun 26 2006, 08:49) | EDIT - By the way James, you spelt "actually" wrong ! |
Yeah, I thought something like that would happen. It's not exactly noticeable when I declared the text like this (at 2am): | CODE | | u16 text[35] = {'T', 'h', 'i', 's', ' ', 's', 'c', 'r', 'o', 'l', 'l', 'i', 'n', 'g', ' ', 't', 'e', 'x', 't', ' ', 'a', 'c', 't', 'u', 'l', 'l', 'y', ' ', 'w', 'o', 'r', 'k', 's', '.', 0}; |
| QUOTE (Ben @ Jun 26 2006, 08:49) | If I'm reading this right, does that mean that we might be able to have the scrolling text displayed on the billboards around the place? I'm not sure of exact locations, although I do know there's one on the sign at Easy Credit Autos in GTA3. What do you think ? |
Well the pager text is only 2D, but things like that are drawn on a 3D vector, I'll have a look into it.
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