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Pages: (11) 1 2 [3] 4 5 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 WEAPONS

 slots, stats, etc
 
Silent Viper  
Posted: Wednesday, Feb 11 2004, 12:46
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only the uzi,the rest are only huds to be replaced,but i didn't start with the uzi yet,as i have still to do some spanish-exercises
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ModelingMan  
Posted: Wednesday, Feb 11 2004, 14:08
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the Uzi has now been converted by me. I dont have any pics and its not been tested but im sure it will work, if any is kind enough could they post a pic

Uzi: Donwload
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spaceeinstein  
Posted: Thursday, Feb 12 2004, 03:29
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Use this code so the Uzi will shoot right.

CODE
Uzi             INSTANT_HIT 30.0 250  500   30  25 -1.0  -1.0   -1.0 -1.0 0.30 -0.05 0.11 colt45 11 13 13   11 13 11  99 282 -1    280C0 5
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JamesSHF  
Posted: Sunday, Feb 22 2004, 13:58
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code didn't work, and I fixed it in my next post
can a mod delete this post please?


This post has been edited by JamesSHF on Sunday, Feb 22 2004, 21:51
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Demarest  
Posted: Sunday, Feb 22 2004, 15:47
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But does he still drop it when you kill him? I guess it won't matter. In the next week, I'll try to release an updated SCM. I'm going to put the first force code in. It's going to be a code that keeps you stripped of all weapons that you're not supposed to have, like the night stick. I think we should also make it official then that all SMGs are GTA3's Uzi, etc. If we duplicate weapons, it will make it easier to control what weapons are avilable. The force code I mentione will just be a temporary fix on my part since I'm not doing the weapons myself yet.
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JamesSHF  
Posted: Sunday, Feb 22 2004, 20:52
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I don't know.
Unfortunately, the game locks up when you kill the Officer.
I'm going to play with the various flags see if I can make it not lock up.

EDIT: removed - it doesn't apply anymore

EDIT 2: Here's a nice fix. If you use the following line for weapons.dat, then the Police Officer carries a gun around, but when you're at wanted level 1, just punches you with that hand. Also, when he's killed, he drops 2 Colt's in the same place so they only appear as one (but you get 2x the ammo).

CODE
NightStick      MELEE       2.4   250  100  1000 8   -1.0 0.6   -1.0   -1.0 0.1  0.65 0.30 unarmed    

0  99 6   0  99 12 99  274  -1    102000  1


This post has been edited by JamesSHF on Sunday, Feb 22 2004, 21:47
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JamesSHF  
Posted: Sunday, Feb 22 2004, 22:08
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For the weapons you're not supposed to have, I think that doing what I did with the NightStick would work. Ie, make any weapon you're not supposed to have use the stats and model of one you are supposed to have.
I'll explain why I think it'll work.
Each entry for the weapons in Weapon.dat specifies the type of weapon it is, the animation is uses when "fired" and the ID of the model it uses. When the person holding the weapon is killed, they drop the weapon matching that ID, which is then picked up. So you don't pick up the weapon you're not supposed to have. If the weapon isn't spawned anywhere, and you can't pick it up, then you're going to be hard-pressed to have it in-game.

I'm going to try this out now.
I'll keep y'all posted.

EDIT: I put an edited weapons.dat into Vice, and it works fine.
If someone posts a proper weapon replacement list, I'll work on getting a proper copy of weapons.dat done like I said above.
An example of the effect is shown with the cop here:
user posted image
Where he's punching me, but holding the Colt45.
user posted image
Where he's dead, and left the Colt pickup and no nightstick!!
Also when the cop starts to shoot, it looks like he's doing it with the gun he was holding.

This post has been edited by JamesSHF on Monday, Feb 23 2004, 00:48
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Demarest  
Posted: Monday, Feb 23 2004, 12:12
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Good job. Looks like it fits everything we would need. Replacing the out weapons with their same in weapons is a good idea. When I wrote Nomad v2, I took the liberty of replacing GTA3's weapons with VC's closest matches. I honestly don't remember if my list has been superceded or not blush.gif You can find it poorly defined here.

Does anybody know if we are limited in weapons slots? Could we simply make the slot number in weapons.dat additional slots and just scroll to them?
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JamesSHF  
Posted: Monday, Feb 23 2004, 16:30
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QUOTE (Demarest @ Feb 23 2004, 12:12)
Does anybody know if we are limited in weapons slots? Could we simply make the slot number in weapons.dat additional slots and just scroll to them?

I'm not sure, I'll try it in a bit.
I'm sure we could add/move weapons to slot 9 if needed, because that only contains the camera which I don't remember GTAIII having.
Slot 0, iirc, only contains the Brass Knuckles, so that may be useable too.
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Demarest  
Posted: Monday, Feb 23 2004, 16:55
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QUOTE (JamesSHF @ Feb 23 2004, 11:30)
QUOTE (Demarest @ Feb 23 2004, 12:12)
Does anybody know if we are limited in weapons slots? Could we simply make the slot number in weapons.dat additional slots and just scroll to them?

I'm not sure, I'll try it in a bit.
I'm sure we could add/move weapons to slot 9 if needed, because that only contains the camera which I don't remember GTAIII having.
Slot 0, iirc, only contains the Brass Knuckles, so that may be useable too.

There's a couple problems with this though. For one, GTA3 DID use the detonator. And VC's engine figures slot 0 as the fist anyways. So if we used it, we'd simultanesously make it to where the player couldn't choose fist if they wanted.
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JamesSHF  
Posted: Monday, Feb 23 2004, 17:15
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Oh yeah, I forgot the Detonator used slot 9 too.
As I said, I'll play with it.
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JamesSHF  
Posted: Monday, Feb 23 2004, 21:16
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Following on from the last couple of posts in the GRAPHICS thread (I feel it's more relevant here)....
The law enforcement uses the following weapons...
CODE

Type - GTAIII - Vice City

Cops - Colt45 - Colt45
FBI - AK47 - MP5
Swat - Uzi/C45 - Uzi          
UnderCover - N/A - Uzi
Army - M16/Gren - M4


So, based on that, I think the best weapon replacement list is:
CODE

GTAIII -> Vice City

Unarmed -> Unarmed
Colt45 -> Colt45
Uzi -> Uzi
Shotgun -> Shotgun
AK47 -> MP5
M16 -> M60
RocketLauncher -> RocketLauncher
Flamethrower -> Flamethrower
Grenade -> Grenade
Molotov -> Molotov
BaseballBat -> BaseballBat
SniperRifle -> SniperRifle
Detonator -> Detonator

These fit with the law enforcement, and all use the same models with the exception of 2.
If anyone has alternate ideas, then say but I think this works well.
I've done a weapons.dat to match this, and tested most of the weapons [the one's i could find easily] and they're fine and seem to work quite well.

This post has been edited by JamesSHF on Monday, Feb 23 2004, 22:15
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Demarest  
Posted: Monday, Feb 23 2004, 21:45
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There is a problem with your list. In GTA3, SWAT carried both colt45 and uzi and the army carried both m16 and grenades. I'm not terribly interested in whether or not we can preserve the dual weapons, especially in the case of the grenades that they never used even though they dropped them. However, it looks to me as if the m16 would be a better replacement for the M4 than the M60.
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Outback  
Posted: Monday, Feb 23 2004, 21:51
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The M4 is an updated version of the M16, so yeah, that's where it should go.
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JamesSHF  
Posted: Monday, Feb 23 2004, 22:06
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I mean't M16 blush.gif
60 and 16 sound the same, you see.
That's how I've done the weapon.dat, the M16.
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Craig Kostelecky  
Posted: Tuesday, Feb 24 2004, 12:16
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Has anybody converted the AK47 yet?
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Blunted1  
Posted: Tuesday, Feb 24 2004, 12:46
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QUOTE (CraigKostelecky @ Feb 24 2004, 12:16)
Has anybody converted the AK47 yet?

I am fairly certain that no one has, and that the AK-47 is the last weapon that needs to be converted.


@Dem, You mentioned that we may be able to leave a couple unused weapons in so that they can be accessed only through cheats....
If we do leave weapons such as the minigun and others in the game, we will need to create HUD icons for them aswell so they dont look goofy.

These will obviously need to be custom made as there are no counterparts in gta3.


This post has been edited by Blunted1 on Tuesday, Feb 24 2004, 12:52
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Mark Pagliaro  
Posted: Tuesday, Feb 24 2004, 13:20
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In my opinion HUD Icons of the unused weapons accessable through cheats should be a different color (not VC's or GTAIII) The reason I say this is because you are not supposed to have access to these. It will also make them distinguishable from the actual GTAIII weapons. Plus it may clear up confusion if someone posts pics with an unused weapon.
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Demarest  
Posted: Tuesday, Feb 24 2004, 16:11
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Great ideas guys. I think it should remain a basic shadowed monochrome like GTA3's were. We'll need a good artist for those. What color were you thinking? Maybe a bright red as to indicate crossing the line?
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Blunted1  
Posted: Tuesday, Feb 24 2004, 16:16
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Thats brilliant. That way they could still look like gta3 weapon HUD's but a different color like red will make them easy to tell apart cool.gif

I know a few good artists. I will pass the idea along and see what they can do, cuz I haven't had much luck so far myself tounge.gif


[EDIT]
user posted image

How does that look?

This post has been edited by Blunted1 on Tuesday, Feb 24 2004, 21:03
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