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Attention:
WEAPONS slots, stats, etc
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JamesSHF  |
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:wub: GTA:LC

Group: Members
Joined: Dec 20, 2003

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For the weapons you're not supposed to have, I think that doing what I did with the NightStick would work. Ie, make any weapon you're not supposed to have use the stats and model of one you are supposed to have. I'll explain why I think it'll work. Each entry for the weapons in Weapon.dat specifies the type of weapon it is, the animation is uses when "fired" and the ID of the model it uses. When the person holding the weapon is killed, they drop the weapon matching that ID, which is then picked up. So you don't pick up the weapon you're not supposed to have. If the weapon isn't spawned anywhere, and you can't pick it up, then you're going to be hard-pressed to have it in-game. I'm going to try this out now. I'll keep y'all posted. EDIT: I put an edited weapons.dat into Vice, and it works fine. If someone posts a proper weapon replacement list, I'll work on getting a proper copy of weapons.dat done like I said above. An example of the effect is shown with the cop here:  Where he's punching me, but holding the Colt45.  Where he's dead, and left the Colt pickup and no nightstick!! Also when the cop starts to shoot, it looks like he's doing it with the gun he was holding. This post has been edited by JamesSHF on Monday, Feb 23 2004, 00:48
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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| QUOTE (JamesSHF @ Feb 23 2004, 11:30) | | QUOTE (Demarest @ Feb 23 2004, 12:12) | | Does anybody know if we are limited in weapons slots? Could we simply make the slot number in weapons.dat additional slots and just scroll to them? |
I'm not sure, I'll try it in a bit. I'm sure we could add/move weapons to slot 9 if needed, because that only contains the camera which I don't remember GTAIII having. Slot 0, iirc, only contains the Brass Knuckles, so that may be useable too.
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There's a couple problems with this though. For one, GTA3 DID use the detonator. And VC's engine figures slot 0 as the fist anyways. So if we used it, we'd simultanesously make it to where the player couldn't choose fist if they wanted.
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