Attention:
AUDIO sound effects, radio stations, etc
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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AudioThis is the thread for all audio discussion and releases. Here's how you convert the radio stations. You do not need to convert the GTA3 radio stations AT ALL to hear them in GTA:LC. You can leave them as waves, or you can convert them to mp3 to save hard drive space, the choice is yours. To do this, open up the gta-lc.ini file in Notepad. The beginning should look like this: | CODE | [Exe] Path=.\gta-vc.exe Version=10 ChangeTaskBar=0
[WavePath] 25=AUDIOLC\COMopen.wav 26=AUDIOLC\SUBopen.wav 27=AUDIOLC\BET.MP3 |
And so on. To get the GTA3 radio stations, you need to make sure that the radio stations from the GTA3 CD are in the audioLC folder with their original names. If you change them to mp3s or move them somewhere else you have to change this to match your settings. But if you simply copy the files from your CD to your audioLC folder, this is what the beginning of your gta-lc.ini should look like. | CODE | [Exe] Path=.\gta-vc.exe Version=10 ChangeTaskBar=0
[WavePath] 0=AUDIOLC\head.wav 1=AUDIOLC\class.wav 2=AUDIOLC\kjah.wav 3=AUDIOLC\rise.wav 4=AUDIOLC\lips.wav 5=AUDIOLC\game.wav 6=AUDIOLC\msx.wav 7=AUDIOLC\flash.wav 8=AUDIOLC\chat.wav 25=AUDIOLC\COMopen.wav 26=AUDIOLC\SUBopen.wav 27=AUDIOLC\BET.MP3 |
That should give you GTA3 radio stations, enjoy. For more information, see Craig's post directly below this one  . --------------------------------------------------------------------------All audio updates are linked to throughout this topic are covered by the Beta2 v5b installer. However, updates released since then can be found in the following places: • Here - thanks Ben • Here - thanks Ben • Here - thanks spaceeinstein • Here - thanks spaceeinstein Also note that Hammer83's Audio Blanking Tool is to be included with the Beta2 v6 installer - this tool blanks out all unused VC audio in your LC\Audio folder. This post has been edited by Ben on Saturday, May 27 2006, 01:31
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ModelingMan  |
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Crackalacking!

Group: Members
Joined: Jan 23, 2004



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Said By Demarest:
| QUOTE | | ...However, it probably is governed by the ZONs or whatever file causes "Redlight District" to appear on screen as you enter that area... |
What you're refering to is the MAP.ZON file, which has the zone numbers and coordinates:
| CODE | zone #Zone01, 3, -2152.45, -1162.06, -133.012, -352.454, 2137.94, 466.988, 3 Zone01, 3, -2152.45, -1162.06, -133.012, -352.454, 1000.94, 466.988, 3 Zone02, 3, -2152.45, -1952.06, -133.012, -532.454, -1162.06, 466.988, 3 Zone03, 3, -534.443, -2136.97, -133.012, 695.557, -1156.97, 466.988, 2 Zone04, 3, -364.007, -1156.97, -133.012, 645.993, -866.971, 466.988, 2 Zone05, 3, -361.448, -866.711, -133.012, 688.552, 13.2891, 466.988, 2 Zone06, 3, -269.862, 13.2891, -133.012, 680.138, 43.2891, 466.988, 2 Zone07, 3, -234.246, 43.8175, -133.012, 685.754, 73.8175, 466.988, 2 Zone08, 3, -208.805, 74.3461, -133.012, 681.195, 104.346, 466.988, 2 Zone09, 3, -173.189, 104.875, -133.012, 636.811, 144.875, 466.988, 2 Zone10, 3, -137.572, 145.579, -133.012, 632.428, 205.579, 466.988, 2 Zone11, 3, -49.8334, 205.518, -133.012, 630.167, 335.518, 466.988, 2 Zone12, 3, 640.905, 104.875, -133.012, 1900.91, 784.875, 466.988, 1 Zone13, 3, 691.786, -1875.13, -133.012, 1901.79, 104.875, 466.988, 1 Zone14, 3, 651.081, -1156.95, -133.012, 711.081, -866.95, 466.988, 1 #Zone15, 3, -360.31, 358.038, -133.012, 239.69, 2178.04, 466.988, 3 Zone15, 3, -360.31, 358.038, -133.012, 239.69, 1000.04, 466.988, 3 #Zone16, 3, 249.123, 1122.49, -133.012, 919.123, 2222.49, 466.988, 3 Zone17, 3, -359.7, 13.1446, -133.012, -269.7, 203.145, 466.988, 3 Zone18, 3, -269.7, 43.8175, -133.012, -234.246, 203.145, 466.988, 3 Zone19, 3, -234.246, 74.3461, -95.5116, -208.805, 203.145, 429.488, 3 Zone20, 3, -208.805, 104.875, -133.012, -173.189, 203.145, 466.988, 3 Zone21, 3, -173.189, 145.579, -133.012, -137.572, 203.145, 466.988, 3 Zone22, 3, -360.168, 203.439, -133.012, -50.1679, 358.439, 466.988, 3 end
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ghost of delete key  |
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ಠ_ಠ ... otter ...

Group: The Connection
Joined: Dec 27, 2003



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First, a correction: I had previously said in error, | QUOTE | | The sfx.raw clips are for when you are wanted, and when you're driving the police car. Police.mp3 is the radio banter you hear when you are on a vigilante mission. |
when what I meant to say was : The sfx.raw clips are for when you are wanted. Police.mp3 is the radio banter you hear when you are driving the police car (and for vigilante missions). heh, sorry... I believe you are all correct in deducing that the radio messages are strung together by zone, etc... however, looking through the the main.scm, I dont see anything that puts the clips together in a coherent fashion, which leads me to believe that the actual messages are stored in tables in the .exe  In main.scm, sounds seem only to be referenced by variables.
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