Attention:
MEET THE TEAM List of those who have contributed to LC
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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Meet The TeamThe following is a list of everybody who has contributed to this mod. Being that this is a public effort, there is no official "team" per se, but rather a list of contributors. If we were in fact a team, anybody who has contributed could be a part of it. I don't want to think of it as an official team because that could mean that some people who may not want the commitment because they simply don't want it or may think they could fail it, would not contribute. The list is in no particular order and lists everything the person has helped with. If I have forgotten you or forgotten something you've contributed, post here asking to be added. If you'd like to be discreet, PM Craig. But DO NOT BE MODEST. We all deserve credit for what we've done. | Member | Contribution(s) |
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| PineCreek-Skidz | GTA:LC files creator, mapping, textures, water, environment, mod support | | killer.ip | ex-forum moderator and co-leader, textures, mapping, audio, data compilation, mod support, planes, text | | Demarest | project founder, original team leader, coding, graphics, mapping, cars and weapons schedule, text | | Craig Kostelecky | Team Leader, forum moderator, coding, GXT conversion, mod support, cars schedule, textures, audio, hosting, etc. | | Ben | ex-team leader, beta tester/bug finder, ex-forum moderator, GXT editing, mod support, audio, HTML readme | | SteaVor | ex-team leader, forum moderator, coding, GXT conversion, collision fixes, hosting | | ModelingMan | forum moderator, peds, trainer, menu hacking, beta tester/bug finder, graphics, audio, outro screen | | Knux | ex-WO, ex co-leader, paths, cars, data compilation | | Mark Pagliaro | textures, data compilation, mod support, peds, train/subway models | | Hammer83 | coding, graphics, tooling, launcher, EXE hacking, paths, cutscenes, audio, water, mod support | | spaceeinstein/space_einstein | forum moderator, beta tester/bug finder, DAT files, texture updates, audio, graphics, paths, collision updater, mod support, SCM bug fixes, and a LOT more | | SilentPL | coding, EXE hacking, mod support | | [4D]Outback | mod support, water, audio, model fixes | | PatrickW | train and subway conversion, coding, mod support | | CTM | installer, mod support | | Konstantinos | SCM bug fixes, beta tester/bug finder, mod support | | kipo | paths, planes | | ghost of delete key | mod support, environment | | Luke | data compilation, mod support, web support, paths, installer, file conversion | | jcab42 | mapping, mod support, expansion support | | Diamond Joe Quimby | mapping, mod support | | Gforce | mapping, mod support, IMG compilation | | KoLSPD2 | ped conversion, mod support | | Aztlan | audio, data compilation, mod support | | ghost_master2000 | tool support, mapping | | crazydude | ex-WO, cars, mod support, skins | | DaEllum67 | coding | | Y_Less | coding, ex-forum moderator | | TwoZero | coding | | TbM2k | coding | | sleeper777 | coding | | Thesord | coding | | Samutz | coding, hosting | | silver007 | vehicle bug fixes, ped conversion, conversion of Bistro interior from San Andreas | | Squiddy | EXE hacking, mod support | | NTAuthority | EXE hacking, mod support | | rmws. | EXE hacking, mod support | | Bebop | ped conversion | | Ryan_ | building collisions | | [DMA]Blunted | building collisions, audio | | Flat Face | building collisions | | Cowboy 666 | ped dialogue conversion | | Blunted1 | mod compilation, release coordinator, data compilation, mod support | | wnuczek | mapping, transparency problems | | Posty_2k3 | graphics | | Run Down That Guy | contributor to original GTA:LC files, ported GTA:LC to X-box | | JernejL | dodo conversion help | | Opius | mod support, team graphics | | madbitch | skins, textures | | Hollower | mod support, environment | | steve-m | models, environment | | roger1079 | beta tester/bug finder, mod compilation | | GT-1 | beta tester/bug finder, mod support, mapping, textures | | VGF | Spanish translation (and English GXT bug fixes) | | MoeRonimoe | Initial German translation | | Main_Salvadore | Russian translation | | Knightriders | French translation | | Wasyl-Pasyl | Polish translation | | MegaVovaN | beta tester/bug finder, hosting | | Calzinger | beta tester/bug finder, hosting | | Dominion Spy | graphics | | OnePiece | graphics | | Dalpura | hosting | | Sputn1k | textures | | AK-73 | player animations, ped conversion, EXE hacking | | random_download | EXE hacking | | AdTec_224 | ped conversion | | T-V | intro movie | | dex909 | wet roads IDE fix | | simplyunkillable | vehicle conversion | | nsane | installer | | [DRuG]Smallo | hosting | | Dygear | beta tester/bug finder | | Lix | beta tester/bug finder | | karlneil | beta tester/bug finder | | TheAnswer | beta tester/bug finder | | largopredator | beta tester/bug finder | | freakin@ | beta tester/bug finder | | madguy | beta tester/bug finder | | SteveM | beta tester/bug finder | | GTA_Thomas | beta tester/bug finder | | Serafim | beta tester/bug finder | | Kurropt Antagonist | beta tester/bug finder | | Monitor57 | promotional trailer | This post has been edited by Craig Kostelecky on Tuesday, Aug 14 2012, 17:07
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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No sooner than I get the notion to properly credit you here, I noticed you posted here  I will go ahead and put you on the list for paths, handling, and mod support based on what you've already done and what I know you're good for. Your sig makes your plate look full. Good to see a fellow member poisoned with the GTA passion I too experience  As for the name, it's never before been questioned. At the risk of being redundant, once upon a time, PineCreek-Skidz led an effort to port the city of liberty from GTA3 into VC's engine. The subject of the name came up, and I offered up GTA:LC, combining multiple aspects of the naming conventions of both GTA3 and VC. GTA3 was named as a sequel while GTA:VC is often credited simply as Vice City as R* opted to begin using locale/them names in leu of numerative names to no doubt divorce themselves from any monotony generally associated with lengthy tenures. So naturally when I was FINALLY able to get my hands on the files and finally able to pursue the one aim that nobody else seemed willing to approach, it was natural to me to keep the name that I came up with that also perfectly embodied what I felt the project's aim was. That is after all what a name should convery. When illspirit asked about the name of the forum, I offered up GTA: Liberty City as I agree with you that GTA:LC sounds more like a basement project while GTA: Liberty City sounds more professional. I think Liberty Vice is out of the question simply because of the confusion it would introduce. I agree that having Liberty City in the name gives it a striking resemblance to the city in GTA3, hence the tagging of GTA: Liberty City. And practically living in the GTA3 forums, I assure you that the bulk of GTA3 players will refer to locations in the game most generally by the island name and not the city itself. I don't actually consider the name to be temporary in the slightest. We've been established for a couple months, the forum has been erected, PR graphics have been provided by Opius and utilized by many. The word is out, so we're sort of stuck with it. Not so bad though since I haven't heard any objections. I know yours wasn't either, but rather more of a thought-provoking poke, which I appreciate.
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Outback  |
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GTA:LC Team

Group: Members
Joined: Dec 20, 2003


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