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Expanding Myriad [IMPORTANT] Where do the bridges go?
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Opius  |
Posted: Saturday, Jan 3 2004, 13:27
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General

Group: Members
Joined: Jun 27, 2002



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Since it's pretty clear that theres going to be one or more islands added to Myriad, we need to start thinking about where the bridges will go.  I'd say that Run Down That Guy's lot to the west could probably go, seeing as how he has heaps of others to work with, and we could take either one of Totters or dom0803's lots from the north. JasonB's lot to the south is less important, and probably won't need to be touched, but I've included it anyway. If anyones got any comments on this, or would like to say 'hey, don't take my lot, I'm actually using', reply here. (made the pic a smaller link thingy so I could read the thread and to save Opius some bandwith -illy) This post has been edited by illspirit on Saturday, Jan 3 2004, 20:08
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ViperKing  |
Posted: Saturday, Jan 3 2004, 13:49
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King of Vipers

Group: Members
Joined: Jun 19, 2003

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good call opening this topci opius, its something that needs thinking about... as you said the bridge on the little island is less important, and IMO i think we should stick to one each way (no bridge from the little island), however isnt the gap going east from there the biggest to the next island, wont a huge bridge look wierd, or will it be split into two, as i remember seeing that fun world may go there ? Ok bare with me on this next one, but how about scraping the bridge ideagoing horizontal (targets lot) and instead of putting a bridge, put some sort of docks, so you can steal a boat (or pay for the trip?) to the other island, or even build a ferry sort ship, so that the player could drive a car onto it. i know the game physics wont allow the car to be shipped, but i also remember seeing something about clipping objects (i think it was ODIES Berlin video, cars clipped to transporter  , is is possible to do this, so you drive onto a ferry the car gets clipped, and you get out auto. and then wait for the trip, and unclip the other end.? -eurgh  hope this is understandable
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die Catalina die  |
Posted: Saturday, Jan 3 2004, 15:05
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devil's advocate

Group: Members
Joined: Jul 2, 2002


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| QUOTE (Demarest @ Jan 3 2004, 14:52) | | On a relevant side note, has anybody else noticed that Run Down That Guy!! has a habit of aiming high and never shooting? From what I've heard (and even seen in GTA:LC), he is notorious for it. I realize that being accounted for is the duty of another thread or two here, I just wanted to throw that in in support of Opius's suggestion to do it there... | I agree fully. Hell, he has like what? 9 lots? I'm sure he wont full them all, considering he was asking me to make him stuff on msn. I would love to have one or two of those lots to place the bowling alley and club I'm working on.
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ZanderZ  |
Posted: Saturday, Jan 3 2004, 21:06
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GTA modder & tool writer

Group: Members
Joined: Sep 8, 2002


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| QUOTE (illspirit @ Jan 3 2004, 21:39) | | RDTG's oceanfront lot would be perfect for the westbound bridge since it already has a junction there. |
Yes, that's what I said 
| QUOTE | Might even be enough room to make something like this there:
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Sweeet That would be awesome!
| QUOTE | And seeing as he's got a million lots already, it looks like the Myraid department of transportation will have to commandeer this one. 
I'm also thinking a tunnel would be nice for that one, so as to allow ships (either imaginary or scripted) access to the industrial area. But that depends on how REspawn has his connection planned. |
Nice idea A tunnel would be very nice inderdaad.
| QUOTE | | As for the northern bridge, Dom's would be good with the junction, but since Totter has two next to eachother, perhaps a small strip could be chopped off of one as a 'bridge lot', leaving him with plenty of room to work cuz he has another lot there anyway. |
Yes, good point...
This post has been edited by ZanderZ on Saturday, Jan 3 2004, 21:06
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Snow Racer  |
Posted: Saturday, Jan 3 2004, 22:47
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::Feroci Racing

Group: City Link
Joined: Mar 23, 2003


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| QUOTE (illspirit @ Jan 3 2004, 22:39) | | yes! take this RDTG lot...
it looks cool
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Run Down That Guy  |
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GTA SA VC Project Leader

Group: Members
Joined: Aug 23, 2002


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DAMN, I WAS DOING THE SAME THING, but, whatever, erm, take it, as a matter of fact, take all my lots, I am gonna work on porting this to PS2 and/or Xbox, Xbox will be the hardest, I might have to split up dffs....
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Opius  |
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General

Group: Members
Joined: Jun 27, 2002



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| QUOTE (Run down that guy!! @ Jan 4 2004, 11:06) | | DAMN, I WAS DOING THE SAME THING, but, whatever, erm, take it, as a matter of fact, take all my lots, I am gonna work on porting this to PS2 and/or Xbox, Xbox will be the hardest, I might have to split up dffs.... | No, nearly everything on the XBox version has a different format. Mission scripts are the only things I've got working.
Trust me on this one, this will be PC only.
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illspirit  |
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lycanthroplasty

Group: Network Admins
Joined: May 1, 1976



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| QUOTE (Run down that guy!! @ Jan 3 2004, 19:06) | | DAMN, I WAS DOING THE SAME THING, but, whatever, erm, take it, as a matter of fact, take all my lots, I am gonna work on porting this to PS2 and/or Xbox, Xbox will be the hardest, I might have to split up dffs.... | You were doing the same what? Making a bridge? Well, that kinda defeats the purpose of taking the lot then, doesn't it. Got any pics of it yet?
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Cerbera  |
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Ben "Cerbera" Millard

Group: Members
Joined: Jun 22, 2002



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| QUOTE (Opius @ Jan 3 2004, 13:27) | Since it's pretty clear that theres going to be one or more islands added to Myriad, we need to start thinking about where the bridges will go.

I'd say that Run Down That Guy's lot to the west could probably go, seeing as how he has heaps of others to work with, and we could take either one of Totters or dom0803's lots from the north. JasonB's lot to the south is less important, and probably won't need to be touched, but I've included it anyway.
If anyones got any comments on this, or would like to say 'hey, don't take my lot, I'm actually using', reply here.
(made the pic a smaller link thingy so I could read the thread and to save Opius some bandwith -illy) |
There isn't much point in designing the new bridge locations until the locations of the other islands - and Funworld - are finalised?  (EDIT) This was the last update I got from Illspirit: full versionI sent a PM to respawn weeks ago asking for him to add the coastline for his area to this, but he hasn't done so. He hasn't sent anything to Illspirit either...I don't understand how he can hope to make anything thats going to be convincing if he hasn't actually made any designs for it. This post has been edited by Cerbera on Friday, Jul 30 2004, 08:43
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illspirit  |
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lycanthroplasty

Group: Network Admins
Joined: May 1, 1976



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Nice looking bridge you got ther Opius. If you need any help with the onramps, I can probably lend a hand since I thought I'd be doing them anyway. Or, if RDTG has already started on something, maybe you guys can put 'em together? Or, erm, I dunno, it's kinda hard to tell what's going on 'til we know where REspawn is at. | QUOTE (Cerbera) | | I don't understand how he can hope to make anything thats going to be convincing if he hasn't actually made any designs for it. |
LOL! How can he hope to make anything convincing? Umm, we are talking about REspawn here, right? Methinks convincing models is the last thing we have to worry about. If anything, we should be more scared that he won't stop at the planned utitlities, landmarks, and such, but instead goes on to make an entire city. 
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