IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules ...


Pages: (24) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [Official] Downloads

 Centralized Download Centre
 
Opius  
Posted: Thursday, Nov 27 2003, 06:56
Quote Post


General
Group Icon
Group: Members
Joined: Jun 27, 2002

au.gif

Member Award




Myriad Islands Centralized Download Centre


Welocme to the Myriad Islands Download Centre here you will will all of the lots avaliable for download. Firstly you you have to have the Essebtial Downloads, these are all needed. You can download the base land and lots which make up the first island. You can find the vehicles up for Download here. All downloads make up the final Myriad Islands. It is highly recommended that you d/l ALL files to create the best effect for Myriad Islands.

Myriad Islands Installer Package

Download Link

Download Link 2


[BETA]=Still work in progress, is yet to be finished.
[FINAL]=There will be no more changes to the lot its complete.
[REL 1.0]=The lot is finished but still need pre-lighting to be truely finished.


Essential Files

Myriad City (BLANK) V0.4 [2.23 MB]
http://www.illspirit.com/illcom/bla...lank_land04.zip
The 'base' for this whole mod.

Upgrade : 0.4 [481 KB]
http://www.illspirit.com/illcom/upd...pdate_toV04.zip
Use this to upgrade any previous version to 0.4.

Myriad City Developers Kit
http://www.illspirit.com/illcom/bla...nd01_devkit.zip
A devkit for anyone using 3D Studio Max. Contains the city, cut up, with lights and textures, in MAX format.

The Official Mission Script
Official Mission Script Thread
Check the first post for the most updated mission script. Includes the latest missions, pickups, mini mods and much more.

New Paths.Ipl V4.7 (Updated 19 January) [22 KB]
http://www.geocities.com/the_gta_website1/...dPaths_v4.7.zip
This adds car, boat and pedestrian paths to the map.

New Weapons.dat (Updated 8 December 2004) Broken Link
http://www.mm2x.com/upload/files/Weapons.dat(3).zip

New Waterpro.dat (Updated December 8 2004)
http://www.geocities.com/the_coin_page/spa...aterpro.dat.zip

New radar and pause map [121 KB]
http://www.illspirit.com/illcom/Myriad_radar_and_map.zip
Adds proper radar textures to Myriad.

Addon new radar textures with lots [83 KB]
http://www.gtatools.com/temp/newmyradradarmaps.zip
These made by Delfi add the lot markings to the radar map, a great addition to the mod.

Miscellaneous Fixes [500KB]
http://www.gtaforums.com/index.php?showtopic=193140

Add-Ons
Official Lots

[Unused Until Next Island] Inky's Bunker [417 KB]
http://www.illspirit.com/illcom/fil...unker_c9_r3.zip
Inky's Bunker for Myriad. Currently resides on 'illcom_c9_r3'. Consists of a miltary bunker on a hill, with several extras inside.

[FINAL] Odie's GTA Berlin Demo [PLS] [2.5 MB]
http://myriadislands.com/files/Lots/berlin_demo_by_odie.zip
Odie's GTA Berlin Demo. Currently resides on 'illcom_c5_r2'. Consists of several buildings, a car dealership, a lottery venue, and a TV Tower.

[FINAL] Bridge to smaller island [605 KB]
http://www.illspirit.com/illcom/files/i...com_bridge1.zip
Illspirit has upgraded one of the bridges away from the box that the original was. Very good contruction, with a boat access ramp halfway across.

[FINAL] Sadistic's Bridge [?? KB]
http://www.myriadislands.com/.../bridge2.rar
Gets rid of the old bridge to the smaller illsub island, very nice addition.

[FINAL] DieselGT's Scrap Yard and Docks [2.8 MB]
http://www.porkbelly.net/azupload/uploads/...iesel_c6_r1.zip
Diesel's lot comes with a scrapyard, and a warehouse district. Diesel has included some very interesting and creative stunt opportunities, and overall makes for a great addition to Myriad.

[FINAL] Odie's Myriad Skyline [3.5 MB]
http://www.feege.de/odie_illcom_2.zip
Absolutely amazing. Three skyscrapers spread across four lots, with interiors and parking spaces. Odie has put an amazing amount of work into this, and it shows. Highly recommended.

[FINAL] sAdIsTiCmAcHiNe's Commercial District [PLS] [2.3 MB]
http://www.myriadislands.com/.../LightComm...ct_Sadistic.rar
A light commercial district. Very nice addition to Myriad, blends great with the Skyline opposite.

[FINAL] LazioFreaks Swimming Pool [1.4 MB]
http://myriad.lzfdownloads.de/download.php...wimmingPool.zip
A small swimming pool which is placed behind ODIE's Berlin Demo, a detailed lot a nice addition to Myriad.

[FINAL] illspirit's Police/Hospital Department [1.6 MB]
http://www.illspirit.com/illcom/illcom_c5_r9.zip
This lot is one that looks very accomplished. It encompasses a police station (so now Barton's missions make sense!) with a helipad and multiple rooms such as evidence, prisoner holding cells etc; and the hospital which also shares the lot. Resides on lot 'illcom_c5_r9'.

[FINAL] Chickenpluckers Car Dealership [PLS] [411 KB]
Broken Link
Now has the correct standard of pre-lighting, and fits perfect into Myriad. The link does not go directly to the download click on that link it will bring up a page with another link to press for the download. That is why there is no zip on the end.

[FINAL] Chickenpluckers Nron Complex [PLS] [1 MB]
Broken Link
Now has pre-lighting and fits nicely into Myriad. The link does not go directly to the download click on that link it will bring up a page with another link to press for the download.

[FINAL] Snowracer's Yacht Docks [PLS] [729 KB]
http://members.lycos.co.uk/gtagarage/mi/yacht.rar
A pretty little boatyard for pretty not-so-little boats.

[FINAL-ish] Opius's Plaza [PLS] [2.2 MB]
http://users.tpg.com.au/adslh92t/opius_plaza.zip
Great lot by Opius, covers quite a large area with connecting tunnels. Fits in nicely with the Myriad theme.

[FINAL] JasonB's Pacific Bay Industrial Estate [1.9 MB] Broken Link
http://www.mm2x.com/upload/files/PacificBay.zip
Formally Myriad Islands Nuclear Facility. A big industrial nuclear plant. Small scale, but anatomically correct.

[FINAL] Decay's Enterprises [PLS][391 KB]
http://myriadislands.com/files/Lots/dkenterprises.rar

[FINAL] LazioFreak's Park [2.67 MB]
http://myriad.lzfdownloads.de/download.php...al_the_park.zip
LazioFreak has certainly put a lot into this park. A nice, mildly hilly, landscape, with a cafe and restuarant, surrounded by a lake.

[FINAL] Redkiller's RK-Land Hotel [??MB] Broken Link
http://www.mm2x.com/upload/files/RKlandPLSv5.rar

[FINAL] Delfi's Myriad Post Office [??MB]
http://www.gtatools.com/temp/myriadpostofficePLS3.rar

[FINAL] Delfi's Massivesoft Building [??MB]
http://www.gtatools.com/temp/Massivesoft.rar
Finished up by JasonB, very nice work.

[FINAL] JasonB's Corporation Skyscraper [1 MB] Broken Link
http://www.mm2x.com/upload/files/JasonBSkyscraper1.2.zip

[FINAL] JasonB's Generic Commercial Buildings [1 MB]
http://www.mm2x.com/upload/files/JasonBCommercial.zip

[FINAL ODIE's illcom Estate [PLS] [1 MB]
http://www.feege.de/odie_mansion.zip

[FINAL] JasonB's Plaza [?? MB] Broken Link
http://www.mm2x.com/upload/files/JasonBPlaza.zip

[FINAL] MickArrow's Library [PLS] [1MB]
http://users.skynet.be/mickarrow/lib.rar

[BETA] Snow Racer's SR5 Lot [??MB]
http://members.lycos.co.uk/gtagarage/dl/

[BETA] GForce's Myriad Motorcycles [/color] [1.09 MB] Broken Link
http://www.mm2x.com/upload/files/illcom_c4_r9final.rar
Mirror File
A uniquely-designed motorcycle shop. Well modeled and textured.

[REL 1.0] Decay's Apartment [275 KB] Broken Link
http://www.ohnoesporn.......com/decay/dk-apartment.zip
Finished but need pre-lighting. A simple lot with a nice effect to Myriad.

[BETA 2] TRN4L's International Imports [1.5 MB] Broken Link
http://www.3dfx-core.net/tony_com.rar
A car dealership, a wrecking yard, lots of stuff.

[BETA 2] JFIFI's Fire Station BETA [749 KB]
http://downloads.gamercrew.com/zip/041030_JFIFI_Illfire.zip
Mirror File
Mirror File
Adds a fire station to VC, next to the police station. Fits in nicely with Myriad, a complex building with a nice interior.

[BETA] Redkiller's Fony & Building [581 KB] Broken Link
http://www.ohnoesporn.......com/decay/rk-f...%20building.zip

[BETA] Decay's Supasave [?.? MB] Broken Link
Link removed until final d/l.

[BETA] AbMc� Rietveld House [PLS] [373 KB]
http://www.gta-vice.co.uk/~thellamacorpora...mc/rietveld.zip
Copy the link and paste it in the browser

[BETA] sAdIsTiCmAcHiNe's Tokyo Quater [PLS] [755 KB]
http://www.myriadislands.com/files/Lots/tokyo.zip

[BETA] Superb@ll's illcom_c5_r10 lot [??KB]
http://www.mm2x.com/upload/files/C5_R10.rar
Mirror File

[BETA] BCspeed's Greenhouse [?? KB] Broken Link
http://www.mm2x.com/upload/files/GreenhouseBC.zip

[APLHA] Gforce's M.I.S.R.I. Pharmaceutical Laboratories [508 KB]
http://myriadislands.com/files/Lots/illcom_c2_r11alpha_1.rar

Extra Addons

[v2.4] sAdIsTiCmAcHiNe's New Interface [397 KB]
http://www.myriadislands.com/files/interface.zip
This updates the main menu for the game to suit the Myriad theme. A radar has now been added to the interface made by Snow Racer.

[v2.6] Cerbera, GT-1 + Spaceeinsein' Street Lighting & Traffic Lights [9.91 KB]
http://www.geocities.com/the_coin_pictures...lights_v2.6.zip
This adds street lighting to the whole of Myriad Islands a good addidtion to the mod, creates a more realistic effect.

[FINAL] Sadistic Machines Street Signs [34 KB]
http://myriadislands.com/files/Lots/street_signs_v3.rar
Adds small street signs to every road, creating a more realistic effect.

[v4] Myriad Weapons Pack [6 MB]
http://www.11pzgclan.com/download.php?view.7
Mirror File
This pack includes all the weapons so far for Myriad Islands, created by a range of people with nice detail and textures.

[v1.2] Caponester's Weapon Sound Pack
http://mark.ffsphere.net/Myriadweaponsv5.zip
Sound pack to go with the weapons pack and gun by Opius. This replaces almost all guns sounds so gun sounds may be changed in the future to overwrite these sounds.

[v1.0] Sadistic Machine's FBI Player Model [122 KB]
http://www.myriadislands.com/files/FBISmith_sadistic.rar
Very well made scratch player model by sadistic, Myriad reloaded. Agent Smith look a like.

[FINAL] Decay & Redkiller's Radio Commercial [671 KB] Broken Link
http://www.mm2x.com/upload/files/dkradio.rar

[FINAL] Snow Racer's Billboard Texture Pack [324 KB]
http://members.lycos.co.uk/gtagarage/mi/billboards/sr_bb.rar

[Updated Jan 2005] Snow Racer's Radardisc [12 KB]
http://members.lycos.co.uk/gtagarage/dl/radardiscm.rar


San Andreas files

Myriad Islands base land [6.2 MB]
http://files.gtanet.com/mi/files/MI-San-An.rar
This is not official or a proper beta. It's only use is for developers who need the land and is not properly pre-lit.
Users WebsitePM
  Top
 

 
hyn3s  
Posted: Thursday, Nov 27 2003, 07:21
Quote Post


What the Hammer™
Group Icon
Group: Members
Joined: Aug 4, 2003

XXXXX



liek omfg.








ive been looking for a place to download all this stuff for like 3 weeks. illy, i couldnt find links in the thread you made over in modding.

Thanks opius, you saved me.
Users WebsitePMMSN
  Top
 

 
illspirit  
Posted: Thursday, Nov 27 2003, 08:22
Quote Post


lycanthroplasty
Group Icon
Group: Network Admins
Joined: May 1, 1976

gadsden.gif

Member Award




Speaking of files, here's my latest version of paths.ipl: download. The roads in this one are finished, and I added a bunch of new ped paths using Ehsan-de-Burge's new Path Editor. The peds still need lots of prodding, I just thought I'd at least post this now so everyone can have proper traffic. Was gonna make a topic for this, but I suppose I'll just drop it off here whilst pinning this topic. wink.gif

'tis sleepy time now...
Users WebsitePMXbox Live
  Top
 

 
Barton Waterduck  
Posted: Thursday, Nov 27 2003, 11:20
Quote Post


retired modder
Group Icon
Group: Members
Joined: Feb 12, 2002

Member Award




What happened with this update file ?

http://www.illspirit.gtanet.com/illcom/upd...date_to_V04.zip

The link was dead yesterday and it's dead today.
PM
  Top
 

 
illspirit  
Posted: Thursday, Nov 27 2003, 12:00
Quote Post


lycanthroplasty
Group Icon
Group: Network Admins
Joined: May 1, 1976

gadsden.gif

Member Award




Silly me, it seems I put one too many underscores in the file name. The link should have been http://www.illspirit.gtanet.com/illcom/upd...pdate_toV04.zip. Sorry 'bout that.

Good thing I decided to stick my nose in here one more time before I went to sleep....
Users WebsitePMXbox Live
  Top
 

 
ODIE  
Posted: Thursday, Nov 27 2003, 17:48
Quote Post


BERLIN-MOD AKTIVIST
Group Icon
Group: Members
Joined: Jun 11, 2002

gr.gif

Member Award




I updated my property on the same path !!

greetings

Users WebsitePM
  Top
 

 
Snow Racer  
Posted: Friday, Nov 28 2003, 12:12
Quote Post


::Feroci Racing
Group Icon
Group: City Link
Joined: Mar 23, 2003

et.gif

XXXXX



@odie - your update litle mesy like this


wglasssmas = wglasssmash

& moo mapper say that he can't find correct name of ODIE_laden_nt & ODIE_leuchten

edit::
& can you include old main.scm file? bartons don't work for me

This post has been edited by Snow Racer on Friday, Nov 28 2003, 12:31
Users WebsitePMMSNICQ
  Top
 

 
Barton Waterduck  
Posted: Friday, Nov 28 2003, 15:41
Quote Post


retired modder
Group Icon
Group: Members
Joined: Feb 12, 2002

Member Award




ODIE: Except for the COL file, did you change or add anything ? I have this problem "getting" Snow Racer's statements.

edit: Snow Racer: If you use illspirits new road paths from 27. november, you get less crashes no matter what scm you use.


This post has been edited by Barton Waterduck on Friday, Nov 28 2003, 15:47
PM
  Top
 

 
Snow Racer  
Posted: Friday, Nov 28 2003, 16:07
Quote Post


::Feroci Racing
Group Icon
Group: City Link
Joined: Mar 23, 2003

et.gif

XXXXX



QUOTE (Barton Waterduck @ Nov 28 2003, 17:41)
edit: Snow Racer: If you use illspirits new road paths from 27. november, you get less crashes no matter what scm you use.

what path I need? tell me...

::edit::

no its not path cuz I delete everythink in path.ipl & it's not work

This post has been edited by Snow Racer on Friday, Nov 28 2003, 17:12
Users WebsitePMMSNICQ
  Top
 

 
Cerbera  
Posted: Friday, Nov 28 2003, 16:22
Quote Post


Ben "Cerbera" Millard
Group Icon
Group: Members
Joined: Jun 22, 2002

en.gif

Member Award




Hey! Quit stealing my topic ideas and get back to working on Majera, Opius! tounge.gif

Ill, how did you do the freeway route? I just ran the nodes down the middle and had it as simple two-way traffic because I wasn't able to research getting two lanes to travel in the same direction before my dad intervened. Did you do yours the same way as me or did you do it properly?
Also, did you work out the junction syntax and do the lights automatically determine how cars and peds behave, kinda like the TL property and objects in GTA1 did?

Probably best to answer those questions in the path editor thread as that's where modern path discussions would be most useful. smile.gif

This post has been edited by Cerbera on Friday, Nov 28 2003, 16:24
Users WebsitePM
  Top
 

 
Barton Waterduck  
Posted: Friday, Nov 28 2003, 17:13
Quote Post


retired modder
Group Icon
Group: Members
Joined: Feb 12, 2002

Member Award




QUOTE (Snow Racer @ Nov 28 2003, 17:07)
QUOTE (Barton Waterduck @ Nov 28 2003, 17:41)
edit: Snow Racer: If you use illspirits new road paths from 27. november, you get less crashes no matter what scm you use.

what path I need? tell me...

http://www.illspirit.gtanet.com/illcom/new...paths_nov27.zip

This post has been edited by Barton Waterduck on Friday, Nov 28 2003, 17:14
PM
  Top
 

 
ODIE  
Posted: Friday, Nov 28 2003, 18:06
Quote Post


BERLIN-MOD AKTIVIST
Group Icon
Group: Members
Joined: Jun 11, 2002

gr.gif

Member Award




QUOTE (Snow Racer @ Nov 28 2003, 12:12)
@odie - your update litle mesy like this


wglasssmas = wglasssmash

& moo mapper say that he can't find correct name of ODIE_laden_nt & ODIE_leuchten

edit::
& can you include old main.scm file? bartons don't work for me

Hmmm, i changed only 2IDs and the Filenames, other things like the col is unchanged. About the names, the IPL uses only the ID´s to place objects, the names are only information, so it may be that i didn use correct or complete names of dynamic stuff, i have to fix this in future. I didnt use MooMapper for placing, so i didnt notice this problem before.

ODIE_Laden_nt, ODIE_Laden_dy and ODIE_Leuchten must be placed in the section of "tobj" for day and nightobjects... did you placed it correct ?

greetings

Users WebsitePM
  Top
 

 
Run Down That Guy  
Posted: Saturday, Nov 29 2003, 19:52
Quote Post


GTA SA VC Project Leader
Group Icon
Group: Members
Joined: Aug 23, 2002

ru.gif

XXXXX



OK, on the VERY large roads for car paths, set the wideness to 1 and they will be in 2 lanes on bot sides going in the correct direction...
Users WebsitePMMSNAOL
  Top
 

 
JKidd  
Posted: Tuesday, Dec 2 2003, 23:55
Quote Post


Prankster
Group Icon
Group: Members
Joined: Nov 19, 2003

cd.gif

XXXXX



i m having trouble using this mod cause when i install it and go to play it i see the gta vice city screen then it goes back to the desktop.Can ne one tell me what is wrong.
PMMSNXbox LivePlayStation Network
  Top
 

 
Snow Racer  
Posted: Wednesday, Dec 3 2003, 00:05
Quote Post


::Feroci Racing
Group Icon
Group: City Link
Joined: Mar 23, 2003

et.gif

XXXXX



rebuild archive in your gta3.img with img tool
Users WebsitePMMSNICQ
  Top
 

 
JKidd  
Posted: Wednesday, Dec 3 2003, 00:10
Quote Post


Prankster
Group Icon
Group: Members
Joined: Nov 19, 2003

cd.gif

XXXXX



if i already have mods in the game does it matter or do i need to make a clean installation.Cause this mod is looking awesome colgate.gif

This post has been edited by JKidd on Wednesday, Dec 3 2003, 00:37
PMMSNXbox LivePlayStation Network
  Top
 

 
Diesel  
Posted: Wednesday, Dec 3 2003, 09:37
Quote Post


Getaway Driver
Group Icon
Group: Members
Joined: Jul 9, 2002

Member Award




QUOTE (JKidd @ Dec 3 2003, 01:10)
if i already have mods in the game does it matter or do i need to make a clean installation.Cause this mod is looking awesome colgate.gif

You can run it with mods already installed, but it's better to have a clean install specifically for it - that way if the game crashes, you'll have a better idea of what might have caused it xmas.gif
Users WebsitePMMSNAOL
  Top
 

 
Demarest  
Posted: Wednesday, Dec 3 2003, 12:17
Quote Post


what could be
Group Icon
Group: BUSTED!
Joined: Jul 12, 2003

XXXXX



QUOTE (JKidd @ Dec 2 2003, 19:10)
if i already have mods in the game does it matter or do i need to make a clean installation.Cause this mod is looking awesome colgate.gif

Just go with dual VCs.
Users WebsitePMAOL
  Top
 

 
karlneil  
Posted: Wednesday, Dec 3 2003, 20:17
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Dec 20, 2002

XXXXX



any hope for more mods? its a cool mod but boring without buildings confused.gif
PMMSN
  Top
 

 
Snow Racer  
Posted: Wednesday, Dec 3 2003, 20:30
Quote Post


::Feroci Racing
Group Icon
Group: City Link
Joined: Mar 23, 2003

et.gif

XXXXX



QUOTE (karlneil @ Dec 3 2003, 22:17)
any hope for more mods? its a cool mod but boring without buildings confused.gif

wait for next year xmas.gif xmas.gif

its not like make player skin
Users WebsitePMMSNICQ
  Top
 

 

0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)

0 Members:

Pages: (24) [1] 2 3 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG