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GTA Modification Forums
[REL] PathEditor ver1.0 Come on guys!
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Target  |
Posted: Tuesday, Nov 25 2003, 19:28
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ph34r m3h

Group: Members
Joined: Sep 1, 2003

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Nice job.
*tests*
EDIT: No. no, no, no , no, no, no no, no! Please get someone to host this for you. *glances at JBandit*
This post has been edited by Target on Tuesday, Nov 25 2003, 19:31
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ehsan_de_burge  |
Posted: Tuesday, Nov 25 2003, 23:21
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Player Hater

Group: Members
Joined: Mar 8, 2003

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| QUOTE | | Eshan, Since angelfire has a bandwith limit, would you like me to host the file for you? |
Sure ! Will u ?
my correct name is ehsan
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illspirit  |
Posted: Wednesday, Nov 26 2003, 00:03
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lycanthroplasty

Group: Network Admins
Joined: May 1, 1976



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Sorry about spelling your name wrong there Ehsan, I just got too exited when I saw you released, and wasn't watching my spelling.  I uploaded the Path Editor to my server, so just pop this link on your page as an alternate download site: http://illspirit.gtanet.com/patheditor1.0b.zipThe program seems to work wonderfully, although it looks like there's something terribly wrong with my paths. I knew there was a minor bug in the last batch of new roads somewhere, but it must be worse than I thought. Path Editor shows the newest roads properly as roads, but all the old ones show up as boat paths, and all the junctions are going to a non-existent node at 0.0.0. And only the first 3 batches of ped paths show up. It all pretty much works in game, there just must be some sort of syntax error (on my part) which is confusing the editor. Pic:
 I stripped all the comments from my file, and manually checked for problems, but I can't see anything wrong with it. Any ideas?
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ZanderZ  |
Posted: Wednesday, Nov 26 2003, 13:50
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GTA modder & tool writer

Group: Members
Joined: Sep 8, 2002


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| QUOTE (illspirit @ Nov 26 2003, 01:03) | The program seems to work wonderfully, although it looks like there's something terribly wrong with my paths. I knew there was a minor bug in the last batch of new roads somewhere, but it must be worse than I thought. Path Editor shows the newest roads properly as roads, but all the old ones show up as boat paths, and all the junctions are going to a non-existent node at 0.0.0. And only the first 3 batches of ped paths show up. It all pretty much works in game, there just must be some sort of syntax error (on my part) which is confusing the editor. Pic:

I stripped all the comments from my file, and manually checked for problems, but I can't see anything wrong with it. Any ideas? | That's the same problem I was talking about... I could post a picture of my paths if necessary. I haven't changed any paths, so it happens with the original VC paths too.
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