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Pages: (3) [1] 2 3   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] PathEditor ver1.0

 Come on guys!
 
ehsan_de_burge  
Posted: Tuesday, Nov 25 2003, 09:18
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hi there biggrin.gif
u can download it from here :

DirectLink to patheditor 1.0beta

Please, feel free to report as many bugs as you can find. See contact section to know how to contact me.
colgate.gif

rahkstar2.gifPathEditor WebSite

This post has been edited by REspawn on Wednesday, Feb 14 2007, 14:45
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punk_rocker128  
Posted: Tuesday, Nov 25 2003, 15:46
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Glad to see you released this smile.gif

Will there be a GTA3 version in a few days?
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ZanderZ  
Posted: Tuesday, Nov 25 2003, 16:23
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There are two bugs on your website biggrin.gif
1. Title of the page: "Untitled Document"
2. Bottom of the page: "©2003 Company Name"

I'll test the editor soon tounge.gif
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ehsan_de_burge  
Posted: Tuesday, Nov 25 2003, 16:30
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it's impossible to change my editor to a GTA3 path editor.becouse the method that GTA3 uses for path are compeletly different from VC. indeed in GTA3 we need a DFF Analyzer to associate path nodes with the surface of DFFs. each DFF has it's own Axis in 3d Space alien.gif

but i will try a Path Editor for GTA3 after i found a way to load DFF files from IMG turn.gif
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ZanderZ  
Posted: Tuesday, Nov 25 2003, 16:45
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Okay, this is weird... I see a lot of purple lines coming from green and blue blocks going to what appears to be the coordinate 0,0
Is this normal?
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Target  
Posted: Tuesday, Nov 25 2003, 19:28
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Nice job.

*tests*

EDIT: No. no, no, no , no, no, no no, no! Please get someone to host this for you. *glances at JBandit*

This post has been edited by Target on Tuesday, Nov 25 2003, 19:31
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FlipperK  
Posted: Tuesday, Nov 25 2003, 19:32
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20 Meg Limit Exceeded!

This site has exceeded its limit of 20 MB of transfer per day. The account can be upgraded to a paid account to increase the transfer limit to 3 Gigs of transfer per month in your greatnow.com user tools section.

Host is on more sites (lycos etc, where there is no bandwidth limit) smile.gif.
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ehsan_de_burge  
Posted: Tuesday, Nov 25 2003, 23:02
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Sorry, i upload the site on AngelFire ,here is the Link


Patheditor WebSite

QUOTE
Okay, this is weird... I see a lot of purple lines coming from green and blue blocks going to what appears to be the coordinate 0,0  Is this normal?
Is this normal?


Nooo it's not!! blink.gif

This post has been edited by ehsan_de_burge on Tuesday, Nov 25 2003, 23:08
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illspirit  
Posted: Tuesday, Nov 25 2003, 23:16
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w00ty! I'm downloading it now.

Eshan, Since angelfire has a bandwith limit, would you like me to host the file for you?
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_punK noodleS_  
Posted: Tuesday, Nov 25 2003, 23:18
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i can think louder than you can talk looser
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wow great this is gonna be great for this topicthis topic
great man this is awsome biggrin.gif
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ehsan_de_burge  
Posted: Tuesday, Nov 25 2003, 23:21
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QUOTE
Eshan, Since angelfire has a bandwith limit, would you like me to host the file for you?


Sure ! Will u ?

my correct name is ehsan tounge2.gif
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Un3462  
Posted: Tuesday, Nov 25 2003, 23:31
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well, i must admit, i didn't think you had it in you, but great job.
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illspirit  
Posted: Wednesday, Nov 26 2003, 00:03
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Sorry about spelling your name wrong there Ehsan, I just got too exited when I saw you released, and wasn't watching my spelling. biggrin.gif

I uploaded the Path Editor to my server, so just pop this link on your page as an alternate download site: http://illspirit.gtanet.com/patheditor1.0b.zip


The program seems to work wonderfully, although it looks like there's something terribly wrong with my paths. I knew there was a minor bug in the last batch of new roads somewhere, but it must be worse than I thought. Path Editor shows the newest roads properly as roads, but all the old ones show up as boat paths, and all the junctions are going to a non-existent node at 0.0.0. And only the first 3 batches of ped paths show up. It all pretty much works in game, there just must be some sort of syntax error (on my part) which is confusing the editor.
Pic:
user posted image


I stripped all the comments from my file, and manually checked for problems, but I can't see anything wrong with it. Any ideas?
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Demarest  
Posted: Wednesday, Nov 26 2003, 07:51
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Info on this can also be useful in the pinned paths topic. Also, I think it would be useful too if the first post on this topic got edited with illspirit's link to the file for easier access smile.gif
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ehsan_de_burge  
Posted: Wednesday, Nov 26 2003, 08:47
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can u give me a link of that paths.ipl i cant find it!

http://cerbera.daves-hosting.co.uk/vice/il...llmap/paths.ipl
this is not seems to be what u r talking about

and i suggest make this path with editor biggrin.gif u can make it in a few minutes tounge.gif

the path.ip should not contain any Return Character (i mean enter) and as u know each PathObject contains at least 2 external nodes that they at the first and beggining of the pathObject! where is the external nodes in your ipl ? tounge2.gif
all type of nodes in your ipl are internal (exept 3 or 4 nodes)


This post has been edited by ehsan_de_burge on Wednesday, Nov 26 2003, 09:04
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commando  
Posted: Wednesday, Nov 26 2003, 09:28
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Are you make in the future another path editor if do that make a 3d one like moomapper.I love this editor. inlove.gif

This post has been edited by commando on Wednesday, Nov 26 2003, 09:29
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ehsan_de_burge  
Posted: Wednesday, Nov 26 2003, 09:45
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a 3d editor is my will smile.gif and its not as hard as i thought biggrin.gif
just a DFF parser needed to do the job and i found that in Gta3Viewer Source Code biggrin.gif

hey.!! is my profile icon a Female Ant ??? notify.gif

This post has been edited by ehsan_de_burge on Wednesday, Nov 26 2003, 11:49
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ZanderZ  
Posted: Wednesday, Nov 26 2003, 13:50
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QUOTE (illspirit @ Nov 26 2003, 01:03)
The program seems to work wonderfully, although it looks like there's something terribly wrong with my paths. I knew there was a minor bug in the last batch of new roads somewhere, but it must be worse than I thought. Path Editor shows the newest roads properly as roads, but all the old ones show up as boat paths, and all the junctions are going to a non-existent node at 0.0.0. And only the first 3 batches of ped paths show up. It all pretty much works in game, there just must be some sort of syntax error (on my part) which is confusing the editor.
Pic:
user posted image


I stripped all the comments from my file, and manually checked for problems, but I can't see anything wrong with it. Any ideas?

That's the same problem I was talking about... I could post a picture of my paths if necessary. I haven't changed any paths, so it happens with the original VC paths too.
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ehsan_de_burge  
Posted: Wednesday, Nov 26 2003, 16:47
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can u send your orginal paths.ipl plz ?
there isnot such error in my editor! so i need your paths.ipl to find out the origination of this error!

also test the editor with this original path.ipl :

path editor website

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ZanderZ  
Posted: Wednesday, Nov 26 2003, 18:28
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Okay, turns out my paths are changed after all... I tried to remove all empty paths I remember now...
Works fine with the original filepaths... Sorry for the trouble
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