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GTA Modification Forums
Documenting GTA3/VC memory adresses Vice *and* GTA3
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Ashwin the new boy  |
Posted: Saturday, Jun 16 2012, 10:48
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I am The Most Confused Person

Group: Members
Joined: Nov 14, 2010


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Hi guys, Here is the Rhino Stuff
0x69A608 [float] The Force of Recall I am not too good in Phy if Cannon Firing is Action, then this is Amount of Reaction
0x69A60C [float] Amount of upward force something like AntiGravity
0x69A610 [Float] The Range of Rhino Cannon's Fire, Don't increase it too much otherwise you will Miss The BooM
0x69A618 [float] Can't explain it fully, but it is the Radius of Fire Trail, like 'smoketrail' is for Bullets
0x69A61C [float] Radius of Smoke near the Barrel Dummy of Tank At the Movement you Fire
0x69A630 [float] This is the Radius of Spark on the Mouth of Cannon At the Movement you Fire
I have not Read all the Pages yet, so tell me if any of my Submitted addresses are already Found by someone
This post has been edited by Ashwin the new boy on Saturday, Jun 16 2012, 11:27
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rmws.  |
Posted: Saturday, Aug 4 2012, 20:16
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sup

Group: Members
Joined: Sep 14, 2008

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| QUOTE (NewportByChrysler @ Wednesday, Jul 25 2012, 07:06) | | QUOTE (fireguy109 @ Tuesday, Jul 24 2012, 22:27) | | QUOTE (NewportByChrysler @ Tuesday, Jul 24 2012, 21:54) | Really? Why won't ANYONE attempt to find the headlight corona memory address in GTA3?! |
Because picking apart GTA III is f*cking difficult, that's why. Go get a dissembler and find it yourself if it's that big of a bloody deal. |
If it's so difficult, than why have damn near all of the addresses been found? | I bet you think that headlight coronas can be switched on by changing one byte from 0 to 1, but I'm afraid I have some bad news for you, because it's nothing like that. You need to analyze a quite complex CAutomobile::PreRender function at 0x535B40 (v1.0) and figure out what needs to be edited to get these coronas rendered. I hope you're satisfied now. Good luck.
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NewportByChrysler  |
Posted: Saturday, Aug 18 2012, 01:51
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LC R29

Group: BUSTED!
Joined: Feb 21, 2012

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| QUOTE (rmws. @ Saturday, Aug 4 2012, 15:16) | | QUOTE (NewportByChrysler @ Wednesday, Jul 25 2012, 07:06) | | QUOTE (fireguy109 @ Tuesday, Jul 24 2012, 22:27) | | QUOTE (NewportByChrysler @ Tuesday, Jul 24 2012, 21:54) | Really? Why won't ANYONE attempt to find the headlight corona memory address in GTA3?! |
Because picking apart GTA III is f*cking difficult, that's why. Go get a dissembler and find it yourself if it's that big of a bloody deal. |
If it's so difficult, than why have damn near all of the addresses been found? |
I bet you think that headlight coronas can be switched on by changing one byte from 0 to 1, but I'm afraid I have some bad news for you, because it's nothing like that. You need to analyze a quite complex CAutomobile::PreRender function at 0x535B40 (v1.0) and figure out what needs to be edited to get these coronas rendered.
I hope you're satisfied now. Good luck. | Nope, I actually thought it'd be that complex.
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