|
 |
|
|
|
|
|
GTA Modification Forums
[REL|SA] Motion Blur Advanced Real graphics improvement .
 |
|
 |
| |
Alexander Blade  |
|
Come As You Are

Group: Members
Joined: Nov 5, 2006



|
Few days ago i saw screens of San Andreas at rockstargames.com/sanandreas . And i say 'WOW!' , i did not see the graphics in SA like that before , 'I want this graphics at my PC !' . Rockstar decreased SA PC version Motion Blur abilities to pure image warping at high car speeds and it's all . I tryed to find blur creation in gta_sa.exe and i find it ! I already add new features of Motion Blur into the game . Features : - Motion Blur is activated for planes, boats and helicopters . - Motion Blur works even then, when the player is on foot. - Motion Blur is changing when car(made by R*)/Player(by me) speed changes . - Motion Blur minimal creation speed is set to zero , so blur is working all the time . - New Motion Blur parameters are added , so you can configure your Motion Blur better . Installing : Unpack this archive into GTA San Andreas main folder . ASI Loader is used here , if you have one installed , you may not replace its files . Run gta_sa.exe Editing parameters : 1) Open "MotionBlur.ini" using any text editor (notepad). 2) `MAIN` Params : BlurValue - main blur value . BlurPlaneValue - main blur value for planes . HeatValue - air rocking (1/0 - on/off) 3) `BLUR_STAGE_N` Params: Each stage is independent from other stages . Main param of each block is `PlayerSpeed` , this is the speed , what player must have to set current blur paramemeters to parameters of this block . PlayerSpeed - speed of current player . Warp - image warping . ObjectLoop - loop of objects . CamShake - camera shaking . P.S. : There are 2 config files : "MotionBlur.ini" - my Motion Blur config . "MotionBlur_Orig.ini" - original blur config , you may delete this file if you don't need it Screens // it's not all abilities of Motion Blur Advanced )        Download link: http://Alexander.SannyBuilder.com/Files/SAMotionBlur1.0.rarAdditional `weather` and `steam` files : http://Alexander.SannyBuilder.com/Files/SA...lurAddFiles.rar This post has been edited by Alexander Blade on Thursday, Jan 3 2008, 14:35
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Jost_Vice  |
|
realtime, not prerendered

Group: Members
Joined: Oct 30, 2005



|
| QUOTE (rstomrs @ Dec 31 2007, 13:19) | I don't know if it's possible but maybe you can try to add a sort of blur just after you used the bazooka, sort of an effect of the loudness then. I see that you got a blur when your falling so I thought: when you smack down to the ground and stand up, you should get a blur to, this would be so much more game realistic. Hope this tool get's further development. All your tools are great btw.
Tom | Yeah, that will be realistic. same with car hits, granade explosion, etc... maybe if alexander releases those scripts that controls the blur, it can be done.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Jost_Vice  |
|
realtime, not prerendered

Group: Members
Joined: Oct 30, 2005



|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
pull_my_trigga_en_call_me_nigga  |
Posted: Wednesday, Jan 2 2008, 06:07
|
my name is Ehsan!

Group: Members
Joined: Nov 8, 2006


|
jost_vice that was a good reference .i didn t know it(DOF) has mathematical things like that. in simple words depth of field is an effect that gives blur for far objects. this is my motionblur.ini code : [MAIN] BlurValue=100 BlurPlaneValue=20 HeatValue=0 [BLUR_STAGE_1] PlayerSpeed=0,00 Warp=3 ObjectLoop=0 CamShake=0 I thought maybe we can get a better effect
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Pages:
(4) [1] 2 3 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|