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[Official] PPT 2 Preview Picture Topic (part 2)
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SeaNorris.  |
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Group: BUSTED!
Joined: Jun 18, 2005


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| QUOTE (Snow Racer @ Dec 10 2006, 20:58) | | QUOTE (Cran. @ Dec 10 2006, 10:27) | | It's around 5K, like SA cars. |
like SA cars? wow... 2500-3500 polys with damage for a normal family car
MI cars should have limit as it was before... GTAuron's car will be the only one with 3-4k | Depends. My old PC can handle SA with around 330,000 polys on screen at any one time fairly well, and that PC is slightly below the specs on the back. I don't see why you want it so low poly. I think 4k is reasonable, quite a few of the SA cars touch 3k and the highest poly one I've seen is the Linerunner which is about 3,900.
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Diesel  |
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Getaway Driver

Group: Members
Joined: Jul 9, 2002


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SR, what you're missing is that GTA style has evolved over the years of development, and we as a whole decided to update to SA style, did we not? I'd say this pretty much fits in with SA style, just needs dirt or bodyline textures. The only reason the poly limit was set, stylistically, is to keep people from making super-smooth rendermobile cars like you see in the mod showroom - regardless of polycount, I think the Matra fits in with the game, and will even better when it's all textured up SA style and has the ref and spec on it. Performance isn't really an issue with such a low count (relative to the rest of the render scene) especially as there'll only be one in the entire game world at any one time. Chill out a little, bro. It's Christmas.
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