IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules ...


Pages: (55) « First ... 43 44 [45] 46 47 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 [Official] PPT 2

 Preview Picture Topic (part 2)
 
Mark  
Posted: Saturday, Dec 9 2006, 22:15
Quote Post


Jesus hates you.
Group Icon
Group: Retired Staff
Joined: Aug 15, 2002

uk.gif

Member Award




Meh I spose that's what me issue of updating an old sports car design into a Lemans style car is.

I agree on the wheels, I'll at least try to make the front wheelarches bigger anyway.
PM
  Top
 

 
flashg  
Posted: Sunday, Dec 10 2006, 09:21
Quote Post


I is being serious
Group Icon
Group: City Link
Joined: Jul 20, 2005

sf.gif

XXXXX



Just curious what is the polycount limit in MI cars?
Users WebsitePM
  Top
 

 
Cran.  
Posted: Sunday, Dec 10 2006, 09:27
Quote Post


910 reprisent
Group Icon
Group: Members
Joined: Apr 20, 2004

au.gif

XXXXX



It's around 5K, like SA cars.
Users WebsitePMMSNYahoo
  Top
 

 
locO G  
Posted: Sunday, Dec 10 2006, 19:18
Quote Post


LocO by name... But keeping an even keel.
Group Icon
Group: Members
Joined: Oct 28, 2005

anarchist.gif

Member Award




illcom_c1_r10 progress report.

user posted image

Tonight's job is furnature, paintings, plants, lights and lift (elevator) with Enex point to another interior.
PMMSNAOLYahoo
  Top
 

 
aad  
Posted: Sunday, Dec 10 2006, 19:46
Quote Post


3d artist
Group Icon
Group: Members
Joined: Mar 15, 2004

nl.gif

Member Award




Really nice interior you got there Loco_G can you please send me some of those textures i maybe also start on adding interiors to some of my buildings biggrin.gif
PMYahoo
  Top
 

 
Mark  
Posted: Sunday, Dec 10 2006, 20:06
Quote Post


Jesus hates you.
Group Icon
Group: Retired Staff
Joined: Aug 15, 2002

uk.gif

Member Award




Looks nice LocO, is that floor just a mirrored copy of the model below it, or is it made using the same technique used in CJs house (cull? Oh i dunno).

Ok my models on hold for the mo, I've had enough. Working on other things than MI now.

This post has been edited by GTAuron on Sunday, Dec 10 2006, 20:29
PM
  Top
 

 
Snow Racer  
Posted: Sunday, Dec 10 2006, 20:58
Quote Post


::Feroci Racing
Group Icon
Group: City Link
Joined: Mar 23, 2003

et.gif

XXXXX



QUOTE (Cran. @ Dec 10 2006, 10:27)
It's around 5K, like SA cars.

like SA cars? wow...
2500-3500 polys with damage for a normal family car

MI cars should have limit as it was before...
GTAuron's car will be the only one with 3-4k
Users WebsitePMMSNICQ
  Top
 

 
Mark  
Posted: Sunday, Dec 10 2006, 21:07
Quote Post


Jesus hates you.
Group Icon
Group: Retired Staff
Joined: Aug 15, 2002

uk.gif

Member Award




My trains at 5k due to the interior + laziness on optimising, and afaik more recent cars have been aimed at 5k.

If the ability to aim for 5k is there, why not use it? Not even 1/2 the vehicles have been replaced.
PM
  Top
 

 
SeaNorris.  
Posted: Sunday, Dec 10 2006, 22:15
Quote Post



Group Icon
Group: BUSTED!
Joined: Jun 18, 2005

sa.gif

XXXXX



QUOTE (Snow Racer @ Dec 10 2006, 20:58)
QUOTE (Cran. @ Dec 10 2006, 10:27)
It's around 5K, like SA cars.

like SA cars? wow...
2500-3500 polys with damage for a normal family car

MI cars should have limit as it was before...
GTAuron's car will be the only one with 3-4k

Depends. My old PC can handle SA with around 330,000 polys on screen at any one time fairly well, and that PC is slightly below the specs on the back. I don't see why you want it so low poly. I think 4k is reasonable, quite a few of the SA cars touch 3k and the highest poly one I've seen is the Linerunner which is about 3,900.
PMMSNAOLYahooICQ
  Top
 

 
Cran.  
Posted: Monday, Dec 11 2006, 01:06
Quote Post


910 reprisent
Group Icon
Group: Members
Joined: Apr 20, 2004

au.gif

XXXXX



QUOTE (Snow Racer @ Dec 11 2006, 07:28)
QUOTE (Cran. @ Dec 10 2006, 10:27)
It's around 5K, like SA cars.

like SA cars? wow...
2500-3500 polys with damage for a normal family car

MI cars should have limit as it was before...
GTAuron's car will be the only one with 3-4k

My bad. I guess I got a lot of mis-information from all those early SA previews, which talked about how there was a 50% increase in detail or whatever.

I somewhat disagree with you on the limits though. What computer setup do you have? Because my old laptop (2.0GHz P4M, 368MB RAM, ATi MR9000) ran Vice City on 1600x1200 with lots of high poly cars ranging from 10k to 100k fine.
Users WebsitePMMSNYahoo
  Top
 

 
Snow Racer  
Posted: Monday, Dec 11 2006, 07:42
Quote Post


::Feroci Racing
Group Icon
Group: City Link
Joined: Mar 23, 2003

et.gif

XXXXX



for crying out loud... it was never about pc setup...
it was about style and we choose gta so we should keep it since we did a lot of that...
that is why the mod is all about... total TC in gta atmosphere

currently we have boring low poly buildings with boxy look that spoils the view of the mod
but you thinking about adding more polys to some flat looking car that can have lower polycount without changing it's own look and without screwup normals or whatsoever... it will look the same...
but the building will not look the same...
I prefer to have great quality of buildings than 5k cars...
we started to do like gta style then we should finish it in gta style

by gta style I mean close to it

thats it...
too much off topicness
now lets see some pictures of progress...

@GTAuron - any chance you show us the car with some paint job that you have in ava?

This post has been edited by Snow Racer on Monday, Dec 11 2006, 07:56
Users WebsitePMMSNICQ
  Top
 

 
Mark  
Posted: Monday, Dec 11 2006, 13:36
Quote Post


Jesus hates you.
Group Icon
Group: Retired Staff
Joined: Aug 15, 2002

uk.gif

Member Award




Will do soon, busy right now.
PM
  Top
 

 
Diesel  
Posted: Monday, Dec 11 2006, 18:16
Quote Post


Getaway Driver
Group Icon
Group: Members
Joined: Jul 9, 2002

Member Award




SR, what you're missing is that GTA style has evolved over the years of development, and we as a whole decided to update to SA style, did we not? I'd say this pretty much fits in with SA style, just needs dirt or bodyline textures. The only reason the poly limit was set, stylistically, is to keep people from making super-smooth rendermobile cars like you see in the mod showroom - regardless of polycount, I think the Matra fits in with the game, and will even better when it's all textured up SA style and has the ref and spec on it. Performance isn't really an issue with such a low count (relative to the rest of the render scene) especially as there'll only be one in the entire game world at any one time.

Chill out a little, bro. It's Christmas. xmas.gif
Users WebsitePMMSNAOL
  Top
 

 
aad  
Posted: Monday, Dec 11 2006, 19:15
Quote Post


3d artist
Group Icon
Group: Members
Joined: Mar 15, 2004

nl.gif

Member Award




And you were totaly right on the buildings some do mis out on reality and details i gues a few nicely high ress textures may make a change in the looks of it all but some really stay ordinair cube, i dont say they dont give a nice feeling to myriad but the lach of detail is high on some certain lots and i prefer peopl taking a look at some lots that need imrpovement and actualy do something about it, i actualy did this too with GTI upgrading the low detailed gasoline station without any windows or doors added to the shop and some really unused space at the back of the gasoline station to a pay and spray garage and a tank shop / station which has a better look , more spacefilling then the previus one and its an nice piece of architecture that fits in well with the surrounding atmospehre so it isnt impossible to do something about it we just need time and some ideas. Since i dont have much time but have a lot of ideas i maybe share my ideas with you people and work out some nice thing. For now i will concentrate more on GTI lot filling and for all the other people there are still small lots to fill so if you have something good you may think about of hiring a lot on the GTI mainland.

Thanx for reading this
bye

Aad.

This post has been edited by aad on Tuesday, Dec 12 2006, 09:57
PMYahoo
  Top
 

 
Mark  
Posted: Monday, Dec 11 2006, 19:59
Quote Post


Jesus hates you.
Group Icon
Group: Retired Staff
Joined: Aug 15, 2002

uk.gif

Member Award




aye DGT, I've not even shown that i've started on textures (other than my ava)

meh i've lost interest for the mo.When I get home for xmas maybe.
PM
  Top
 

 
wauzie  
Posted: Tuesday, Dec 12 2006, 06:23
Quote Post


GTI + MI
Group Icon
Group: Members
Joined: Mar 12, 2005

nl.gif

XXXXX



QUOTE (aad @ Dec 11 2006, 19:15)
actualy did this too with GTI upgrading the stupid gasoline station

Thanks for the appreciation aad smile.gif, btw, am i talking about your stuff like it's sh*t? uhmm no i arent, so plz keep the 'stupid' behind. suicidal.gif

anuj_cop.gif

Btw, keep up the good work guys. rah.gif
Users WebsitePM
  Top
 

 
aad  
Posted: Tuesday, Dec 12 2006, 09:55
Quote Post


3d artist
Group Icon
Group: Members
Joined: Mar 15, 2004

nl.gif

Member Award




Sorry wauzi i respect your ammount of work for GTI but some lots were really not worth it all and needed updating or tweaking to make them stand out. Your hotels, offices and some skyscrapers are really nice work but the shapes of some really misses out on detail. SO dont mind mine comments it was just my opinion about the looks on how it was before, not that it was bad but really a shop without doors, windows and even a litle detail that isnt something i or anyone else want to have in GTI.

So quality is something we want in GTI i know some of my buildings dont have much quality but i can improve them allong the way and adding details i have done this a lot of times.

So again my excuse for saying your work was sh*t.

Cya

Aad.

This post has been edited by aad on Tuesday, Dec 12 2006, 10:02
PMYahoo
  Top
 

 
Mark  
Posted: Tuesday, Dec 12 2006, 14:33
Quote Post


Jesus hates you.
Group Icon
Group: Retired Staff
Joined: Aug 15, 2002

uk.gif

Member Award




Peoples are looking for a fight methinks rolleyes.gif
PM
  Top
 

 
TRN4L  
Posted: Tuesday, Dec 12 2006, 17:18
Quote Post


Novus Ordo Seclorum
Group Icon
Group: Members
Joined: Jul 10, 2003

us.gif

Member Award




let all the whining be done! and commence the Picture Posting!
user posted image
Users WebsitePMMSNAOLXbox Live
  Top
 

 
lord fido  
Posted: Tuesday, Dec 12 2006, 18:16
Quote Post


Retired gangbanger
Group Icon
Group: Members
Joined: Dec 16, 2005

XXXXX



Cool! you kinda... improved it x1.000.000 . Is there a posibility of making a helipad in that flat , round building in the background?
Users WebsitePM
  Top
 

 

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)

0 Members:

Pages: (55) « First ... 43 44 [45] 46 47 ... Last »

Topic Options Closed TopicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG