Attention:
|
The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
|
|
GTAGarage.com : Free mod hosting, attach your files and screenshots to your topics
GTAModding.com : A wiki for everything related to GTA modding, including documentation and tutorials
|
GTA IV - CRASH TEST MAP Crashing cars in nevada desert (project)
 |
|
 |
| |
nine30  |
|
Punk-ass Bitch

Group: Members
Joined: Jul 16, 2011


|
| QUOTE (stilldre @ Saturday, Apr 14 2012, 11:21) | Hehe, looks like I, Robot 
Btw, not bad Nine only that terrains needs a bit more work if u want to have some good Nevada desert on it. | Nevada desert is not so hard to do, i saw on google pictures, only mountains and a looooong road and bushes (no need collision) !! If you have time you could make it, you got this talent  it would be cool for guys like insanegaz... he 's for me the official GTA IV stunter and car crasher, i can prepare for you somethin...
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
stilldre  |
Posted: Thursday, Jul 26 2012, 13:37
|
StillDre Productions

Group: Members
Joined: Jul 5, 2011


|
| QUOTE (nine30 @ Thursday, Jul 26 2012, 13:40) | Everybody is on vacation lol ?
really i need help, i know that gims is not so hard, but how can my map have 10 ID in material editor when i have only one texture

when i convert, my texture disappear, whats happenin |
Ye it's gims fault, he changed everything about materials.. Best way is to select faces/elements and apply gims material through older material window by clicking right in tools>material editor>your material. I came up some funky stuff aswell when i've ported those bugs to game, i saw black. And in your video you forgot to do ide and wpl section, also delete that SceneRoot child in SchematicView, it blocks stuff if you changing something to it ( or use Hierarchy Manager in tools to replace your models before texturing )  Check my tutorial i've made a time ago, only what changed is that material editor in gims compared to my vid: http://www.youtube.com/watch?v=mbtU3ZowPC8 This post has been edited by stilldre on Thursday, Jul 26 2012, 13:41
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
nine30  |
Posted: Thursday, Jul 26 2012, 14:43
|
Punk-ass Bitch

Group: Members
Joined: Jul 16, 2011


|
| QUOTE (stilldre @ Thursday, Jul 26 2012, 13:37) | | QUOTE (nine30 @ Thursday, Jul 26 2012, 13:40) | Everybody is on vacation lol ?
really i need help, i know that gims is not so hard, but how can my map have 10 ID in material editor when i have only one texture

when i convert, my texture disappear, whats happenin |
Ye it's gims fault, he changed everything about materials.. Best way is to select faces/elements and apply gims material through older material window by clicking right in tools>material editor>your material. I came up some funky stuff aswell when i've ported those bugs to game, i saw black. And in your video you forgot to do ide and wpl section, also delete that SceneRoot child in SchematicView, it blocks stuff if you changing something to it ( or use Hierarchy Manager in tools to replace your models before texturing )  Check my tutorial i've made a time ago, only what changed is that material editor in gims compared to my vid: http://www.youtube.com/watch?v=mbtU3ZowPC8 | thanx stilldre, i didnt made ide wpl because its works perfectly but as you can see in my video, i have problems with shaders, material editor is so complicated, have you got your old version of gims ? or can you quickly show me how to for the material editor step
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
nine30  |
Posted: Thursday, Jul 26 2012, 22:58
|
Punk-ass Bitch

Group: Members
Joined: Jul 16, 2011


|
| QUOTE (stilldre @ Thursday, Jul 26 2012, 13:37) | [QUOTE=nine30,Thursday, Jul 26 2012, 13:40] Everybody is on vacation lol ?
Best way is to select faces/elements and apply gims material through older material window by clicking right in tools>material editor>your material.
| you mean my map have to be virgin, grey color then i put all my textures on it ? how can i select faces ? my map is already textured, all is done, i just need to put collision options, really guys, anybody can help me ? this material editor is not my friend, it doesnt want to be mine...  H.E.L.P. M.E.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Pages:
(2) [1] 2
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|