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Attention:
Unofficial Mods See 1st Post For Full List!
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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Unofficial ModsMany people see the GTA:LC files and think of all the cool ways they could mod GTA III in VC's engine. Hey, we all want to have fun, right? Well just like with GTA III and GTA:VC, anybody with GTA:LC installed can mod their game to their liking however they want. In the past, we have pushed aside all such talk because we only had the one thread to work with and that was our only way to get work done. But we want you to have fun and to be able to enjoy our work any way you like. So now you can have this thread to release your mods for GTA:LC, offer ideas, suggestions, and requests for such mods. So what's the difference between an official mod and unofficial mod? For the most part, it's just going to be the difference between what's actually in GTA III and what isn't. If it's in GTA III, then it belongs in GTA:LC. If it's not in GTA III, then it could be an unofficial mod and belongs here. If you have a mod that you'd like to release, or you need to update your mod, please contact MegaVovaN and he can host it for you.Liberty City Movies:Unofficial Releases:| File | Author(s) | Release Date | File Size |
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| X-Box Textures | [4D]Outback | Feb 9 2004, 03:02 | 360 KB | | GPS Radar Pack | Hammer83 | April 7 2004, 00:48 | 654.7 KB | | GTA3 Beta Police Vehicle | Monitor57 | May 22 2004, 20:36 | 638 KB | | Hi-Res HUD Weapon Icons | Commando Funebrero | May 26 2004, 02:51 | 1.62 MB | | Modded Vice City BF Injection | [4D]Outback | May 28 2004, 21:14 | 67 KB | | GTA3 FBI Cheetah | silver007 | June 14 2004, 14:04 | 112 KB | | Weapons mod | PsychoFreak | Jul 30 2004, 08:49 | 1.82 MB | | Northern Lights mod | spaceeinstein | Aug 6 2004, 14:50 | 8 KB | | Full Wing Dodo | [4D]Outback | Jan 20 2005, 22:42 | 116.2 KB | | SA Vehicles For LC | silver007 | Aug 12 2005, 11:55 | 314 KB | | Marco Bistro's Interior v2 | silver007 | Aug 22 2005, 19:31 | 1.73 MB | | LC Style Weapons Icons | Main_Salvadore | Aug 29 2005, 23:17 | 31.5 KB | | LC Premier | scalliano | Sep 20 2005, 06:25 | 39 KB | | Snow Mod for LC | NathanHenry | Oct 5 2005, 15:27 | 2.02 MB | | VC Cars In LC (Alpha 0.1) | --Cole-- | Nov 5 2005, 07:53 | 1.116 MB | | Non-hostile Gangs | Konstantinos | Nov 10 2005, 06:28 | 1.4 KB | | VC Weapons In LC | Konstantinos | Dec 17 2005, 04:52 | 722 KB | | SA Claude for LC | silver007 | Dec 27 2005, 07:33 | 111 KB | | "Hello Again" LCS Sign for LC | silver007 | Dec 27 2005, 07:33 | 24.7 KB | | Shoreside Bridge for LC | Released by Ben | Jan 5 2006, 09:20 | 185 KB | | X-box GTA3 Wheels | Run Down That Guy | Feb 5 2006, 04:59 | 159.8 KB | | Bike Missions | bloodyskies | Feb 19 2006, 06:56 | 759.5 KB | SA Cluade Skin Pack (Tree-Boy and Beavis!) | marr0w | Mar 19 2006, 12:56 | 116.6 KB | Liberty Studios 3.3 (and 3.1 Source) (Download | Source | Release/update topic) | ceedj | Mar 29 2006, 09:38 | 240.6 KB | | New Train Model/Interior | Nach_Scratch | Apr 10 2006, 05:54 | 269 KB | | LCS Police Bike | Nach_Scratch | Apr 11 2006, 06:59 | 68 KB | | Liberty City Road Textures (Improved) | Diamond Joe Quimby | Jul 5 2006, 10:46 | 4.48 MB | | ID Cheat Fix | Konstantinos | Aug 27 2006, 04:24 | 981.3 KB | "Clean" LC Cars (LCS Style) | Sinful | Sep 1 2006, 02:13 | 1.36 MB | | LC To LCS | Nach_scratch, NathanHenry, TripleAs, Futurama Freak, dingleman | Oct 13 2006, 06:21 | 65.08 MB | | Empty Liberty City | space_einstein | Dec 28 2006, 14:36 | 54.7 KB | Modding Tools:| Tool | Author | Description |
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| IMG Tool 2.0 | Spooky | For modifying you gta3.img file (adding, deleting, etc., files from the archive). | | Mission Builder 1.5 | Barton Waterduck | For modifying your main.scm (customised for Liberty City). | Collision File Editor II (link to Official Site) | steve-m | For editing files with .col extension, which control collision data. |
PLEASE NOTE: - For information on how to install a mod, please contact the author via PM if a readme is not included.
- If you have a mod that you'd like to release, or you need to update your mod, please contact MegaVovaN and he can host it for you.
- spaceeinstein's Northern Lights Mod does not work with the latest v6test package (it causes a crash). But, it should still work with v5b.
THANKS TO MEGAVOVAN FOR HOSTING ALL OF THESE MODS . This post has been edited by Ben on Sunday, Jan 7 2007, 23:32
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Blunted1  |
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Snitch

Group: Members
Joined: Jan 31, 2004

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| QUOTE (Smithers2 @ Feb 7 2004, 20:27) | Something such as Timetwister is VERY time consuming, and its gona be a long time before the direct port gets finished, so i think youre gona be waiting a long time if thats what you want.
However, i might try when ive got the time, since i know enough VC code, and thats what GTA:LC needs, so everything in the main.scm has to be re-wrote. |
Well I expected Dem to do it eventually, just thought I'd throw it in the air, and yeah, as I said, I expect it to be quite some time. (well after this thing is finished I am sure) But good on you for even saying you will try to make it. From what I know about GTA codeing (which is nothing really, I have done codeing but none at all for GTA), this is a very time consuming difficult project. thanks for the feedback Outback and good luck if you do try to code that one
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