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 [CLEO] ~ PIMP MY CAR - final ~

 Big function menue by keypress 5
 
ZAZ  
Posted: Friday, Apr 5 2013, 12:17
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QUOTE (olokos @ Thursday, Apr 4 2013, 20:30)
QUOTE (redxdrag @ Sunday, Dec 16 2012, 10:45)
QUOTE (arijitsen @ Sunday, Dec 16 2012, 09:55)
You need GXTHook .cleo to be able to view the text..Check whether your CLEO directory is containg this gxthook.cleo

thanks bro .. it's worked biggrin.gif

Well... It was working great on 1.01 version without gxthook but after I downgraded to 1.0 I'm no longer getting any text... Text for car spawner is working but not for this mod sad.gif
I had to downgrade because Improved Vehicle Lights Mod 2.0 wasn't working at all in 1.01. I'm using CLEO 4.2F and I've gone to 1.0 even gxthook.cleo isn't helping me...
I've uploaded cleo.log file content here so maybe this can explain the problem more then I did.

I hope that this game isn't dead wink.gif

Deinstall your Cleo pluguin, move cleo.asi and the complete Cleo folder into any other directory
Install these Cleo 3 files
and test the demotext test script and remove it then when it worked
Install Pimp My Car
then start game and Start New Game and test it
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olokos  
Posted: Friday, Apr 5 2013, 16:19
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The game crashed after doing what you have said including 3rd line (i pressed new game)
same thing after deleting text test file and installing manually pimp my car sad.gif
I could only hear loading music while the game is changing resolution from 1920x1080 to 1600x900 or something like this (can't remember) and that's it. No cleo.log this time. I'll try with cleo 3 from official site and post back! Thanks for help!

@EDIT I've gone back to cleo 4 and everything is working again. Except pimp my car i guess...

This post has been edited by olokos on Friday, Apr 5 2013, 16:25
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ZAZ  
Posted: Friday, Apr 5 2013, 19:12
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QUOTE (olokos @ Friday, Apr 5 2013, 17:19)
The game crashed after doing what you have said including 3rd line (i pressed new game)

when did it crash? by testing Demotexttest or after installing Pimp My Car?
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olokos  
Posted: Friday, Apr 5 2013, 21:29
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both. I was unable to enter the game.
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ZAZ  
Posted: Sunday, Apr 7 2013, 15:59
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QUOTE (olokos @ Friday, Apr 5 2013, 22:29)
both. I was unable to enter the game.

Something is wrong with your game, seems hardly modified or too much scriptmods, asi mods etc.., or wrong exe, or the downgradepatch wasn't a good idea or you just need other asiloader files
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Rizqan7  
Posted: Friday, Apr 26 2013, 01:04
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Why the special tuning like attach weapon doesn't saved? cryani.gif
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RyujinXKaizer  
Posted: Friday, Apr 26 2013, 06:24
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^AFAIK special attachments like neons and other attachments cannot be saved.
Well that's what I can remember back then when I played using PMC. Correct me if I'm wrong.

This post has been edited by RyujinXKaizer on Friday, Apr 26 2013, 06:27
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ZAZ  
Posted: Friday, Apr 26 2013, 12:27
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QUOTE (RyujinXKaizer @ Friday, Apr 26 2013, 07:24)
^AFAIK special attachments like neons and other attachments cannot be saved.
Well that's what I can remember back then when I played using PMC. Correct me if I'm wrong.

Yes and no, it would be possible by writing extra scripts, would need additional storable entries, would be more work, would encrease the probability of bugs, i'm too lazy, don't makes fun to write it.
Placing objects with cleo is a difficult thing because they can be stored for ever if you make a savgame then and by loading of the that savgame can objects placed again by cleoscript and so on, would cause a buggy game
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MRZ  
Posted: Thursday, May 2 2013, 11:10
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And the game has in it's functions the ability to save the colors , tuning parts , etc.......(like the Garage Saving Function) but the neon and the minigun things aren't identified in this function. (and they aren't identified as tuning parts at all)
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