SOCOM: Operation Spectre
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Notna  |
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It's clobberin' time!

Group: Members
Joined: Oct 14, 2009


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| QUOTE (lee_atsugai @ Friday, Jul 6 2012, 09:04) | Alright, played the latest 2 missions. Well, nothing more to say, the missions are good. The story, damn, I always wanted to know what will happen next . And the funny thing is, Calvin's side effect because drinking too much cola was seen in the mission "Search for the Truth" . And, I think you forgot to add the mission "Search for the Truth" in the main post
Waiting for more, Notna! | Thanks, and damn, I'll edit the main post now
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lee_atsugai  |
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Embrace Your Dreams

Group: Members
Joined: Feb 2, 2012


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Secronom President  |
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Oblivion is the fate of all things.

Group: Members
Joined: Sep 23, 2010



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Well, I played chapter one and two (waiting to play chapter three since it is not completed, right?) and here are my thoughts: When I started playing the first mission, it took me over ten minutes only to find Calvin. The cutscene before that playthrough was misleading, in my opinion, because I headed to the location where the bazooka guy was, instead of looking around the "crash site." About the skin for SOCOM, I think the army one would have been better than the SWAT one, but I guess that would of messed up the skins for the US Army. Although the theme is serious, I kind of liked the Coca Cola comedia since it reminded me of Zombieland movie with the guy that looks for Twinkys (or whatever it is spelt.) The first mission of chapter two crashed for me at the part where you have to clean Bayside from the infected: maybe due to too many actors spawned at the same moment. The plot is well established and surprising at some parts (the zombies and infected only obey the Russian boss and another guy, etc.) The only thing I didn't like was the small designing mistake on the third mission of chapter two: wanted level was enabled which made the fight to eliminate the zombies at the San Fierro airport harder, due to SWAT guys jumping from the helicopters (I had four stars.) The use of the text coloring is nice as well as the spelling, although there are some mistakes (capitalising letters that shouldn't, using a wrong verb, lack of punctuation such as dots, etc.) The missions had a nice presentation, but I think they were way too short.Well, that's all for chapter one and two. I know it's short, but I guess the commenting goes with the lenght.
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Secronom President  |
Posted: Saturday, Jul 14 2012, 18:39
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Oblivion is the fate of all things.

Group: Members
Joined: Sep 23, 2010



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Well, I played chapter three and here are my thoughts:
Compared to the two previous chapters, I believe you have less spelling mistakes and still have a nice use of text coloring. The cutscenes, for some of them, had this suspens feeling (if you know what I mean) because of their positions and angles. As for the normal ones, they generally had the correct angles. As for the lenght and difficulty: to be honest, I am disappointed. I had expected a longer lenght for them and the they were way too easy. In the first mission, a timer to reach the antidote would of been nice (without it, it's like: we have to hurry, but we can take our time. Kind of contradict itself.) With the timer, the mission could of been more enjoyable (not saying it wasn't.) In the second mission, I feel you could of added much more enemies than there were. Still, I enjoyed the "search the rooms" part. In the third mission, I believe you could of added maybe more zombies or obstacles on the way to the Easter Basin Naval Base. Still, it was nice to see you know who.
Well, that's it for chapter three.
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