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GTA Modification Forums
[SA] Burst fire
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Link2012  |
Posted: Saturday, Sep 22 2012, 14:58
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Wut?

Group: Members
Joined: Jan 30, 2011


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| CODE | 0A8D: 0@ = read_memory 0xA444A0 size 1 vp 0 // 0@ = IsHUDEnabled? |
Also, if you're trying to remove the game hud to put your hud, it's cool to really disable the original HUD and then do it's work, I mean, your HUD can check if the HUD is disabled etc. | CODE | // Disable The Health\Armour\etc panel 0A8C: write_memory 0x58FBD6 size 1 val 0x90 vp 1 0A8C: write_memory 0x58FBD7 size 4 val 0x90909090 vp 1
// Disable Wanted Stars Drawing 0A8C: write_memory 0x58FBDB size 1 val 0x90 vp 1 0A8C: write_memory 0x58FBDC size 4 val 0x90909090 vp 1 |
If you also want to gain control over the radar and the stats displayer: | CODE | [BYTE] 0xBAA3FB = bShowRadar // If any script disabled the radar drawing, this will be false [BYTE] 0xBAB1DE = bShowingPlayerStats // Use to determin if you should draw the radar or the stats |
| CODE | // Disable Radar Drawing 0A8C: write_memory 0x58FC53 size 1 val 0x90 vp 0 0A8C: write_memory 0x58FC54 size 4 val 0x90909090 vp 0 // Disable Player Stats Drawing - I guess you don't want to draw your own stats displayer, yeah? Then you shouldn't NOP this 0A8C: write_memory 0x58FC45 size 1 val 0x90 vp 0 0A8C: write_memory 0x58FC46 size 4 val 0x90909090 vp 0 | This post has been edited by Link2012 on Saturday, Sep 22 2012, 15:03
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