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 Mafia:The city of Lost Heaven Rage

 Mafia on new powerfull engine
 
Alber2gt  
Posted: Sunday, Mar 24 2013, 08:45
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IT MIGHT BE A COOL THINK IF U WILL GET ME A DRINK
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QUOTE (nkjellman @ Sunday, Mar 24 2013, 08:17)
Looks nice.

I bet Empire Bay is harder to port to Rage from Mafia 2. Due to dynamic loading maps (for mission interiors, they got to be activated) and having both the Winter 1945 Empire Bay and the Summer 1951 Empire Bay.

But I'm wondering, how does Mafia 2 load the Winter map vs the Summer map? Are they two separate maps, or is it a texture/material/model part switching thing? I know that the mission interiors will have to load always on Rage, and you won't be able to do the in game season switching unless you use EFLC, one game winter, one summer.

The winter and summer empire is the same map(in winter version map uses winter ground textures and adding snow models to roofs and to ground)If summer map will be coverted I can fastly add models and replace winter textures for winter map(and timecyc)
progress map mafia 1:user posted image

mafia 2:
user posted image

This post has been edited by Alber2gt on Sunday, Mar 24 2013, 08:48
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nkjellman  
Posted: Sunday, Mar 24 2013, 20:12
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Boss
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QUOTE (Alber2gt @ Sunday, Mar 24 2013, 08:45)
QUOTE (nkjellman @ Sunday, Mar 24 2013, 08:17)
Looks nice.

I bet Empire Bay is harder to port to Rage from Mafia 2. Due to dynamic loading maps (for mission interiors, they got to be activated) and having both the Winter 1945 Empire Bay and the Summer 1951 Empire Bay.

But I'm wondering, how does Mafia 2 load the Winter map vs the Summer map? Are they two separate maps, or is it a texture/material/model part switching thing? I know that the mission interiors will have to load always on Rage, and you won't be able to do the in game season switching unless you use EFLC, one game winter, one summer.

The winter and summer empire is the same map(in winter version map uses winter ground textures and adding snow models to roofs and to ground)If summer map will be coverted I can fastly add models and replace winter textures for winter map(and timecyc)
progress map mafia 1:user posted image

mafia 2:
user posted image

It also changes collision material too. Changing to Winter Empire Bay will use the similer method that Ghostown and IV SA uses for texture packs, which is the img at the top of the images.txt. Ofcourse it will also require some things from the snow mod as well, also a different timecyc.

I hope to get EFLC back this week. I'm on Spring Break so I'll convert the latest build of Lost Heaven I got to EFLC TLAD.

Edit: But I still can't wait till Lost Heaven is ported. I don't like Mafia 1 for PC because:
-Controls are f*cked up. Can't make my controller work right. (Sure hope console version isn't like it.)
-Have to run the game in Window mode for it to work.
-No map. Just a bunch of f*cking dots.
-Very bad start for the Story Line. The cab mission is a bitch because I don't have a map.
-Bad Graphics (mods can fix that). I know the game is old, but when I compare it to III, VC, and SA, its unacceptable.

Mafia 1 is like Sleeping Dogs. An example of what a bad (3d) GTA game would look like. At least it isn't as bad as Sleeping Dogs. Don't even get me started on Sleeping Dogs. Mafia 2 on the other hand, that is amazing. I hope to see a mod like this for Mafia 2. But I think I'll enjoy this mod on GTA IV a lot.

This post has been edited by nkjellman on Wednesday, Mar 27 2013, 06:50
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AlfredNTheFettuc  
Posted: Sunday, Apr 28 2013, 12:30
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Village Idiot
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Mafia 1 does have a map, just hold Tab. And the console version is a complete disaster with cut content and humongous load times.
Anyway, any update?
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Leone Sentinel  
Posted: Sunday, Apr 28 2013, 12:46
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Radio Espantoso!
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^ Only the PS2 version of Mafia has long loading times. The Xbox version doesn't. Also the only thing cut from the console versions was Free Ride Extreme which was replaced with a racing mode. Also, the console versions added a map to the radar and a map of the city by pressing Select or the Xbox equivalent. Play or at least watch a playthrough of the console versions on Youtube before you make assumptions.

This post has been edited by Leone Sentinel on Sunday, Apr 28 2013, 12:52
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