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crazipayaso  |
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Player Hater

Group: Members
Joined: Jul 26, 2011

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| CODE | // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
{$VERSION 3.1.0027} {$CLEO .cs}
//-------------MAIN--------------- thread 'MSPARK'
:MSPARK_11 wait 0 if and Player.Defined($PLAYER_CHAR) not Actor.Driving($PLAYER_ACTOR) Player.Controllable($PLAYER_CHAR) else_jump @MSPARK_11 if and 00E1: player 0 pressed_key 4 00E1: player 0 pressed_key 9 else_jump @MSPARK_11 0960: enable_player $PLAYER_CHAR stats_box 0 2@ = 0 3@ = 500 10@ = Actor.Angle($PLAYER_ACTOR) 11@ = 0.0 12@ = 0.0 26@ = 0.0 32@ = 0 33@ = 0 03CF: load_wav 6402 as 3 Model.Load(#SPARROW) Model.Load(1582) 038B: load_requested_models
:MSPARK_157 wait 0 if and 03D0: wav 3 loaded Model.Available(#SPARROW) Model.Available(1582) else_jump @MSPARK_157 0812: AS_actor $PLAYER_ACTOR perform_animation "GunMove_BWD" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 1 time -1 // versionB 04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 9@ = 0.0 4@ = Object.Create(1582, 7@, 8@, 9@) Object.CollisionDetection(4@) = False 0750: set_object 4@ visibility 0 Object.SetImmunities(4@, 1, 1, 1, 1, 1) 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 0.0 0.0 04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -50.0 27@ = Car.Create(#SPARROW, 7@, 8@, 9@) 0939: attach_car 27@ to_object 4@ with_offset 0.0 7.0 0.0 rotation 0.0 0.0 0.0 Car.SetImmunities(27@, 1, 1, 1, 1, 1) 0338: set_car 27@ visibility 0 081D: set_car 27@ engine_operation 0 099A: set_car 27@ collision_detection 0 Camera.OnVehicle(27@, 18, 1) 1@ = 4.5 0@ = 0
:MSPARK_491 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 0.0 0400: store_coords_to 22@ 23@ 24@ from_object 4@ with_offset 0.0 50.0 0.0 if 0@ == 0 else_jump @MSPARK_599 06D5: 14@(0@,8i) = create_racing_checkpoint_at 7@ 8@ 9@ point_to 22@ 23@ 24@ type 3 radius 2.25
:MSPARK_599 if 0@ == 1 else_jump @MSPARK_651 06D5: 14@(0@,8i) = create_racing_checkpoint_at 7@ 8@ 9@ point_to 22@ 23@ 24@ type 3 radius 3.25
:MSPARK_651 if 0@ > 1 else_jump @MSPARK_703 06D5: 14@(0@,8i) = create_racing_checkpoint_at 7@ 8@ 9@ point_to 22@ 23@ 24@ type 3 radius 3.75
:MSPARK_703 6@ = 13103452
:MSPARK_713 0A8D: 25@ = read_memory 6@ size 4 virtual_protect 0 if 003B: 25@ == 14@(0@,6i) // (int) else_jump @MSPARK_1018 6@ += 4 if 0@ == 0 else_jump @MSPARK_787 0A8C: write_memory 6@ size 4 value 1082163455 virtual_protect 0
:MSPARK_787 if 0@ == 1 else_jump @MSPARK_819 0A8C: write_memory 6@ size 4 value 1082179839 virtual_protect 0
:MSPARK_819 if 0@ == 2 else_jump @MSPARK_851 0A8C: write_memory 6@ size 4 value 1082195967 virtual_protect 0
:MSPARK_851 if 0@ == 3 else_jump @MSPARK_883 0A8C: write_memory 6@ size 4 value 1082195840 virtual_protect 0
:MSPARK_883 if 0@ == 4 else_jump @MSPARK_915 0A8C: write_memory 6@ size 4 value 1090486400 virtual_protect 0
:MSPARK_915 if 0@ == 5 else_jump @MSPARK_947 0A8C: write_memory 6@ size 4 value 1086357632 virtual_protect 0
:MSPARK_947 if 0@ == 6 else_jump @MSPARK_979 0A8C: write_memory 6@ size 4 value 1090486464 virtual_protect 0
:MSPARK_979 if 0@ == 7 else_jump @MSPARK_1011 0A8C: write_memory 6@ size 4 value 1082163455 virtual_protect 0
:MSPARK_1011 6@ += -4
:MSPARK_1018 6@ += 56 6@ > 13105188 else_jump @MSPARK_713 1@ += 5.0 0@ += 1 0@ > 7 else_jump @MSPARK_491
:MSPARK_1073 wait 0 03D1: play_wav 3 0612: set_actor $PLAYER_ACTOR animation "GunMove_BWD" paused 0 0614: set_actor $PLAYER_ACTOR animation "GunMove_BWD" progress_to 0.27 // 0.0 to 1.0 005A: 3@ += 32@ // (int) 0494: get_joystick 0 data_to 7@ 8@ 9@ 9@ 0093: 9@ = integer 32@ to_float 9@ /= 2560.0 0093: 7@ = integer 7@ to_float 7@ *= -1.0 0093: 8@ = integer 8@ to_float 006B: 7@ *= 9@ // (float) 006B: 8@ *= 9@ // (float) 005B: 10@ += 7@ // (float) 005B: 11@ += 8@ // (float) if 11@ > 45.0 else_jump @MSPARK_1255 11@ = 45.0
:MSPARK_1255 if -15.0 > 11@ else_jump @MSPARK_1286 11@ = -15.0
:MSPARK_1286 9@ *= 2560.0 9@ *= 720.0 9@ /= 2000.0 005B: 12@ += 9@ // (float) 9@ /= -2.0 005B: 26@ += 9@ // (float) 32@ = 0 Actor.Angle($PLAYER_ACTOR) = 10@ Camera.Shake(250) 13@ = -5052 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 0.0 0.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 49.5 0.0 06A9: AS_actor $PLAYER_ACTOR look_at_point 7@ 8@ 9@ 999999 ms 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 0.85 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 0.25 type 0 flare 0 RGB 255 255 255 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1.0 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 0.5 type 0 flare 0 RGB 255 255 255 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1.5 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 1.0 type 0 flare 0 RGB 255 255 255 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 2.25 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 1.5 type 0 flare 0 RGB 255 255 255 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 3.25 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 2.0 type 0 flare 0 RGB 255 255 255 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 4.5 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 2.5 type 0 flare 0 RGB 255 255 255 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 6.0 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 3.0 type 0 flare 0 RGB 255 255 255 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 7.75 0.0 04D5: create_corona_at 7@ 8@ 9@ radius 3.5 type 0 flare 0 RGB 255 255 255 0@ = 0
:MSPARK_1927 008F: 1@ = integer 0@ to_float 1@ *= 120.0 005B: 1@ += 12@ // (float) if 3 > 0@ else_jump @MSPARK_2124 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 1@ 0.0 6@ = 3.5 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 7.5 0.7 13@ += -29 gosub 13@ 6@ = 4.5 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 12.0 0.9 gosub 13@ 13@ += -29 1@ = 17.0 jump @MSPARK_2229
:MSPARK_2124 1@ += 60.0 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 1@ 0.0 6@ = 4.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 9.75 0.8 gosub 13@ 13@ += -29 1@ = 14.5
:MSPARK_2229 6@ = 4.5
:MSPARK_2239 44.5 > 1@ else_jump @MSPARK_2312 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 1.0 gosub 13@ 1@ += 5.0 13@ += -29 jump @MSPARK_2239
:MSPARK_2312 0@ += 1 0@ > 5 else_jump @MSPARK_1927 1@ = 4.5 0@ = 0
:MSPARK_2350 008F: 25@ = integer 0@ to_float 25@ *= 150.0 005B: 25@ += 26@ // (float) 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 25@ 0.0 6@ = 13103452
:MSPARK_2420 0A8D: 25@ = read_memory 6@ size 4 virtual_protect 0 if 003B: 25@ == 14@(0@,6i) // (int) else_jump @MSPARK_2843 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 0.0 1@ += -1.5 0400: store_coords_to 22@ 23@ 24@ from_object 4@ with_offset 0.0 1@ 0.2 1@ += 1.5 0063: 22@ -= 7@ // (float) 0063: 23@ -= 8@ // (float) 0063: 24@ -= 9@ // (float) 050A: 25@ = distance_between_XYZ 22@ 23@ 24@ and_XYZ 0.0 0.0 0.0 25@ /= 0.5 0073: 22@ /= 25@ // (float) 0073: 23@ /= 25@ // (float) 0073: 24@ /= 25@ // (float) 6@ += 7 008F: 25@ = integer 0@ to_float 25@ *= 150.0 005B: 25@ += 26@ // (float) 0656: get_angle 25@ absolute_degrees_to 25@ 25@ += -180.0 0097: make 25@ absolute_float 25@ /= 180.0 25@ *= 64.0 25@ += 16.0 0092: 25@ = float 25@ to_integer 0A8C: write_memory 6@ size 1 value 25@ virtual_protect 0 6@ += 5 0A8C: write_memory 6@ size 4 value 7@ virtual_protect 0 6@ += 4 0A8C: write_memory 6@ size 4 value 8@ virtual_protect 0 6@ += 4 0A8C: write_memory 6@ size 4 value 9@ virtual_protect 0 6@ += 4 0A8C: write_memory 6@ size 4 value 22@ virtual_protect 0 6@ += 4 0A8C: write_memory 6@ size 4 value 23@ virtual_protect 0 6@ += 4 0A8C: write_memory 6@ size 4 value 24@ virtual_protect 0 6@ += -32
:MSPARK_2843 6@ += 56 6@ > 13105188 else_jump @MSPARK_2420 1@ += 5.0 0@ += 1 0@ > 7 else_jump @MSPARK_2350 1@ = 5.0 0@ = 0
:MSPARK_2915 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 0.0 09E5: create_flash_light_at 7@ 8@ 9@ RGB_mask 255 255 255 radius 25.0 1@ += 10.0 0@ += 1 0@ > 15 else_jump @MSPARK_2915 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 0.0 0.0 if or 00E1: player 0 pressed_key 4 not 33@ >= 750 else_jump @MSPARK_4959 if 3@ >= 100 else_jump @MSPARK_1073 1@ = 2.0 25@ = 0.0 0@ = 1
:MSPARK_3104 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 0.0 0.0 0.0 02F6: 22@ = sine 25@ // (float) 22@ *= 25.0 02F7: 23@ = cosine 25@ // (float) 23@ *= -25.0 0400: store_coords_to 22@ 23@ 24@ from_object 4@ with_offset 22@ 23@ 0.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 0.0 0.0 0063: 22@ -= 7@ // (float) 0063: 23@ -= 8@ // (float) 0063: 24@ -= 9@ // (float) 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 0.0 0.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 2.5 1@ 0.0 9@ += 5.0 02CE: 6@ = ground_z_at 7@ 8@ 9@ 0063: 6@ -= 9@ // (float) 6@ *= 0.1 6@ += 1.5 02CE: 9@ = ground_z_at 7@ 8@ 9@ 9@ += 0.5 if 6@ > 0.0 else_jump @MSPARK_3464 095C: create_smoke_at 7@ 8@ 9@ velocity 22@ 23@ 24@ RGBA 1.0 1.0 1.0 6@ size 0.5 last_factor 0.025
:MSPARK_3464 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 0.0 0.0 0.0 02F6: 22@ = sine 25@ // (float) 22@ *= -25.0 02F7: 23@ = cosine 25@ // (float) 23@ *= -25.0 0400: store_coords_to 22@ 23@ 24@ from_object 4@ with_offset 22@ 23@ 0.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 0.0 0.0 0063: 22@ -= 7@ // (float) 0063: 23@ -= 8@ // (float) 0063: 24@ -= 9@ // (float) 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 0.0 0.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset -2.5 1@ 0.0 9@ += 5.0 02CE: 6@ = ground_z_at 7@ 8@ 9@ 0063: 6@ -= 9@ // (float) 6@ *= 0.1 6@ += 1.5 02CE: 9@ = ground_z_at 7@ 8@ 9@ 9@ += 0.5 if 6@ > 0.0 else_jump @MSPARK_3824 095C: create_smoke_at 7@ 8@ 9@ velocity 22@ 23@ 24@ RGBA 1.0 1.0 1.0 6@ size 0.5 last_factor 0.025
:MSPARK_3824 1@ += 2.5 25@ += 15.0 0@ += 1 0@ > 6 else_jump @MSPARK_3104 069B: attach_object 4@ to_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.0 rotation 11@ 0.0 0.0 1@ = 17.0 0@ = 7
:MSPARK_3918 0400: store_coords_to 22@ 23@ 24@ from_object 4@ with_offset 25.0 0.0 0.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 0.0 0.0 0063: 22@ -= 7@ // (float) 0063: 23@ -= 8@ // (float) 0063: 24@ -= 9@ // (float) 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 2.5 1@ 0.0 9@ += 5.0 02CE: 6@ = ground_z_at 7@ 8@ 9@ 0063: 6@ -= 9@ // (float) 6@ *= 0.1 6@ += 1.5 02CE: 9@ = ground_z_at 7@ 8@ 9@ 9@ += 0.5 if 6@ > 0.0 else_jump @MSPARK_4172 095C: create_smoke_at 7@ 8@ 9@ velocity 22@ 23@ 24@ RGBA 1.0 1.0 1.0 6@ size 0.5 last_factor 0.025
:MSPARK_4172 0400: store_coords_to 22@ 23@ 24@ from_object 4@ with_offset -25.0 0.0 0.0 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 0.0 0.0 0063: 22@ -= 7@ // (float) 0063: 23@ -= 8@ // (float) 0063: 24@ -= 9@ // (float) 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset -2.5 1@ 0.0 9@ += 5.0 02CE: 6@ = ground_z_at 7@ 8@ 9@ 0063: 6@ -= 9@ // (float) 6@ *= 0.1 6@ += 1.5 02CE: 9@ = ground_z_at 7@ 8@ 9@ 9@ += 0.5 if 6@ > 0.0 else_jump @MSPARK_4426 095C: create_smoke_at 7@ 8@ 9@ velocity 22@ 23@ 24@ RGBA 1.0 1.0 1.0 6@ size 0.5 last_factor 0.025
:MSPARK_4426 1@ += 2.5 0@ += 1 0@ > 18 else_jump @MSPARK_3918 3@ = 0 2@ += -4 if 0 > 2@ else_jump @MSPARK_1073 2@ += 4 if 2@ == 0 else_jump @MSPARK_4602 1@ = 12.0 0@ = 0
:MSPARK_4531 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 0.0 0565: create_soundless_explosion_at 7@ 8@ 9@ type 8 1@ += 10.0 0@ += 1 0@ > 3 else_jump @MSPARK_4531
:MSPARK_4602 if 2@ == 1 else_jump @MSPARK_4708 1@ = 49.5 0@ = 0
:MSPARK_4637 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 0.0 0565: create_soundless_explosion_at 7@ 8@ 9@ type 8 1@ += -10.0 0@ += 1 0@ > 3 else_jump @MSPARK_4637
:MSPARK_4708 if 2@ == 2 else_jump @MSPARK_4814 1@ = 17.0 0@ = 0
:MSPARK_4743 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 0.0 0565: create_soundless_explosion_at 7@ 8@ 9@ type 8 1@ += 10.0 0@ += 1 0@ > 3 else_jump @MSPARK_4743
:MSPARK_4814 if 2@ == 3 else_jump @MSPARK_4920 1@ = 44.5 0@ = 0
:MSPARK_4849 0400: store_coords_to 7@ 8@ 9@ from_object 4@ with_offset 0.0 1@ 0.0 0565: create_soundless_explosion_at 7@ 8@ 9@ type 8 1@ += -10.0 0@ += 1 0@ > 3 else_jump @MSPARK_4849
:MSPARK_4920 2@ += 5 if 2@ == 8 else_jump @MSPARK_4952 2@ = 4
:MSPARK_4952 jump @MSPARK_1073
:MSPARK_4959 040D: unload_wav 3 0@ = 0
:MSPARK_4970 06D6: disable_racing_checkpoint 14@(0@,6i) 0@ += 1 0@ > 7 else_jump @MSPARK_4970 Actor.LockInCurrentPosition($PLAYER_ACTOR) = False 0960: enable_player $PLAYER_CHAR stats_box 1 0687: clear_actor $PLAYER_ACTOR task Object.Destroy(4@) Car.Destroy(27@) Model.Destroy(#SPARROW) Model.Destroy(1582) Camera.SetBehindPlayer Camera.Restore jump @MSPARK_11 end_thread 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 0 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 0 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 0 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 255 return 04D5: create_corona_at 7@ 8@ 9@ radius 6@ type 1 flare 0 RGB 255 255 255 return |
theres the whole script original now i want to change the hotkey(s) to 56//// 8
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