IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA Modification Forums

This section is for obtaining help on creating and releasing tools

GTAGarage.com
free mod hosting from GTANet, simply login with your GTAForums account details

GTAModding.com
GTANet's modding wiki

GTA Modding Chatroom
provided by irc.gtanet.com (Don't have an IRC client? Click here)


Pages: (111) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] OpenIV (including openFormats)

 for GTA IV & Max Payne 3
 
GooD-NTS  
Posted: Sunday, Dec 28 2008, 16:38
Quote Post


OpenIV lead developer
Group Icon
Group: Members
Joined: May 3, 2008

ru.gif

Member Award




user posted image

Download OpenIV (with openFormats)

"Roadmap" | "Change log" | "Frequently Asked Question(s)"


OpenIV is a multi-purpose editor and archive manager for PC version of Grand Theft Auto IV/Episodes from Liberty city and Max Payne 3. OpenIV major features:

Grand Theft Auto IV
  • Creating and editing IMG archives (version 3)
  • Creating and editing RPF archives (version 2 and 3)
  • Inbuilt viewers for common GTA IV & EfLC files (text, images etc)
  • Inbuilt player for GTA IV audio files
  • Inbuilt SCO script decompiler (hight livel code generator)
  • Inbuilt WTD Texture editor. (Creating, Editing, properties changes etc)
  • Global search in all game archives and sound files
  • 3D Placement Search
  • 3D Viewer of models files - WDR, WDD, WFT, WPFL
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • openFormats Import/Export to allow work with GTA IV/EfLC resources in 3D editors (for example, 3Ds Max).
  • Text based format for easy WPL editing.
  • Inbuilt GXT file viewer
Max Payne 3
  • Creating and editing IMG archives (version 4)
  • Global search in all game archives
  • 3D Viewer of collision files - WBN, WBD
  • 3D Viewer of NavMesh files - WNV
  • Inbuilt WTD Texture viewer
  • Inbuilt viewers for common Max Payne 3 files (text, images etc)
  • Inbuilt GXT file viewer
  • Inbuilt player for Max Payne 3 audio files - AWC
History of OpenIV:

2012 Year2011 Year2010 Year
  • July 2010 - Begin BETA testing of OpenIV 0.9.1
  • June 2010 - The end of a break in development of .black and OpenIV
2009 Year
  • June 2009 - The beginning of a break in development of .black and OpenIV
  • February 2009 - Begin creating techologu for creating RAGE resourcses. birth ideas of openFormats.
  • 31st January 2009 - OpenIV 0.9 (build 202) - Imfomation: http://openiv.com/?p=143
  • 30th January 2009 - OpenIV 0.9 (build 199) - Imfomation: http://openiv.com/?p=135
2008 Year
Pictures of OpenIV

user posted image user posted image user posted image user posted image

user posted image


http://OpenIV.com/


This post has been edited by GooD-NTS on Friday, Nov 16 2012, 07:53

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Downloads:

Click here to view the mod at GTAGarage

Users WebsitePMMSNICQXbox Live
  Top
 

 
Shadow-Link  
Posted: Sunday, Dec 28 2008, 17:05
Quote Post


Li'l G Loc
Group Icon
Group: Members
Joined: Dec 1, 2004

nl.gif

Member Award




Awesome work! I especially like the sco part! But I can't edit the sco files yet?

This post has been edited by Prince-Link on Sunday, Dec 28 2008, 17:12
Users WebsitePMXbox LivePlayStation Network
  Top
 

 
City_Poke912  
Posted: Sunday, Dec 28 2008, 17:16
Quote Post


Group: Vice City Stories team
Group Icon
Group: Members
Joined: Dec 27, 2007

pl.gif

Member Award




Hurayy! Very good work, Good!
PM
  Top
 

 
jas0nuk  
Posted: Sunday, Dec 28 2008, 17:17
Quote Post


Turismo
Group Icon
Group: Members
Joined: Mar 2, 2008

uk.gif

XXXXX



Ah.. awesome. Thanks for this!
PM
  Top
 

 
Hollaz  
Posted: Sunday, Dec 28 2008, 17:17
Quote Post


Bleh.
Group Icon
Group: Members
Joined: Feb 15, 2007

XXXXX



Nice. Finally a release of this tool! icon14.gif
PM
  Top
 

 
xmen  
Posted: Sunday, Dec 28 2008, 17:18
Quote Post


Foot Soldier
Group Icon
Group: Members
Joined: Jun 2, 2005

jolly-roger.gif

Member Award




well done mate wink.gif icon14.gif
Users WebsitePMMSNYahoo
  Top
 

 
FunGt  
Posted: Sunday, Dec 28 2008, 17:27
Quote Post


LOL
Group Icon
Group: Members
Joined: Jun 10, 2005

it.gif

XXXXX



I was waiting for this. GJ. icon14.gif
Users WebsitePM
  Top
 

 
saintone  
Posted: Sunday, Dec 28 2008, 17:30
Quote Post


Player Hater
Group Icon
Group: Members
Joined: Apr 9, 2008

ru.gif

XXXXX



You did it! icon14.gif good work!

PM
  Top
 

 
Jost_Vice  
Posted: Sunday, Dec 28 2008, 17:51
Quote Post


realtime, not prerendered
Group Icon
Group: Members
Joined: Oct 30, 2005

es.gif

Member Award




Nice work! Tried replacing a texture (uppr_diff_016_a_uni.wtd) with a PNG, and it looks like the game doesn't load it. It is the serbian Jacket that you steal from a guy in a mission, I move trough the clothes but it is not there... weird.

Anyway, nice organization and all icon14.gif
Users WebsitePMMSNPlayStation Network
  Top
 

 
R3verse  
Posted: Sunday, Dec 28 2008, 17:53
Quote Post


GTA Assassin
Group Icon
Group: Members
Joined: Nov 20, 2008

en.gif

XXXXX



Awesome work, been eagerly awaiting this release.. Thanks icon14.gif icon14.gif
PMMSN
  Top
 

 
Fabio206  
Posted: Sunday, Dec 28 2008, 17:59
Quote Post


GTA-Expert.it Webmaster
Group Icon
Group: Members
Joined: Oct 20, 2006

it.gif

XXXXX



OMG great m8 I was lookin' forward for it cookie.gif cookie.gif cookie.gif


Users WebsitePM
  Top
 

 
MiniAnt  
Posted: Sunday, Dec 28 2008, 18:06
Quote Post


Evading police since 2000
Group Icon
Group: Members
Joined: Dec 28, 2008

et.gif

XXXXX



QUOTE (Jost_Vice @ Dec 28 2008, 17:51)
Nice work! Tried replacing a texture (uppr_diff_016_a_uni.wtd) with a PNG, and it looks like the game doesn't load it. It is the serbian Jacket that you steal from a guy in a mission, I move trough the clothes but it is not there... weird.

Anyway, nice organization and all icon14.gif

I have a problem with replacing textures too, they just don't change ingame.
Sometimes the program crashes and says I can't open some file because it is being used by another procsess (while it's actually not).
And then when I quit it it says that there has been a memory leak.
Cool if you would fix it soon, really looking forward to import my own clothes to the game.
PM
  Top
 

 
Jost_Vice  
Posted: Sunday, Dec 28 2008, 18:11
Quote Post


realtime, not prerendered
Group Icon
Group: Members
Joined: Oct 30, 2005

es.gif

Member Award




QUOTE (MiniAnt @ Dec 28 2008, 19:06)
QUOTE (Jost_Vice @ Dec 28 2008, 17:51)
Nice work! Tried replacing a texture (uppr_diff_016_a_uni.wtd) with a PNG, and it looks like the game doesn't load it. It is the serbian Jacket that you steal from a guy in a mission, I move trough the clothes but it is not there... weird.

Anyway, nice organization and all  icon14.gif

I have a problem with replacing textures too, they just don't change ingame.
Sometimes the program crashes and says I can't open some file because it is being used by another procsess (while it's actually not).
And then when I quit it it says that there has been a memory leak.
Cool if you would fix it soon, really looking forward to import my own clothes to the game.

Yeah, just tried replacing Claude's hoody and nothing changes. Now it loads but no change at all, where in openIV I see my new texture correctly dontgetit.gif

I'm confused also, I extracted WTD (backup) extracted PNG, edited, with same nickname, went to Edit the WTD in OpenIV, replaced the texture, saved WTD (MSDos windows opens up, Everything 'done', I press enter) I close OpenIV, and go ingame...
Users WebsitePMMSNPlayStation Network
  Top
 

 
gorgeprofondegta4  
Posted: Sunday, Dec 28 2008, 18:18
Quote Post


5 years on GTAForums... Putain !
Group Icon
Group: Members
Joined: Apr 4, 2007

fr.gif

XXXXX



Same problem here, replace texture (png, same size, rebuild archive, ...) but nothing happens in game.

I tried with "playerped.rpf" (wich I assume is Niko's clothes and body) with his head and costumes textures.
When I open the edited file with SparkIV 0.5, I can see the new texture I edited... But in-game, there is no change (original texture).

Rebuilding "componentpeds.img" don't works (can't reopen the file after rebuild - OpenIV crashes).

When I change the textures then rebuild the archive "componentpeds.img", the file I edited loses attributes.
I edited a texture in "f_y_stripperc01.wtd" with the attributes "Resource [version:8]" for the original unedited file.
But when I change the texture and save (not rebuild), the attribute changes for "No".

Also, the new rebuild "componentpeds.img" is 1.249.574 kb where the original is 625.046 kb ! (not happened with "playerped.rpf").
When I open it with SparkIV 0.5, I can see the new "f_y_stripperc01.wtd" is 610 mb (almost the size of the original .img itself).



OS : Vista Home 32

Ho, and it's cool to see a release of OpenIV finaly !

----

Edit:

With textures on High in the game settings, new textures appears (at least for Niko's face), but only from a near distance from his head :

user posted image
from far - from mid - from near

Also, the eyes turns to dark, but it must be a mistake by myself, because the textures I created has not the same alpha as the original :
user posted imageuser posted image

This post has been edited by gorgeprofondegta4 on Monday, Dec 29 2008, 00:29
Users WebsitePM
  Top
 

 
R3verse  
Posted: Sunday, Dec 28 2008, 18:21
Quote Post


GTA Assassin
Group Icon
Group: Members
Joined: Nov 20, 2008

en.gif

XXXXX



Same issue here.. IMPORTING of textures fails..
PMMSN
  Top
 

 
MiniAnt  
Posted: Sunday, Dec 28 2008, 18:24
Quote Post


Evading police since 2000
Group Icon
Group: Members
Joined: Dec 28, 2008

et.gif

XXXXX



Also tried replacing the texture with OpenIV, exporting the .wtd with OpenIV and then importing it with SparkIV and then saving the .rpf. Still no change.
PM
  Top
 

 
the hubster  
Posted: Sunday, Dec 28 2008, 18:33
Quote Post


Sup Homies
Group Icon
Group: Members
Joined: May 3, 2005

en.gif

XXXXX



Got the same problem with textures as others do.
PM
  Top
 

 
R1fl3m4n  
Posted: Sunday, Dec 28 2008, 18:47
Quote Post


~ BMW Specialist ~
Group Icon
Group: Members
Joined: Sep 23, 2005

ro.gif

XXXXX



you f*cking rock` icon14.gif icon14.gif
Users WebsitePMMSNYahoo
  Top
 

 
BeatFK  
Posted: Sunday, Dec 28 2008, 19:10
Quote Post


Kill the Beat My man
Group Icon
Group: Members
Joined: Dec 17, 2008

fr.gif

XXXXX



I tried to open the playerped.rpf.


But it failed, "Access violation".


This is therefore the only .rpf I failed to open. But it's the one i cherish the most lol.
PM
  Top
 

 
the hubster  
Posted: Sunday, Dec 28 2008, 19:17
Quote Post


Sup Homies
Group Icon
Group: Members
Joined: May 3, 2005

en.gif

XXXXX



When opening playerped.rpf:

Time: "20:15:39"
Type: "EAccessViolation"
Message: "Access violation at address 005B4C53 in module 'OpenIV.exe'. Read of address 00000000"

Additional information:
Address: "0x00000000"
Procedure: ""
Unit: "", Line: "0"

Using XP, SP3 if that helps.
PM
  Top
 

 

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)

0 Members:

Pages: (111) [1] 2 3 ... Last »

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG