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Pages: (4) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|BETA] SA Weapon Limit Adjuster 0.4b

 Change limit and behavior of weapons.
 
Ryosuke839  
Posted: Thursday, Apr 23 2009, 11:54
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Hi, all.
I've created the plug-in for adding weapons to San Andreas.
You can use more weapon mods at the same time!

-Change the limit of weapon models.
-Change the limit of weapon identifiers.
-Change the limit of weapon datas.
-Change the fire type of weapons.
-Change the crosshair of weapons.
-Change the aim zoom of weapons.
-Change the gun sound of weapons.

Download:
GTA:SA Weapon Limit Adjuster

Movie:
YouTube - GTA:SA Additional Weapon Test 2
*Spawned weapons in movie are added, not replaced.
*The archive includes sample of settings, but weapon models are not included.
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solocord  
Posted: Saturday, Apr 25 2009, 23:36
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Ryosuke mate can you please post a full length tutorial on setting up custom weapons that are addons? i have read the read me but i still don't really understand what to do i would really appreciate it and i am sure a lot of others would too.
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SicoMusic  
Posted: Monday, Apr 27 2009, 06:11
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Yeh im one of those many people we need a tut
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Ryosuke839  
Posted: Tuesday, Apr 28 2009, 07:22
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ok.
but i don't have time to do.
please wait for a while.
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Ryosuke839  
Posted: Saturday, May 2 2009, 12:25
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I've made a tutorial video.
YouTube - GTA:SA Weapon Limit Adjuster - Tutorial

Watch in HD if you can.
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dani1341  
Posted: Monday, May 4 2009, 09:44
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Can you upload the weapon models that you used ???
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fullmetal  
Posted: Wednesday, May 6 2009, 12:55
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This is cool... alot of people have been waiting on this. So, it's possible to add X ammount of extra, new weapons? They also have their own handling, right?

Looks good... by the way, where did you get those weapons used in the videos? Could you post a link to them?

And can the same be done for GTAIII and/or Vice City?
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Ryosuke839  
Posted: Wednesday, May 13 2009, 07:43
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>Weapon models in the video
They've been converted from Insurgency (HL2 MOD).
So I don't have copyrights of them.

>New weapon handling
Yes.

>GTA III / VC
I don't have them, so I can't analyze the codes.
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wesley123  
Posted: Sunday, May 17 2009, 17:23
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I did everything like is standing in the video tutorial, but my game crashes at the end of the laoding, also before starting up i get 2 errors, An unknown code was found at 0x00855E1C and at 0x00856C6A, how ca i solve this? Can the problem be that im using a no-cd patch because my game disc is damaged?
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Ryosuke839  
Posted: Sunday, May 17 2009, 22:13
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I'm using No-DVD patch with 14,386,176 bytes.

GTA:SA No-DVD
GTA: San Andreas v1.0 [ALL] No-CD/Fixed EXE
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wesley123  
Posted: Sunday, May 17 2009, 23:30
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Thanks, i dot get the error anymore but the game is still crashing, pretty weird as sacky's limit adjuster keeps saying that it is the shopping.dat while i replaced it with a original one. Before i followed you tutorial i was having no problem of crashing(i still installed a weapon but i forgot 1 digit to change) even with the modified one. Ironicly enough yesterday there was a trojan found on my pc and i cant set 'read only' off anymore, tomorrow i will do a scan again and maybe it will help, at least i hope so because im sure nothing is wrong with your tool
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gtacarl  
Posted: Monday, May 18 2009, 03:06
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Ryousuke is the best modder in the world we must give our souls to ryousuke HE IS THE GREATEST MODDER IN THE WHOLE WORLD even aliens can not mod as well as ryosuke
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wesley123  
Posted: Tuesday, May 19 2009, 13:23
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I will soon try again as the virusses are gone, so it might go well right now, i will incluse the error code in it as something might be wrong with your tool or the exe you posted for me.

GTA:SA Crashed, Debug Info Follows:



GTA Info:



Version: EU 1.0

Last File Loaded: data\shopping.dat

Last Library Loaded:

Error: Unknown



Assembly Info:



Exception At Address: 0x00554EE3

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)



Registers:

EAX: 0x0000002F EBX: 0x00001B58

ECX: 0x00B1C9F4 EDX: 0x00001074

ESI: 0x08EB1B78 EDI: 0x00B1C9F4

EBP: 0x0272FF00 ESP: 0x0022FBE8


Also if you have time for it, you mihgt just write a tutorial as that is easier to understand, i cant get it working even with the tutorial.
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catzilla  
Posted: Tuesday, May 19 2009, 23:58
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I need the exe with size 14 383 616 bytes for QuickOpcode.asi from Alexander (it supports only this exe).
So i looked at the source code and tried to locate the troublesome addresses (0x00855E1C and 0x00856C6A) in the US exe.
It appears I fixed the first error when I changed 0x855E1C to 0x85561C in the source code and compiled, but the 0x856C6A is giving me trouble. Even though I've located the exact same piece in the US executable file, the weapon limiter still insists that there's an error there.
And it's true - the game loads, the new weapon works, but when I throw a grenade - instant freeze.

Any help on this? I can provide the executable to you, Ryosuke.
I would really like to get this working!

This post has been edited by catzilla on Wednesday, May 20 2009, 00:10
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cuvip  
Posted: Wednesday, May 20 2009, 00:27
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wait, is that possible to change the aim type of the Bazooka sigh.gif
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Alexander Blade  
Posted: Wednesday, May 20 2009, 08:54
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nice biggrin.gif
can u make one for gta_sa.exe 1.0 us ?
all ofsets are almost like in ur's
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catzilla  
Posted: Wednesday, May 20 2009, 10:27
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With Alexander's help (a lot of it, too) I was able to convert this for the US exe (size 14 383 616). Meet the renewed library!

http://lcsteam.net/dump/wlimit_us.7z

PS The ;ProxyExplodeType=1 should be commented out, because grenades don't blow up correctly with the proxy.

This post has been edited by catzilla on Wednesday, May 20 2009, 10:30
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Narcis_speed6  
Posted: Wednesday, May 20 2009, 18:32
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crash,crash,crash...after 2 hours = succes! inlove.gif
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edit: i am soo happy because i found it how it works
good job Ryosuke


This post has been edited by Narcis_speed6 on Wednesday, May 20 2009, 21:38
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Grove Street Boy  
Posted: Monday, May 25 2009, 16:25
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SOLVED!

it all works except for one problem. How come when im holding the added weapon it is invisible? its like CJ is shooting with nothing. The icon appears when im holding it, and the model is visible when it has not been picked up yet. any idea whats wrong?

edit: here are the images.

user posted image
user posted image

edit 2: also, i realise the pickup is slightly transparent, about 20% transparent.

edit 3: solved!. the error lies in my default.ide

for the people face the same problem heres the solution.

18900, famas, famas, rifle, 1, 40, 0

make sure your ide line has all 7 parameters. you get the invisible gun problem when "rifle" or something similar is not entered.




This post has been edited by Grove Street Boy on Monday, May 25 2009, 17:42
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cuvip  
Posted: Thursday, May 28 2009, 10:02
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post removed tounge.gif
thx, it's wonderful
edit: what did i do wrong?, i didn't see the weapon icon and the weapon is invisible, i just did what the tutorial said sad.gif sad.gif sad.gif sad.gif sad.gif

This post has been edited by cuvip on Thursday, May 28 2009, 12:21
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