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 [WIP] GTAIV IRL Handling Mod

 
LocutusH  
Posted: Friday, Jan 9 2009, 16:53
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QUOTE (Viba @ Jan 9 2009, 14:42)
QUOTE (Sorkenlol @ Jan 9 2009, 15:41)
This is quite good, much better than that other so called "RL Handling Mod".

The acceleration is still a bit too fast though, I take it you have increased every car with the same numbers giving them double of that triple of this, etc, instead of going through every car to get the values closer to it's real-life counterpart. Busses, vans, and similar big vechiles have a bit too high acceleration and top speed. Other than that, I really like what you've done. Oh and the NRG-9000 is bugged, whenever you accelerate it just rises up in the air and you fall off.

The NRG is not supposed to do that, did you copy the handling data yourself from the excel file to the .dat file? But anyway even if it isn't bugged it doesn't handle good yet smile.gif
Did you try the low-speed version?
As I said earlier I have modified the values with the same multiplyer for each vehicle, and thus the differences between them are rockstars handwriting. I'll probably modify them separately when the mod is getting closer to be finished.

Another thing i noticed: The police car is flipping also too easy. And there are some other cars too, that begin to bounce on every little obstacle, and then flip around whatever you do.

Btw, you can get some ideas from the other newly released handling mod. He has modified the deformation values, and thats waaay too much smile.gif Every little crash causes the car to be unmovable. If you do it, leave the value somewhere between original and that.
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wtftoy  
Posted: Saturday, Jan 10 2009, 00:19
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Agreed on the NRG-9000 being bugged, every time you accelerate it trys to do a wheelie, so either you stop completely or you just fall off. I copied the handling.dat (low speed version) and replaced the original one. (I created a backup btw).

Otherwise this mod is the best handling mod I've tried, been using it for a few days and only found the bug ^up^ there. Good job, bro!
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Planet2Side  
Posted: Friday, Jan 16 2009, 02:01
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Could I ask how did you do the excel conversion? Couldn't find any post by Peeke about it.
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Viba  
Posted: Friday, Jan 16 2009, 16:13
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QUOTE (Planet2Side @ Jan 16 2009, 04:01)
Could I ask how did you do the excel conversion? Couldn't find any post by Peeke about it.

Well it's pretty simple, you just copy&paste, mode to general and adjust the row separators iirc.
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rubejb  
Posted: Sunday, Jun 27 2010, 11:52
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Fantastic mod!

The cars in GTA 4 felt way too slippery to me. This seems to revert them back to a more GTA3/VC/SA setting.

I was just wondering if you had a version of this that works with the Episodes from Liberty City?

Thanks!
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Kido-bg  
Posted: Monday, Jun 6 2011, 08:01
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QUOTE (Viba @ Jan 16 2009, 16:13)
QUOTE (Planet2Side @ Jan 16 2009, 04:01)
Could I ask how did you do the excel conversion? Couldn't find any post by Peeke about it.

Well it's pretty simple, you just copy&paste, mode to general and adjust the row separators iirc.

Hi import in excel is easy just mark spasing in step 2 of opening .dat file . But after that it comes export where i got some lame problems how you do it ?

It is hard to find any info since my excel is my native language whatsthat.gif
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Darlyn  
Posted: Tuesday, May 29 2012, 20:57
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This one seems worse than the other Realistic Handling mod. I'm using the medium one and the cars are bouncing most of the time, especially when you first accelerate. And they're way too fast. Using EFLC and placed in the correct folder.
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