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Final Moment
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illspirit  |
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lycanthroplasty

Group: Network Admins
Joined: May 1, 1976



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While my opinion probably isn't worth much given that I lost interest in modding GTA a long time ago, it's probably best just to decide on a "final" version and leave it at that. Could leave the forum open for people who want to talk about it or need help, and in case anyone wants to post "unofficial" mods, but overall, the map is just too complicated to maintain and upgrade. I blame myself for this (though the pre-cooked lighting doesn't help..). Illcom was my first real attempt at a threedee map, and I really didn't know wtf I was doing yet. Not only was it ugly (especially the sharp intersections  ), but the arbitrary layout of the roads and such didn't lend itself well to a group effort. For an open community map to work, it probably should have been totally modular, almost like LEGOs or one of those old "pixel city" thingies, with a road set which could be mixed and matched so that it all snaps back together horizontally and vertically. While I tried to keep most of the northern islands on a grid, the heights/terrains were still a bit random, and there was little rhyme or reason to the curves. If IV wasn't such a pain in the ass, I'd say the best thing to do would be start over there with a blank slate and a better plan of how to make it modular..
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