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Pages: (32) « First ... 30 31 [32]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Add New Car GTA IV

 Not Replacing
 
dodo11  
Posted: Friday, Dec 28 2012, 20:22
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how can make my cars unique, only my character to be able to spawn and drive them?
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raggazam  
Posted: Friday, Dec 28 2012, 20:39
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QUOTE (dodo11 @ Friday, Dec 28 2012, 20:22)
how can make my cars unique, only my character to be able to spawn and drive them?


vehicles.ide open and change the following parameters: Frq & MAXNUM.

e.g.

admiral, admiral, car, ADMIRAL, ADMIRAL, VEH@STD, VEH@STD_LO4_LO4, 1, 1, 0.2917, 0.2917, 0, 2, 1.0 ,0, ext_gang+ext_all+ext_strong

I hope you get lucky;)
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rex1825  
Posted: Monday, Jan 7 2013, 04:44
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Hello,

I have a little problem!

Here is the thing, I wanna add cars in groups into img archives.

So I have 7 BMW's, and created an bmw.img archive with OpenIV. Then added all 14 files from this 7 cars.

After this, I altered the
default.dat - HANDLING common:/data/handling1.dat
gta.dat - IDE common:/data/veh1.ide
images.txt - platformimg:/models/cdimages/bmw 1

Then I created veh1.ide and put in data needed, created handling1.dat and put in data needed, and altered carcols.dat and added lines that are needed.

When creating all this, I took care of names I used.

I start game, everything normal until end of loading, that is before entering 3D world. What could be wrong?

Also, how many cars can be added this way? I have 1.0.7.0 version of the game, is limit still 28?

Here is the LINK of all files I changed - edited.

Thanks...
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rex1825  
Posted: Monday, Jan 7 2013, 16:31
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I don't know if anyone tried this earlier. But I manage to do it in different way!

I took original vehicles.ide file, opened it with SparkIV and extracted all car models from it.
Then together with those extracted ones, I added one of mine car models, and with OpenIV I created new vehicles.ide file, and replace original one withing GTA IV game.

After this, I just added columns describing my new car model in carcols.dat, handling.dat and vehicles.ide.

Game runs normal with all this done!?! ...now my question is, why did noone do this till now? Or am I missing something?

Only thing that I need to change in vehicles.ide is 5th word describing car engine/name, since I still didn't find file where I can add my own car models and assign them game sounds.

Edit: ...sadly I'm getting error when I add more then one car... sad.gif

Edit2: ...OK, I've did it, I managed to put more then 24 additional cars, and the game works like a charm.
It seems that game can handle only 24 additional img files, and I think, although didn't test this yet, that in one img file max number of vehicles can be as in original vehicles.img file (that is 137, however I did put one more model in original file, and game was sometimes having strange stuttering).

Edit3: ...running with 26 additional vehicles in 6 img files with no problem, and all minigames working just fine smile.gif

Edit4: ...max added cars that I got in is 38! So this is max for 1.0.7.0 I think!

Cheers...

This post has been edited by rex1825 on Tuesday, Jan 8 2013, 03:24
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sally_chth  
Posted: Thursday, Jan 17 2013, 18:30
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Hi. I have gta iv with 1.0.7.0 patch. 1 year ago I add 7 cars in my game and it worked properly. but now I can't add more than 2 cars. If I do the game will crash and these 2 cars not appear in game by default or traffic load and crash the game with car shop mod V1.5 .
PLEASE GUYS SOMEBODY HELPPPPP...
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gamerhotgirl  
Posted: Saturday, Jan 26 2013, 22:12
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Thankful
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Raikov Raidenovich  
Posted: Wednesday, Feb 6 2013, 11:00
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I found a bug. Trying to add map mods line by line will crash the game. Without added cars the map mods work.
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CrowbarRX  
Posted: Sunday, Feb 24 2013, 23:50
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Not sure if it's been mentioned in the 30odd pages of this thread, but cars can be added exactly like in EFLC like they are in GTA IV, as long as it's done outside of the TBoGT and TLaD folders, so the normal way works, i'm just not sure on the car amount, but if it's like GTA IV patch 1.0.7.0 it'd be around 28 cars I believe
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Stef1412  
Posted: Sunday, Mar 10 2013, 22:02
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Hi guys


i have a little question please smile.gif



can i create a new vehOff.csv file (ex: newvehOff.csv in the default.dat file) like the "newhandling.dat" ?

because i added the Bugatti Type 35C 1925 , but there are two vehOff.csv lines to modify in the settings..

any ideas ?


or.. i do without this two lines



Thanks
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Vanni83  
Posted: Thursday, Mar 14 2013, 08:52
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I've 1.0.3.0 and 23 cars added, i've done many tests and figured out that if i delete a line in original vehicle.ide (for example a tug boat) i can add one more car in my newveh.ide.
The limit is not in the img or in the handling, but in the exe that has vehicle.ide limit. Can someone take a look to confirm?
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Johnny Benz  
Posted: Tuesday, Mar 26 2013, 15:39
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QUOTE (raggazam @ Friday, Nov 30 2012, 11:34)
I have a question, you can add more newvehicle?
Right now I have added 22 cars, but I would like to create another 22, is it possible?


with 1 pack of 22 aggregate runs smoothly, but the 2nd pack of 22 breaks the game


Blessed!!

I have added 37 cars, but can i add more cars in 2 packs like he says above, and how can i do that? Because if i add 1 more car the game crash to desktop with no error. angry.gif

Patch 1.0.7.0
Some one please HELP!

This post has been edited by Johnny Benz on Tuesday, Mar 26 2013, 19:36
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Thor110  
Posted: Monday, Apr 1 2013, 12:10
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Thor110

This post has been edited by Thor110 on Wednesday, Apr 10 2013, 00:31
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Matterias  
Posted: Tuesday, Apr 2 2013, 10:25
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So, I haven't even got to the part where I edit the files and I get problems. I can't edit files with SparkIV neither OpenIV. Where it says "Resources" and it's supposed to say "yes". It says "No" and I can't edit them. Help?
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Thor110  
Posted: Wednesday, Apr 10 2013, 00:30
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Hi there

Thank you very much for this tutorial, it was very helpful smile.gif

Have you had any luck giving extra vehicles custom names?
I can get them to display a custom name but with that they have no engine sounds etc.

Any suggestions?

Thor110

P.S. - I edited the american.gtx/main and added in each line for each of the new vehicles I added using your tutorial, they now display the correct names but have no sounds.

Do you happen to know where each sound is loaded for individual cars?
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Eeshan  
Posted: Monday, Apr 22 2013, 04:27
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QUOTE (berunours @ Friday, Aug 14 2009, 20:03)
Hi... Thank you for the tuto...

But i have a little problem and i don't know why... Can you help me please ?

I try with 3 different cars but it's always the same...
user posted image

Car has no wheels, no texture, and is not an car but an object ? I have name the car: bmwm3

gta: 1.0.4.0, some car already install.

sorry for mi bad english, i'm french sad.gif

Anyone found a solution for this problem?
my newveh.ide line

CODE
rx7, rx7, car,  rx7, SULTANRS, VEH@STD,  VEH@STD_RI1_LO1, 100, 999,  0.2736, 0.2736,                     0, 2, 1.0,            0, ext_gang


new handling.dat line

CODE
RX7                1350.0  0.00  85 0.0 0.00 -0.17  0.00 5  0.225 1.0 211.0 0.26 0.640 0.50 34.0  1.45 1.20 12.5 0.15 0.4818  2.3  1.6  1.6  0.08 -0.14 0.00 0.51    1.0 0.6 1.1 1.5  0.0  40000   444018  0    2



carcols
CODE
ruiner,       27,133,127, 28,133,27, 127,15,26, 74,133,127, 4,15,127, 4,4,4
rx7,  0,0,133, 133,1,133, 33,133,133, 46,46,133, 6,6,133, 133,49,133, 127,133,123, 62,62,113, 22,22,122, 133,56,133
sabre,   3,1,8, 4,1,8, 11,11,12, 20,1,12, 22,6,12, 31,34,31, 34,34,34, 39,39,39, 49,49,50, 52,52,50, 57,52,50, 68,64,63, 69,69,63, 72,72,72, 95,1,90, 98,98,98,


Strangely, I've added another car, which also had the same problem, but somehow it's fixed, I didn't knew what I did but it's fixed and now stuck with the same problem with the RX7.


Edit: Nevermind, problem fixed, I also had to add the ide line to the original vehicles.ide file as well as to the newveh.ide file.

This post has been edited by Eeshan on Monday, Apr 22 2013, 18:34
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hebutin  
Posted: Sunday, May 12 2013, 17:15
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ok i have an issue whit newvhe.img after i have installed it some original models like helis or boats are unable to spawn and when i remove newveh all works normally. im using 1.0.4.0 patch
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