Attention:
This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.
- Please read the Official Modification Forum Rules & Procedure BEFORE posting!
- Data topics: The following topics contain information for formatting and writing tutorials.
- Requests are to be made in the pinned topic.
- New topics to this forum are subject to moderation, and will not appear immediately. Pending approval by a moderator, if a topic is deemed unsuitable it will be deleted without notification.
|
GTAGarage.com free mod hosting from GTANet, simply login with your GTAForums account details
GTAModding.com GTANet's modding wiki
GTA Modding Chatroom provided by irc.gtanet.com (Don't have an IRC client? Click here)
|
Add New Car GTA IV Not Replacing
 |
|
 |
| |
raggazam  |
|
Homie

Group: Members
Joined: Sep 18, 2011


|
| QUOTE (dodo11 @ Friday, Dec 28 2012, 20:22) | | how can make my cars unique, only my character to be able to spawn and drive them? | vehicles.ide open and change the following parameters: Frq & MAXNUM. e.g. admiral, admiral, car, ADMIRAL, ADMIRAL, VEH@STD, VEH@STD_LO4_LO4, 1, 1, 0.2917, 0.2917, 0, 2, 1.0 ,0, ext_gang+ext_all+ext_strong I hope you get lucky;)
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
rex1825  |
|
Player Hater

Group: Members
Joined: Jan 5, 2013

|
Hello, I have a little problem! Here is the thing, I wanna add cars in groups into img archives. So I have 7 BMW's, and created an bmw.img archive with OpenIV. Then added all 14 files from this 7 cars. After this, I altered the default.dat - HANDLING common:/data/handling1.dat gta.dat - IDE common:/data/veh1.ide images.txt - platformimg:/models/cdimages/bmw 1 Then I created veh1.ide and put in data needed, created handling1.dat and put in data needed, and altered carcols.dat and added lines that are needed. When creating all this, I took care of names I used. I start game, everything normal until end of loading, that is before entering 3D world. What could be wrong? Also, how many cars can be added this way? I have 1.0.7.0 version of the game, is limit still 28? Here is the LINK of all files I changed - edited. Thanks...
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
rex1825  |
|
Player Hater

Group: Members
Joined: Jan 5, 2013

|
I don't know if anyone tried this earlier. But I manage to do it in different way! I took original vehicles.ide file, opened it with SparkIV and extracted all car models from it. Then together with those extracted ones, I added one of mine car models, and with OpenIV I created new vehicles.ide file, and replace original one withing GTA IV game. After this, I just added columns describing my new car model in carcols.dat, handling.dat and vehicles.ide. Game runs normal with all this done!?! ...now my question is, why did noone do this till now? Or am I missing something? Only thing that I need to change in vehicles.ide is 5th word describing car engine/name, since I still didn't find file where I can add my own car models and assign them game sounds. Edit: ...sadly I'm getting error when I add more then one car...  Edit2: ...OK, I've did it, I managed to put more then 24 additional cars, and the game works like a charm. It seems that game can handle only 24 additional img files, and I think, although didn't test this yet, that in one img file max number of vehicles can be as in original vehicles.img file (that is 137, however I did put one more model in original file, and game was sometimes having strange stuttering). Edit3: ...running with 26 additional vehicles in 6 img files with no problem, and all minigames working just fine  Edit4: ...max added cars that I got in is 38! So this is max for 1.0.7.0 I think! Cheers... This post has been edited by rex1825 on Tuesday, Jan 8 2013, 03:24
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Stef1412  |
|
Player Hater

Group: Members
Joined: Sep 3, 2011


|
Hi guys i have a little question please can i create a new vehOff.csv file (ex: newvehOff.csv in the default.dat file) like the "newhandling.dat" ? because i added the Bugatti Type 35C 1925 , but there are two vehOff.csv lines to modify in the settings.. any ideas ? or.. i do without this two lines Thanks
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Johnny Benz  |
Posted: Tuesday, Mar 26 2013, 15:39
|
Player Hater

Group: Members
Joined: Mar 26, 2013

|
| QUOTE (raggazam @ Friday, Nov 30 2012, 11:34) | I have a question, you can add more newvehicle? Right now I have added 22 cars, but I would like to create another 22, is it possible?
with 1 pack of 22 aggregate runs smoothly, but the 2nd pack of 22 breaks the game
Blessed!! |
I have added 37 cars, but can i add more cars in 2 packs like he says above, and how can i do that? Because if i add 1 more car the game crash to desktop with no error. Patch 1.0.7.0 Some one please HELP! This post has been edited by Johnny Benz on Tuesday, Mar 26 2013, 19:36
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Thor110  |
Posted: Wednesday, Apr 10 2013, 00:30
|
Square Civilian

Group: Members
Joined: Mar 31, 2013

|
Hi there Thank you very much for this tutorial, it was very helpful  Have you had any luck giving extra vehicles custom names? I can get them to display a custom name but with that they have no engine sounds etc. Any suggestions? Thor110 P.S. - I edited the american.gtx/main and added in each line for each of the new vehicles I added using your tutorial, they now display the correct names but have no sounds. Do you happen to know where each sound is loaded for individual cars?
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Eeshan  |
|
Once in a lifetime

Group: Members
Joined: Oct 18, 2007


|
| QUOTE (berunours @ Friday, Aug 14 2009, 20:03) | Hi... Thank you for the tuto...
But i have a little problem and i don't know why... Can you help me please ?
I try with 3 different cars but it's always the same...

Car has no wheels, no texture, and is not an car but an object ? I have name the car: bmwm3
gta: 1.0.4.0, some car already install.
sorry for mi bad english, i'm french |
Anyone found a solution for this problem? my newveh.ide line | CODE | rx7, rx7, car, rx7, SULTANRS, VEH@STD, VEH@STD_RI1_LO1, 100, 999, 0.2736, 0.2736, 0, 2, 1.0, 0, ext_gang
|
new handling.dat line | CODE | RX7 1350.0 0.00 85 0.0 0.00 -0.17 0.00 5 0.225 1.0 211.0 0.26 0.640 0.50 34.0 1.45 1.20 12.5 0.15 0.4818 2.3 1.6 1.6 0.08 -0.14 0.00 0.51 1.0 0.6 1.1 1.5 0.0 40000 444018 0 2
|
carcols | CODE | ruiner, 27,133,127, 28,133,27, 127,15,26, 74,133,127, 4,15,127, 4,4,4 rx7, 0,0,133, 133,1,133, 33,133,133, 46,46,133, 6,6,133, 133,49,133, 127,133,123, 62,62,113, 22,22,122, 133,56,133 sabre, 3,1,8, 4,1,8, 11,11,12, 20,1,12, 22,6,12, 31,34,31, 34,34,34, 39,39,39, 49,49,50, 52,52,50, 57,52,50, 68,64,63, 69,69,63, 72,72,72, 95,1,90, 98,98,98,
|
Strangely, I've added another car, which also had the same problem, but somehow it's fixed, I didn't knew what I did but it's fixed and now stuck with the same problem with the RX7. Edit: Nevermind, problem fixed, I also had to add the ide line to the original vehicles.ide file as well as to the newveh.ide file. This post has been edited by Eeshan on Monday, Apr 22 2013, 18:34
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Pages:
(32) « First ... 30 31 [32]
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|