|
 |
|
|
|
|
|
GTA Modification Forums
Where Is Sprunk Data Location?
 |
|
 |
| |
RusLee  |
Posted: Saturday, Jun 30 2012, 04:37
|
King of San Andreas

Group: BUSTED!
Joined: Jun 28, 2012


|
Sprunk only costs $1 to CJ and it increases his health if he is blown up. what are you trying to say Rip Lagger??I can't understand...
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
RipLagger  |
Posted: Saturday, Jun 30 2012, 19:07
|
Player Hater

Group: Members
Joined: Jun 30, 2012

|
| QUOTE (SilentPL @ Saturday, Jun 30 2012, 18:48) | | CODE | | 0109: player $PLAYER_CHAR money += -1 |
in VENDING external script. | | CODE | //-------------External script 8 (VENDING_MACHINE)---------------
:VENDING thread 'VENDING' 1@ = 0 if 1@ == 1 else_jump @VENDING_80 0@ = Object.Init(#VENDMACHFD, 0.0, 0.0, 0.0) 3@ = Object.Init(#KB_BEER, 0.0, 0.0, 0.0)
:VENDING_80 wait 0 01BD: $CURRENT_TIME_IN_MS2 = current_time_in_ms if 03CA: object 0@ exists else_jump @VENDING_1579 if 0977: player_in_radius_of_object 0@ external_script_trigger else_jump @VENDING_1484 if Player.Defined($PLAYER_CHAR) else_jump @VENDING_1391 if 1@ == 0 else_jump @VENDING_173 04ED: load_animation "VENDING" 1@ += 1
:VENDING_173 if 1@ == 1 else_jump @VENDING_395 if 04EE: animation "VENDING" loaded else_jump @VENDING_384 0400: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_object 0@ with_offset 0.0 -1.0 0.5 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 on_foot else_jump @VENDING_377 if or Object.Model(0@) == #VENDIN3 Object.Model(0@) == #CJ_CANDYVENDOR Object.Model(0@) == #CJ_EXT_CANDY else_jump @VENDING_343 03CF: load_wav 42601 as 4 0512: show_permanent_text_box 'SLOT_04' // ~k~~VEHICLE_ENTER_EXIT~ Buy Snack: $1 jump @VENDING_363
:VENDING_343 03CF: load_wav 42600 as 4 0512: show_permanent_text_box 'SLOT_05' // ~k~~VEHICLE_ENTER_EXIT~ Buy Drink: $1
:VENDING_363 07CC: set_player $PLAYER_CHAR button_15 0 1@ += 1
:VENDING_377 jump @VENDING_395
:VENDING_384 04ED: load_animation "VENDING"
:VENDING_395 if 1@ == 2 else_jump @VENDING_1210 if 04EE: animation "VENDING" loaded else_jump @VENDING_1199 0400: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_object 0@ with_offset 0.0 -1.0 0.5 if or Object.Model(0@) == #VENDIN3 Object.Model(0@) == #CJ_CANDYVENDOR Object.Model(0@) == #CJ_EXT_CANDY else_jump @VENDING_512 03CF: load_wav 42601 as 4 jump @VENDING_521
:VENDING_512 03CF: load_wav 42600 as 4
:VENDING_521 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 on_foot else_jump @VENDING_1176 if 00E1: player 0 pressed_key 15 else_jump @VENDING_1169 if Player.Controllable($PLAYER_CHAR) else_jump @VENDING_1169 if Player.Money($PLAYER_CHAR) > 0 else_jump @VENDING_1141 if 03D0: wav 4 loaded else_jump @VENDING_1134 $TEMPVAR_ANGLE = Object.Angle(0@) 0400: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_object 0@ with_offset 0.0 -0.2 0.6 3@ = Object.Init(#CJ_JUICE_CAN, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3) $TEMPVAR_ANGLE = Object.Angle(0@) 0615: define_AS_pack_begin $3395 0400: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_object 0@ with_offset 0.2 -1.0 0.0 0804: AS_actor -1 walk_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 angle $TEMPVAR_ANGLE radius 0.4 animation "VEND_USE" IFP_file "VENDING" 4.0 LA 0 LX 0 LY 0 LF 1 LT 0 if or Object.Model(0@) == #VENDIN3 Object.Model(0@) == #CJ_CANDYVENDOR Object.Model(0@) == #CJ_EXT_CANDY else_jump @VENDING_859 0A1A: actor -1 perform_animation "VEND_EAT_P" IFP_file "VENDING" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 -1 ms // versionC jump @VENDING_1001
:VENDING_859 07E4: get_model #CJ_JUICE_CAN dimensions_cornerA_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 dimensions_cornerB_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 $TEMPVAR_FLOAT_2 /= 2.0 $TEMPVAR_FLOAT_2 += 0.027 070A: AS_actor -1 attach_to_object 3@ offset 0.062 $TEMPVAR_FLOAT_2 0.0 on_bone 5 16 perform_animation "VEND_USE_PT2" IFP_file "VENDING" time 0 070A: AS_actor -1 attach_to_object 3@ offset 0.062 $TEMPVAR_FLOAT_2 0.0 on_bone 5 16 perform_animation "VEND_DRINK2_P" IFP_file "VENDING" time 0
:VENDING_1001 0616: define_AS_pack_end $3395 0618: assign_actor $PLAYER_ACTOR to_AS_pack $3395 061B: remove_references_to_AS_pack $3395 Player.Money($PLAYER_CHAR) += -1 03E6: remove_text_box if or Object.Model(0@) == #VENDIN3 Object.Model(0@) == #CJ_CANDYVENDOR Object.Model(0@) == #CJ_EXT_CANDY else_jump @VENDING_1076 03CF: load_wav 42601 as 4 jump @VENDING_1085
:VENDING_1076 03CF: load_wav 42600 as 4
:VENDING_1085 if 03D0: wav 4 loaded else_jump @VENDING_1111 0949: link_wav 4 to_actor $PLAYER_ACTOR 03D1: play_wav 4
:VENDING_1111 008B: 2@ = $CURRENT_TIME_IN_MS2 // (int) 2@ += 3000 1@ += 1
:VENDING_1134 jump @VENDING_1169
:VENDING_1141 Actor.StorePos($PLAYER_ACTOR, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3) 018C: play_sound 1053 at $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3
:VENDING_1169 jump @VENDING_1192
:VENDING_1176 03E6: remove_text_box 07CC: set_player $PLAYER_CHAR button_15 1 1@ = 1
:VENDING_1192 jump @VENDING_1210
:VENDING_1199 04ED: load_animation "VENDING"
:VENDING_1210 if 1@ == 3 else_jump @VENDING_1324 062E: unknown_get_actor $PLAYER_ACTOR task 1560 status_store_to $416 // ret 7 if not found if 04A3: $416 == 7 // $ == any else_jump @VENDING_1324 0623: add 5 to_integer_stat 245 $3396 = Actor.Health($PLAYER_ACTOR) $3396 += 30 Actor.Health($PLAYER_ACTOR) = $3396 Object.RemoveReferences(3@) 03E6: remove_text_box 07CC: set_player $PLAYER_CHAR button_15 1 008B: 2@ = $CURRENT_TIME_IN_MS2 // (int) 2@ += 1500 1@ += 1
:VENDING_1324 if 1@ == 4 else_jump @VENDING_1384 if 001E: $CURRENT_TIME_IN_MS2 > 2@ // (int) else_jump @VENDING_1384 0687: clear_actor $PLAYER_ACTOR task 04EF: release_animation "VENDING" 1@ = 0
:VENDING_1384 jump @VENDING_1477
:VENDING_1391 if 1@ > 0 else_jump @VENDING_1477 if 1@ > 1 else_jump @VENDING_1436 03E6: remove_text_box 07CC: set_player $PLAYER_CHAR button_15 1
:VENDING_1436 if 1@ > 2 else_jump @VENDING_1459 Object.RemoveReferences(3@)
:VENDING_1459 04EF: release_animation "VENDING" 1@ = 0
:VENDING_1477 jump @VENDING_1572
:VENDING_1484 if 1@ > 0 else_jump @VENDING_1570 if 1@ > 1 else_jump @VENDING_1529 03E6: remove_text_box 07CC: set_player $PLAYER_CHAR button_15 1
:VENDING_1529 if 1@ > 2 else_jump @VENDING_1552 Object.RemoveReferences(3@)
:VENDING_1552 04EF: release_animation "VENDING" 1@ = 0
:VENDING_1570 end_thread
:VENDING_1572 jump @VENDING_1667
:VENDING_1579 if 1@ > 0 else_jump @VENDING_1665 if 1@ > 1 else_jump @VENDING_1624 03E6: remove_text_box 07CC: set_player $PLAYER_CHAR button_15 1
:VENDING_1624 if 1@ > 2 else_jump @VENDING_1647 Object.RemoveReferences(3@)
:VENDING_1647 04EF: release_animation "VENDING" 1@ = 0
:VENDING_1665 end_thread
:VENDING_1667 jump @VENDING_80 end_thread |
i can't found your code but i found "Player.Money($PLAYER_CHAR) += -1" when i chang -1 to 10000, nothing changed i must paid $1
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|