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Attention:
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Sound Editing Tutorial - GTAIV Import sounds to ivaud files
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arbitrarymobster  |
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Player Hater

Group: Members
Joined: Jun 10, 2009


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@Heier da slayer: Great job. That is a nice clean loop. I can't wait to hear it when it's finished.
I have stopped releasing sounds, at least for now, mostly because a lot of the feedback I received was disappointment due to the fact that my sounds weren't of specific real life cars. To me, jumping into a Dukes and hearing a 440 engine sound from a 1969 Dodge Charger would be quite thrilling, until jumping into a vigero and hearing that same sound, and then a sabre GT with the same sound, etc. I think that because of the way R* set up car sounds it makes the most sense to follow their method. The ivauds are named "musclecar" and "4cyl sport," not "charger" and "crx," therefore I made a generic muscle car sound and a generic 4 cylinder sports car sound. This makes a lot of sense to me but apparently not to many people out there so why bother, right? I decided, instead, to spend my time helping people create their own sounds.
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Heier da slayer  |
Posted: Wednesday, Dec 23 2009, 00:14
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Player Hater

Group: Members
Joined: Jan 29, 2009

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| QUOTE (arbitrarymobster @ Dec 21 2009, 03:12) | @Heier da slayer: Great job. That is a nice clean loop. I can't wait to hear it when it's finished.
I have stopped releasing sounds, at least for now, mostly because a lot of the feedback I received was disappointment due to the fact that my sounds weren't of specific real life cars. To me, jumping into a Dukes and hearing a 440 engine sound from a 1969 Dodge Charger would be quite thrilling, until jumping into a vigero and hearing that same sound, and then a sabre GT with the same sound, etc. I think that because of the way R* set up car sounds it makes the most sense to follow their method. The ivauds are named "musclecar" and "4cyl sport," not "charger" and "crx," therefore I made a generic muscle car sound and a generic 4 cylinder sports car sound. This makes a lot of sense to me but apparently not to many people out there so why bother, right? I decided, instead, to spend my time helping people create their own sounds. | ok thx  might finnish this in a week or something.. got some more sounds coming to. anyway, i found out that the original GTA sounds dont have the acual "High rev" sound as in real life, they just simply put an equalization or similar over the high RPM's to make it sound like the engine is revving high and keeps the LOW rev sound in background to make it smooth.. i didnt do this at my files at all. yeah man, 426 or 440 hemi is a must have, but i cant find any good quality sounds for it. but you can still edit the vehicles.ide and change Videro and all other cars so that only the Dukes got the charger sound?  cuz ther's MUSCLECAR 1,2 and 3 if i remember right? but yea i get your point! good choice to help others  it kind of pisses me off to that they think they can do it so much better themselves.. dont really think so. the way R* made the car sounds, it's not even possible to make it sound like a real car if you know what i mean.
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