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 GENERAL GTA:LC CHAT

  Discuss anything related to this mod!
 
Alt  
Posted: Sunday, Mar 31 2013, 12:48
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QUOTE (Craig Kostelecky @ Sunday, Mar 31 2013, 12:26)
I do not know the solution to that problem yet. Sorry.

It was discussed so many times...
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theNGclan  
Posted: Sunday, Mar 31 2013, 18:12
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Coded. Not stirred.
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This has happened to me before. All I had to do was delete the IIItoVC.asi. Although it would cause numerous little problems. Like the barricades in front of the Portland bridge will not be removed if you play the game through.
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Alt  
Posted: Sunday, Mar 31 2013, 18:41
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About IIItoVC.asi & Cullin See here
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ITBTD  
Posted: Wednesday, Apr 17 2013, 08:41
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I'm quite aware; my screen name SUCKS...
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I was playing the old beta2V5b because I remembered that the map had a few different rooftop changes between that and beta2v6. Was the map reconverted at one point because in the newest version there are alot of problems with the rooftop collisions because the were changed slightly? the most notable one was the rooftop of the model "area5build5_rev.dff" has a weird slanted roof in the current version while in older versions it was flat. This made the collisions not work properly and you can walk through part of the roof.
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Craig Kostelecky  
Posted: Wednesday, Apr 17 2013, 21:28
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Not intentionally, but it certainly could have happened. I know just slightly more than nothing about mapping. If anybody can fix those issues (or just give me a list of files to swap) I'd be grateful.
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ITBTD  
Posted: Friday, Apr 19 2013, 02:03
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I'm quite aware; my screen name SUCKS...
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I see what it was. Someone combined some DFFs because a lot of the roofs were their own models so they decided to combine them to the actual building model. The only problem with that is I cant seem to find the Model that the roof I was mentioning is located because it seems like that one is in it's own file unlike the line of buildings next to it which have their roof already connected to the model. If that makes any sense. If I find it, I'll replace it with the one in previous versions and see how that looks.

EDIT: No I was looking at the wrong version's DFF. I found it and I'll see what i can do with it.

This post has been edited by ITBTD on Friday, Apr 19 2013, 03:11
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ITBTD  
Posted: Friday, Apr 19 2013, 07:13
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I'm quite aware; my screen name SUCKS...
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Progress:

user posted image

Theres a few bugs and a couple missing polys I'd like to fix but it's looking good so far.

Edit: I'm tempted to re-convert the whole thing really and start from scratch. It just seems like there's too much wrong with it in it's current state. I'm quite inexperienced but I've learned a lot in the last few hours just messing around with it in 3ds max. My only problem would be collisions but I can figure those out eventually. I'll see what I can do tomorrow. For now, I'll get some sleep.

This post has been edited by ITBTD on Friday, Apr 19 2013, 09:34
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Craig Kostelecky  
Posted: Friday, Apr 19 2013, 12:34
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I would appreciate that greatly. Good luck.
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Urban Legend  
Posted: Wednesday, Apr 24 2013, 18:27
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No, f*ck no.
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I'm trying this bad ass grind on Salvatores mansion...

http://www.megafileupload.com/en/file/413900/replay-rep.html

Just drop the .rep file into the "user files" folder usually located in My Documents, start any saved game or new game for that matter and press F2 to view the replay.
Thanks LC team! I did land it before but it's a long story tounge.gif I gotta do it again.
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Urban Legend  
Posted: Saturday, May 4 2013, 04:49
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No, f*ck no.
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Has this been tested with multi theft auto?
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Craig Kostelecky  
Posted: Monday, May 6 2013, 01:24
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I've never tested any GTA games with multiplayer. Its also never been this team's objective to add multiplayer support. We fully welcome mods on top of this though. Anybody can use our files as the base of their mod just as if it was a game released by Rockstar.
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theNGclan  
Posted: Wednesday, May 22 2013, 23:11
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I keep crashing randomly when playing the game. It happens at any time or when I visit the second island. Can anyone help?

CODE
THREAD "train"
000213AA: if                                       0
000213AE:   eli                                    15, 1
000213B5: jf                                       @00021400
00021400: setlg                                    3, $var12C4
00021408: gosub                                    @00021BF5
00021BF5: get_point_on_object_plane                3, 1.0000, 9.5000, 0.0000, 7, 8, 9
00021C12: if                                       0
00021C16:   is_defined                             $var0220
00021C1B: jf                                       @00021C8E
00021C22: setli                                    15, 0
00021C29: if                                       1
00021C2D:   eli                                    0, 0
00021C34:   is_player_near_point_3d                $var0220, 7, 8, 9, 2.0000, 2.0000, 1.9000, 0
00021C53: jf                                       @00021C8E
00021C8E: return                                  
0002140F: get_object_coords                        $var12C4, $var130C, $var1310, $var1314
0002141D: get_object_coords                        $var12D4, $var1318, $var131C, $var1320
0002142B: setggf                                   $var1324, $var1308
00021433: get_distance_between_two_points          $var1328, $var132C, $var130C, $var1310, $var1308
00021444: setggf                                   $var1330, $var1308
0002144C: mulgf                                    $var1330, 2.0000
00021456: if                                       0
0002145A:   NOT gtfg                               20.0000, $var1330
00021464: jf                                       @00021472
0002146B: jump                                     @000213A6
000213A6: wait                                     100
// THREAD "delo"
00023950: if                                       0
00023954:   is_defined                             $var0220
00023959: jf                                       @00023E2E
00023960: if                                       1
00023964:   is_player_driving_car_model            $var0220, 199
0002396C:   egi                                    $var139C, 0
00023973: jf                                       @00023E2E
00023E2E: jump                                     @0002394C
0002394C: wait                                     0
// THREAD "conv"
00023835: setgf                                    $var13A4, 0.0000
0002383F: setgf                                    $var13A8, 0.0000
00023849: setgf                                    $var13AC, 0.0000
00023853: if                                       0
00023857:   NOT is_defined                         $var0220
0002385C: jf                                       @0002386A
0002386A: if                                       1
0002386E:   NOT is_player_driving_car_model        $var0220, 199
00023876:   NOT is_player_driving_car_model        $var0220, 211
0002387E: jf                                       @0002388C
00023885: jump                                     @00023831
00023831: wait                                     0
// THREAD "time"
00021F0B: if                                       0
00021F0F:   is_defined                             $var0220
00021F14: jf                                       @00022ECA
00021F1B: if                                       21
00021F1F:   is_player_driving_car_model            $var0220, 211
00021F27:   is_player_driving_car_model            $var0220, 199
00021F2F: jf                                       @00022ECA
00022ECA: jump                                     @00021F07
00021F07: wait                                     0
// THREAD "noname"
0001A8D4: if                                       0
0001A8D8:   egi                                    $var0984, 1
0001A8DF: jf                                       @0001A8E8
0001A8E8: if                                       0
0001A8EC:   is_defined                             $var0220
0001A8F1: jf                                       @0001A9F7
0001A8F8: if                                       0
0001A8FC:   is_player_near_point_3d_on_foot        $var0220, -296.7500, -725.3750, 28.7500, 1.1875, 1.1875, 2.0000, 0
0001A921: jf                                       @0001A9F7
0001A9F7: jump                                     @0001A8D0
0001A8D0: wait                                     0
// THREAD "hood_ph"
0001DF41: jump                                     @0001DF22
0001DF22: if                                       22
0001DF26:   NOT is_defined                         $var0220
0001DF2B:   NOT is_current_island                  3
0001DF2F:   NOT egi                                $var0234, 0
0001DF36: jf                                       @0001DF48
0001DF3D: wait                                     0
// THREAD "yard_ph"
0001D8DF: jump                                     @0001D8C0
0001D8C0: if                                       22
0001D8C4:   NOT is_defined                         $var0220
0001D8C9:   NOT is_current_island                  2
0001D8CD:   NOT egi                                $var0234, 0
0001D8D4: jf                                       @0001D8E6
0001D8DB: wait                                     0
// THREAD "bust_h"
00017870: if                                       0
00017874:   is_defined                             $var0220
00017879: jf                                       @000178DB
00017880: if                                       2
00017884:   is_player_in_zone                      $var0220, "S_VIEW"
00017891:   egi                                    $var0234, 0
00017898:   egi                                    $var0244, 1
0001789F: jf                                       @000178DB
000178DB: jump                                     @0001786C
0001786C: wait                                     0
// THREAD "wast_h"
000177F0: if                                       0
000177F4:   is_defined                             $var0220
000177F9: jf                                       @0001785B
00017800: if                                       2
00017804:   is_player_in_zone                      $var0220, "S_VIEW"
00017811:   egi                                    $var0234, 0
00017818:   egi                                    $var0238, 1
0001781F: jf                                       @0001785B
0001785B: jump                                     @000177EC
000177EC: wait                                     0
// THREAD "import"
00010720: if                                       0
00010724:   is_defined                             $var0220
00010729: jf                                       @00011906
00010730: if                                       0
00010734:   is_current_island                      1
00010738: jf                                       @00010DBD
0001073F: if                                       0
00010743:   is_player_in_zone                      $var0220, "REDLIGH"
00010750: jf                                       @00010BE8
00010BE8: if                                       0
00010BEC:   is_player_in_zone                      $var0220, "PORT_E"
00010BF9: jf                                       @00010DA4
00010DA4: if                                       0
00010DA8:   egi                                    $var0CC8, 1
00010DAF: jf                                       @00010DBD
00010DBD: if                                       0
00010DC1:   is_current_island                      2
00010DC5: jf                                       @00011431
00011431: if                                       0
00011435:   is_current_island                      3
00011439: jf                                       @00011906
00011906: jump                                     @0001071B
0001071B: wait                                     500
// THREAD "usj"
000146AB: if                                       0
000146AF:   NOT is_defined                         $var0220
000146B4: jf                                       @000146C2
000146C2: if                                       0
000146C6:   NOT is_player_driving                  $var0220
000146CB: jf                                       @000146D9
000146D9: get_player_car                           $var0220, $var0FB8
000146E1: if                                       0
000146E5:   is_car_stopped                         $var0FB8
000146EA: jf                                       @000146F8
000146F8: if                                       0
000146FC:   is_player_driving_boat                 $var0220
00014701: jf                                       @0001470F
0001470F: if                                       0
00014713:   is_player_driving_air_vehicle          $var0220
00014718: jf                                       @00014726
00014726: get_car_speed                            $var0FB8, $var0FBC
0001472E: if                                       0
00014732:   NOT gtgf                               $var0FBC, 25.0000
0001473C: jf                                       @0001474A
00014743: jump                                     @000146A7
000146A7: wait                                     0
// THREAD "hj"
0000F941: if                                       0
0000F945:   NOT is_defined                         $var0220
0000F94A: jf                                       @0000F958
0000F958: if                                       0
0000F95C:   is_handling_cheat_enabled              
0000F95E: jf                                       @0000F96C
0000F96C: if                                       0
0000F970:   is_player_driving                      $var0220
0000F975: jf                                       @0000FF91
0000F97C: get_player_car                           $var0220, $var0B78
0000F984: if                                       1
0000F988:   is_player_driving_air_vehicle          $var0220
0000F98D:   NOT is_player_driving_car_model        $var0220, 194
0000F995: jf                                       @0000F9A3
0000F9A3: if                                       0
0000F9A7:   is_player_driving_boat                 $var0220
0000F9AC: jf                                       @0000F9BA
0000F9BA: store_stunt_data                         $var0220, $var0B7C, $var0B80, $var0B84, $var0B88, $var0B8C, $var0B90
0000F9D1: if                                       0
0000F9D5:   gtgi                                   $var0B7C, 0
0000F9DC: jf                                       @0000FA93
0000FA93: if                                       0
0000FA97:   gtgi                                   $var0B84, 0
0000FA9E: jf                                       @0000FB55
0000FB55: if                                       0
0000FB59:   gtgi                                   $var0B8C, 0
0000FB60: jf                                       @0000FC17
0000FC17: if                                       0
0000FC1B:   NOT is_stopped                         $var0B78
0000FC20: jf                                       @0000FF83
0000FC27: if                                       0
0000FC2B:   is_airborne                            $var0B78
0000FC30: jf                                       @0000FF75
0000FF75: jump                                     @0000F93D
0000F93D: wait                                     0
// THREAD "taxi_l"
0001EBBF: if                                       0
0001EBC3:   is_defined                             $var0220
0001EBC8: jf                                       @0001ED4A
0001EBCF: if                                       0
0001EBD3:   NOT opcode_0596                        $var0220, "M", "", "M", "", 0, "8", "", $var0B3C, "Ö", "", 67163648, "", "M", 21588
0001EBD8: jf                                       @0001ED4A
0001EBDF: if                                       0
0001EBE3:   is_player_driving_taxi                 $var0220
0001EBE8: jf                                       @0001ED2F
0001ED2F: if                                       0
0001ED33:   egi                                    $var10F0, 1
0001ED3A: jf                                       @0001ED4A
0001ED4A: jump                                     @0001EBBB
0001EBBB: wait                                     0
// THREAD "cop_m"
0001EA04: if                                       0
0001EA08:   is_defined                             $var0220
0001EA0D: jf                                       @0001EBAA
0001EA14: if                                       25
0001EA18:   is_player_driving_car_model            $var0220, 156
0001EA20:   is_player_driving_car_model            $var0220, 157
0001EA28:   is_player_driving_car_model            $var0220, 236
0001EA30:   is_player_driving_car_model            $var0220, 162
0001EA38:   is_player_driving_car_model            $var0220, 220
0001EA40:   is_player_driving_car_model            $var0220, 155
0001EA48: jf                                       @0001EB8F
0001EB8F: if                                       0
0001EB93:   egi                                    $var10E8, 1
0001EB9A: jf                                       @0001EBAA
0001EBAA: jump                                     @0001EA00
0001EA00: wait                                     0
// THREAD "fire_m"
0001E871: if                                       0
0001E875:   is_defined                             $var0220
0001E87A: jf                                       @0001E9EF
0001E881: if                                       0
0001E885:   is_player_driving_car_model            $var0220, 137
0001E88D: jf                                       @0001E9D4
0001E9D4: if                                       0
0001E9D8:   egi                                    $var10E0, 1
0001E9DF: jf                                       @0001E9EF
0001E9EF: jump                                     @0001E86D
0001E86D: wait                                     0
// THREAD "ambul_m"
0001E6DE: if                                       0
0001E6E2:   is_defined                             $var0220
0001E6E7: jf                                       @0001E85C
0001E6EE: if                                       0
0001E6F2:   is_player_driving_car_model            $var0220, 146
0001E6FA: jf                                       @0001E841
0001E841: if                                       0
0001E845:   egi                                    $var10D8, 1
0001E84C: jf                                       @0001E85C
0001E85C: jump                                     @0001E6DA
0001E6DA: wait                                     0
// THREAD "rctrig"
0001D0F1: if                                       2
0001D0F5:   is_defined                             $var0220
0001D0FA:   egi                                    $var0A1C, 0
0001D101:   egi                                    $var0234, 0
0001D108: jf                                       @0001D22E
0001D10F: if                                       0
0001D113:   is_player_driving_car_model            $var0220, 189
0001D11B: jf                                       @0001D22E
0001D22E: if                                       0
0001D232:   NOT is_player_driving_car_model        $var0220, 189
0001D23A: jf                                       @0001D248
0001D241: setgi                                    $var0A1C, 0
0001D248: jump                                     @0001D0ED
0001D0ED: wait                                     0
// THREAD "ssvbrig"
000287BB: jump                                     @000286FD
000286FD: if                                       24
00028701:   NOT move_object                        $var140C, -618.1590, -629.8470, 80.7116, 0.0000, 0.0000, $var1408, 0
00028724:   NOT move_object                        $var1410, -614.4380, -631.5640, 49.0088, 0.0000, 0.0000, $var1408, 0
00028747:   NOT move_object                        $var1414, -618.6370, -630.5430, 134.0710, 0.0000, 0.0000, $var1408, 0
0002876A:   NOT move_object                        $var1418, -618.1590, -629.8470, 80.7116, 0.0000, 0.0000, $var1408, 0
0002878D:   NOT move_object                        $var141C, -618.6370, -630.5430, 134.0710, 0.0000, 0.0000, $var1408, 0
000287B0: jf                                       @000287C2
000287B7: wait                                     0
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Craig Kostelecky  
Posted: Thursday, May 23 2013, 13:18
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If the last opcode run is a wait command, the issues is likely not related to the scm. So you posted the exact opposite of what might be useful to us (by us I mean Silent). So if you have the log yet, please let us know the first part of the log (and the scm code can be left out).

I have been playing this for quite some time and do not get any regular crashes. Are there any other recent mods you added?
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