By the way, since this newest version says that it supports 220.127.116.11, does that mean that it also supports 18.104.22.168? May be an obvious question, but I want to clear any doubts before I begin modding. (I use 22.214.171.124 and don't plan on updating for various reasons.)
Looks like this thread has died but please confirm if any of you have managed to make NetworkGetPlayerIdOfNextTextChat() return anything other than -1? I have got NetworkGetNextTextChat() working easily enough so I can grab chat messages but I cannot workout who sent them. I can only guess that the e2_freemode or whichever game type script grabs the info which resets a flag in the native? My only other choice is to edit the gametype script and recompile it via scocl which I want to avoid.