Grandcarma is a modification for GTA- San Andreas, replacing the entire world with a Carmageddon world map. All tracks from Carmageddon 1, Splat pack and Carmageddon 2 are 'stiched' together, to form a closed and fully accesable world map.
The project is currently still in a beta state. It's a one-man project, and progress is slow but steady. More information can be found over at H.A.R.M, and also over at Mod-DB
Amazing, I have played this game when was a child, I "little" insane game but the single game around those ages that was having large space of driving and viewing and repairing the car and by races car. Gona be great, if you can put peds on streets, but the peds to "explode" when they have been hit buy the car, sad that only his head is exploding and not like GTA3 game . If you can change the animations, gona be nice...
I give you a 10 and
This post has been edited by -BLITZ- on Tuesday, Jul 22 2008, 20:54
I'm not sure if you are capable of doing this, but would you consider the vehicles from carmageddon remade in a hi-poly state so we could drive them around? if you aren't what about finding someone else to do it while you finish this up?
Yes I did consider putting the cars in the mod as well, but I wanted to do it step by step you know. It is possible for someone else to do it, but I really like to try it myself first. Also, I didn't really plan on making them anymore High-poly. I might though, but seeing that the map also is in the 'old' and low-poly state I think I want to keep the mod a bit in that atmosphere. I don't really know for sure, haven't really made up my mind yet.
@Fireman; Yeah you are right, most jumpt in the beaver city area are just a little too far for the bike of SA to make. I might tweak the speed a bit, for a specific car or mission, just so you can make it. But for now, yeah you're right, some jumps are just too much.
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)