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GTA Modification Forums
[IV][Rel]GTA-IV Scripts Centre 3D Studio Max Script suite for GTA-IV
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Gforce  |
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Group: Members
Joined: Sep 17, 2003



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GTA-IV Script Centre (Released/Update in Progress)
GTA-IV WPL-IO (Released/Update in Progress)
Allows exporting of mapped objects data, single or multiple objects to the max listener or to a .mpl (max placement lines) file which will soon be openable then exportable with WPL Manager by UZI-I.
IDE-IV (Released)

Changelog for IDE-IV v0.3b
Bounds Sphere ability added filename extensions for .wtd,.wad,.wdd no longer show in text boxes some internal code optimisations new name
Known bugs
script crash if you try to get bounds info for a bounding box from a bounding sphere and vice versa (still working on this)
GTA-IV Water-IO (Released/Update in Progress)

imports and exports water.dat files for GTA-SA and GTA-IV.
GTA-IV Texture List-IO (Released/Being replaced by WTD-IV)

Exports a list of textures used for a model in a max scene, hopefully REspawn will support texture list importing in G-Texture.
Occlu-IO (Released/Update in Progress)

imports and exports GTA-SA and GTA-IV occlu files.
Dat-Path-IO (Released/Update in Progress)

imports and exports GTA-IV plane and train paths, including the cable cars.
Zon-IO (Released/Update in Progress)

imports and exports GTA-IV info.zon and map.zon files.
W.I.P. Scripts coming soon
WDR-IV (W.I.P.)

Bounds-IV (W.I.P.)

WTD-IV (W.I.P.)

eventually this will be a full suite of 3D Studio Max scripts for mapping/modding GTA-IV
updated release 17th October 2009 This post has been edited by Gforce on Wednesday, Nov 11 2009, 20:37
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gtaps2modder  |
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Crackhead

Group: Members
Joined: Feb 13, 2009

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========================= Very interesing. What about working with WPL sections? (all WPL`s has up to 16 sections and WPL Manager can edit only one of them). ========================= Currenly there is one tool in developing stage to work with all sections - GTA IV Placement Tool by Dageron (he is Russian like me). Of course the first section is pretty easy:  But some are a bit hard with lots of unknown sections:  Do not ask about it yet, please - it is WIP, I just only have tool pre-release from author) This post has been edited by gtaps2modder on Monday, Mar 16 2009, 16:19
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goin-god  |
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High Roller

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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Looks very usefull. Good work G
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Gforce  |
Posted: Tuesday, Mar 17 2009, 05:10
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Group: Members
Joined: Sep 17, 2003



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| QUOTE (Jost_Vice @ Mar 16 2009, 17:48) | Ahhh, you beat me! damn you, G
Will have a look at it, I guess when yoann finishes making the new export function in his tool, you can import the files in 3dmax, more MAP IO like... without models, but well Then maybe you can add some Collada importer and that is it, totally working MAP IO
I will anyway start my own one
@gtaps2modder: We actually have a WPL editor Yoann's WPL manager | funny you should mention Collada, i've been working on a little script that will allow the .dae files to be imported but keep them grouped together using the .dae filename as a group name  @gtaps2modder; i can't view your screenshots atm so i will look at them on another PC when i get time, but are you sure you're not confusing the .wpl files with .ide ? updated screenie of the first (obj) section of IDE-IO added to first post
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KnightProwl  |
Posted: Tuesday, Mar 17 2009, 07:45
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Trick

Group: BUSTED!
Joined: Apr 19, 2007

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OMG, great job gforce, dude, you gotta make others, like for vehicles and peds/players, just gotta man, i mean, i know it would be so damn hard to do, but for someone of your talent, man, it would be no time, but hey, keep them coming, btw, one question, you do plan to make others like vehicles and peds and stuff right?, if you dont, you might let me and others down, i mean, why make all but vehicles and stuff, i mean that makes no since to me, but hey, if oleg from zmodeler can do it, you can too, i mean, he did make the importer, so why not just make both  , but just take your time dude, your gonna need it, for all this, but so far your doing a great job, anyways, thannks so much for all so far, hope to see a sh*tload more in near future, cant wait, anyways, peace gforce and the rest KP
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KnightProwl  |
Posted: Tuesday, Mar 17 2009, 17:00
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Trick

Group: BUSTED!
Joined: Apr 19, 2007

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omg are you serious???, no vehicle tools, damn man, i thought that would be easy for ya, but i guess it isnt, as there isnt any yet to date, except for zmodeler, and zmodeler is gay, and btw, if anyone ever does make them vehicles tools, i would be very grateful, anyways, thanks for letting me know, peace bye
KP
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UZI-I  |
Posted: Tuesday, Mar 17 2009, 19:00
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WPL Manager...

Group: Members
Joined: Aug 23, 2006



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