Burger City is available on the larger of the sites I included in the "OFFICIAL MODDING RESOURCES" thread.

My inspiration for "Cerbera1" was from playing a demo of Rainbow 6, I figured I could do the same thing using GTA1. After coding the missions for that, I figured I may as well have a shot at a city with a bunch of missions...hence "Cerbera2-Untitled".

When I started using the forums every day, a couple of years ago, I got into trying out the other levels that were around. I found a rather under-developed mod where you could play as a cop. The missions were a bit lame, but everyone had always been asking for it so I decided to give it a proper shot.
Thus "Cerbera3: Uphold the Law" was started, using some innovative new coding techniques and the first instance of 100% reliable AI-driver vehicle sequences; my main claim to fame aside from the quantity of cities I've made.

I found the missions too much of a headfuck after a while though, so I gave the GTA series a miss for about half a year, during which time various scenarios with the opposite (and same) gender lost my faith in the good will of humanity, so I retreated back to what a I knew - the GTA scene.
I decided to create the ultimate mod ever, resolute to please those that had always supported me. I made a full script, sketched plans and created the Pacific City project.
Widely acclaimed as the prettiest map ever made, however, it fell amongst the piles of "was gonna be huge" projects that never got completed due to the missions taking so long to put together and check through.
Since then I moved with the scene to GTA3, having few months moderating at gtahqforums.com before moving here. After half a year on these boards I was appointed to a moderator position and was well-established for my vehicle handling.
I recently started making a combined car stat editor and appointing myself the co-ordinator of the Majera District map mod project for GTA3.
I just like to stay busy.