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 [WIP|SCR] Project "Behind Space of Realities"

 Not best vegetation, sorry…
 
alayanrole  
Posted: Monday, Apr 29 2013, 10:48
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Methodunderg could you please figure out what's my problem and the solution please?
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JF-Mir2  
Posted: Monday, Apr 29 2013, 10:54
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YourCreatedHell already told you the solution to your problem .. you didn't listen?
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methodunderg  
Posted: Monday, Apr 29 2013, 11:54
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OMG .. I'll just quote a huge post and put in 3 emoticons ..
QUOTE
icon14.gif  icon14.gif wow.gif

MMEv3 AIO : 33%
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alayanrole  
Posted: Tuesday, Apr 30 2013, 10:50
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JF-Mir2
what i mean that i didn't understand how to make it like that... i don't know what each values mean
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Death2Drugs  
Posted: Sunday, May 5 2013, 04:22
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Wanna milky?
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Hey guys. I'm having a problem with the mod. It's not the mod itself, it works great, but it's these big, humongous plants.

user posted image

user posted image

As you can tell, I'm not a huge fan of these. What are the files of these plants? I don't know how to get rid of them.

BTW, I'm using BSOR with Endless Summer.
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MrMateczko  
Posted: Sunday, May 5 2013, 09:43
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Endless Summer is causing this problem, not BSOR. Flame (author of ES) probably changed some item placements, to make them fit with his own vegetation.
Just install it on clean SA and you'll be fine.
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raihan4  
Posted: Tuesday, May 7 2013, 00:26
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17.9.2013
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Hey guys, i have a problem , i'm sorry if this is a stupid question. Why do i get White textures? I installed in in clean GTA3.IMG

BTW nice mod,mate !
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methodunderg  
Posted: Tuesday, May 7 2013, 01:52
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Because you installed it wrong .. try again.
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Sidoarjo_Modder  
Posted: Friday, May 10 2013, 06:01
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+++++
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@methodunderg: how the progress of your repack?
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JF-Mir2  
Posted: Friday, May 10 2013, 06:13
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I AM NOT INSANE!
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I re-packed it. I just sent him the package for him to fix some bugs, and he's in-charge of the readme file, too. tounge.gif
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methodunderg  
Posted: Friday, May 10 2013, 06:56
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Grandpa
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QUOTE (Sidoarjo_Modder @ Friday, May 10 2013, 06:01)
@methodunderg: how the progress of your repack?

Hopefully, if I find the time and motiviation it will be done this weekend icon14.gif
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Sidoarjo_Modder  
Posted: Friday, May 10 2013, 11:12
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^ well, i hope so. good luck both of you! smile.gif
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Blaster_nl  
Posted: Friday, May 10 2013, 19:37
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GTAV
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You guys seem to have a huge collection of different palm trees. Maybe someone can help me out. I'm looking for palm trees that fit in a Miami atmosphere. Either models, textures or both.

Images
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churibman  
Posted: Sunday, May 12 2013, 21:49
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Hello, friends. First, I'd like to say that this is the best vegetation mod ever made for SA! Thigs got even better whith the "American dream" version, which removed the odd tree from the first one.

I have a problem with it though. Keep in mind that I'm using the mipmapped version. The pine trees apparently don't have the mipmaps.
This picture was taken in angel pine

user posted image

When I install the regular version, there is no such problem.


This post has been edited by churibman on Sunday, May 12 2013, 22:02
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JF-Mir2  
Posted: Sunday, May 12 2013, 23:42
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I AM NOT INSANE!
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Well, bugs such as those don't occur for me, where have you downloaded the mipmaps from?
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churibman  
Posted: Monday, May 13 2013, 11:14
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QUOTE (JF-Mir2 @ Sunday, May 12 2013, 23:42)
Well, bugs such as those don't occur for me, where have you downloaded the mipmaps from?

Sorry friend, I guess it was my mistake... Re installed the mod and now everything runs fine.
Sorry for taking your time.
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YourCreatedHell  
Posted: Wednesday, May 15 2013, 19:50
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Rat
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QUOTE (Death2Drugs @ Sunday, May 5 2013, 07:22)
Hey guys. I'm having a problem with the mod. It's not the mod itself, it works great, but it's these big, humongous plants.

As you can tell, I'm not a huge fan of these. What are the files of these plants? I don't know how to get rid of them.

BTW, I'm using BSOR with Endless Summer.

use original procobj.dat
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Triangulum  
Posted: Saturday, May 18 2013, 03:41
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Square Civilian
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I tried every mipmap version, and these bushes does not have mipmaps in any of them. I think it might be the first texture in gta_procdesert.txd.
user posted image

Also, will there be a 256 and 512 texture resolution version for the American Dream mipmapped version like in the classic versions?
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methodunderg  
Posted: Saturday, May 18 2013, 04:25
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Grandpa
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My fix I uploaded a few pages back fixes that ^
There was a problem with the texture name, it uses non-alphanumeric characters, that G-TXD couldn't handle; and it made the .txd's corrupt. So upon initial release of the MipMap's, it didn't have any.

Find my fix in this thread, and it will have mipmaps.

I do have the latest MME from JF-Mir2; that is awaiting me to fix the bugs in all versions when I have the time (and motivation) before release.
Whats new in this pack? It complies with the MipMap Level Restrictions, so it should be bug-free
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