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 TBoGT vehicles in GTA IV: No sound

 
Moodym  
Posted: Saturday, Aug 11 2012, 08:58
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Hi,

I followed a tutorial that I found on adding new cars to GTA instead of replacing them. I added 8 cars from TBoGT into IV and I've found a few bugs.

1. When I spawn a Schafter3, it will randomly select the colour, but when it's spawned in traffic, it's always Aqua.
2. The Schafter3 handling I used is ridiculous because I couldn't find one in TBoGT handling.dat, anyone know where to find the right handling?
3. The APC's gun doesn't rotate or fire
4. None of the vehicles have working lights, only flares for brakes and headlights.
5. None of the vehicles have any sounds at all (except crashing sounds)

Does anyone have any ideas of how to fix these?


Thanks
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Frank.s  
Posted: Saturday, Aug 11 2012, 11:11
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1) Strange, have you tried editing the carcols line to check for any improvement?
2) Try using some of IV's original non-dlc handling lines.
3) APC gun only works on dlc due to hardcoded properties.
4) Not sure about that.
5) Afaik, "gamename" controls the cars sounds (and the name that appears on screen), try change that to an original IV cars name and see if it fixes anything.

This post has been edited by Frank.s on Saturday, Aug 11 2012, 11:13
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What!?  
Posted: Saturday, Aug 11 2012, 13:12
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1.) If I were you I would use the carcol line from the GTAIV Schafter
2.) Again use original Schafter handling line.
3.) Can only work on Episode vehicle was designated for. Same reason why the Explosive Shotgun hasn't been completely sorted yet.
4.) I believe this is a common problem when using TBoGT vehicles in IV. There has been a fix released here.
5.) This is handled in the IDE line.

CODE
599xx, 599xx, car, 599XX, TURISMO, VEH@LOW, etc...


This is a clip for a custom vehicle I have added to my game. Notice the first three entries for the vehicle name have nothing to do with a stock GTAIV vehicle? This is because they are only used for identifying the vehicles model. The entry that has been left as TURISMO is the designator for the sound file the vehicle will use in game. If this is not an existing GTAIV audio file your sound will not work.

Also, sometimes with added vehicles I have experienced a bug where the sound will not appear until after you have driven the vehicle a small distance... odd problem that I haven't got any answers for as of yet.
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Moodym  
Posted: Saturday, Aug 11 2012, 13:21
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Thanks for the replies!

@What!?:

What tells the game exactly what sounds to use in the game? Is it possible to import the sounds of the new vehicles from TBoGT into IV's game files and then define those?

It should be possible, after all the way I put the new vehicles in the game was telling it to look in new IDE archives and putting the vehicles there, so shouldn't there be a file which tells the game that "TURISMO" means (for example) "turismo-low.wav, turismo-horn.wav, ect"?

Thanks guys

This post has been edited by Moodym on Saturday, Aug 11 2012, 14:07
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What!?  
Posted: Saturday, Aug 11 2012, 17:53
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QUOTE (Moodym @ Saturday, Aug 11 2012, 08:21)
Thanks for the replies!

@What!?:

What tells the game exactly what sounds to use in the game? Is it possible to import the sounds of the new vehicles from TBoGT into IV's game files and then define those?

It should be possible, after all the way I put the new vehicles in the game was telling it to look in new IDE archives and putting the vehicles there, so shouldn't there be a file which tells the game that "TURISMO" means (for example) "turismo-low.wav, turismo-horn.wav, ect"?

Thanks guys

There is a file, though I haven't bothered much with it myself. I don't believe you can add effects to it, but there is nothing stopping you from trying. You need SparkIV to open and look through the archive and you need GTA-IVaud to edit the sound files. The path to it is down below.

CODE
Grand Theft Auto IV\pc\audio\sfx\streamed_vehicles.rpf


Most of the time the tutorials I see talk about replacing sound files not adding. But again, it may work. It might involve creating another image like you did for your vehicles and then telling the game where to find it with the images.txt file, but I am just thinking out loud. I don't know if that will work. moto_whistle.gif
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