GTA Modification Forums
GTA San Francisco I want to have only san fierro in-game
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ZAZ  |
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (tiagowwae @ Sunday, Apr 15 2012, 20:37) | So...I want to create a Racing mod to san andreas...the main city will be San fierro,but i only want to have san fierro in the game,i want do delete Los Santos and Las venturas..i tried to change the gta.dat,i tried to change ipl's and ide's but the game crashes
Can anyone help me please...i will put the credits of the person who helped in my mod!
Thanks! |
gta3.img contains stream.ipl files which refers to the ipl files of map folder first extract them all then delet them step by step example, delete: vegase_stream0.ipl vegase_stream1.ipl vegase_stream2.ipl vegase_stream3.ipl vegase_stream4.ipl vegase_stream5.ipl vegase_stream6.ipl vegase_stream7.ipl vegase_stream8.ipl and deactivate vegasE.ipl in gta.dat
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ZAZ  |
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (tiagowwae @ Sunday, Apr 15 2012, 22:02) | | QUOTE (fastman92 @ Sunday, Apr 15 2012, 21:45) | .ipl only, but be careful: http://www.gtaforums.com/index.php?showtop...st&p=1061140178 Numbers of binary IPL files must be loaded with incremented numbers in game, so: you must remove all IPLs of THIS name or remove the last IPL files.
.ide - declares objects to be used in game. .ipl - puts objects on map |
I did what ZAZ said and deleted them from gta3.img,and deleted ipl from gta.dar like you said! but after loading the game crashes... i changed the main.scm with a simple one! with no missions! |
strange, it crashed for me too at the first time as i allready was ingame I removed then the content of vegasE.IPL and let it load do it also in this way | CODE | # IPL generated from Max file vegasE.max inst end cull end path end grge 2602.6, 1438.84, 9.8337, 2616.4, 1438.84, 2602.6, 1462.11, 15.4891, 1, 1, vgElock 2389.6, 1483.26, 9.81843, 2398.11, 1483.26, 2389.6, 1497.84, 15.6841, 5, 5, timy1 2382.28, 1044, 9.8337, 2391.14, 1044, 2382.28, 1059.73, 13.9338, 1, 1, vEcmod 2449.5, 695.018, 10.4742, 2458.31, 695.018, 2449.5, 700.227, 12.9155, 1, 18, vEsvgrg end enex 2268.07, 1619.59, 93.9124, 1.57416, 2.4, 0.8, 8, 2271.07, 1619.49, 93.9124, 270, 0, 4, "JUMP1", 0, 2, 0, 24 2268.14, 1675.89, 93.9124, 1.57416, 2.4, 0.8, 8, 2271.14, 1675.79, 93.9124, 270, 0, 4, "JUMP2", 0, 2, 0, 24 2196.92, 1676.52, 11.368, 1.57416, 4.4, 0.8, 8, 2193.92, 1676.42, 11.368, -3870.01, 0, 4, "MAFCAS", 0, 2, 0, 24 1965.11, 1622.54, 11.879, 1.57416, 4.4, 0.8, 8, 1968.11, 1622.44, 11.879, 270, 0, 4, "SVVGHO2", 0, 2, 0, 24 2019.49, 1007.11, 9.82133, -1.56743, 4.4, 0.8, 8, 2022.49, 1007.01, 9.82133, -3690.01, 0, 4, "TRICAS", 0, 2, 0, 24 2238.99, 1285.05, 9.82528, 1.57416, 4.4, 0.8, 8, 2235.99, 1284.95, 9.82528, -3870.01, 0, 4, "SVVGHO1", 0, 2, 0, 24 2412.6, 1123.81, 9.8529, 1.57416, 4.4, 0.8, 8, 2415.6, 1123.71, 9.8529, 270, 0, 4, "PAPER", 0, 2, 0, 24 2543.15, 1025.16, 9.82133, -3.13823, 4.4, 0.8, 8, 2543.15, 1022.06, 9.82133, -3780.01, 0, 4, "STRIP2", 0, 2, 0, 24 2449.17, 689.839, 10.471, 0, 0.8, 2.4, 8, 2446.07, 689.839, 10.471, 450, 0, 4, "SVLAMD", 0, 2, 0, 24 2507.44, 1242.31, 9.83339, 0.00336331, 2.4, 0.8, 8, 2507.44, 1245.21, 9.83339, -3600.01, 0, 260, "BAR1", 0, 2, 0, 24 2638.58, 1671.18, 10.0231, -1.56743, 4.4, 0.8, 8, 2635.58, 1671.08, 10.0231, 90, 0, 4, "FDCHICK", 0, 2, 0, 24 2638.58, 1849.97, 10.0231, -1.56743, 4.4, 0.8, 8, 2635.58, 1849.87, 10.0231, 90, 0, 4, "FDPIZA", 0, 2, 0, 24 2572.07, 1904.83, 10.0231, 0.00336331, 4.4, 0.8, 8, 2572.07, 1901.73, 10.0231, 180, 0, 4, "CLOTHGP", 0, 2, 0, 24 2159.51, 943.329, 9.82339, 1.57416, 4.4, 0.8, 8, 2156.51, 943.229, 9.82339, -3870.01, 0, 4, "AMMUN2", 0, 2, 0, 24 end pick end jump end tcyc end auzo end mult end |
then test again, but don't do any mistake and consider that you should run "Rebuild Archiv" with your img tool after removing or adding files i tried then again to deactivate vegasE.IPL in gta.dat and it worked at this time
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