Oblivion is the fate of all things. Group: Members
Joined: Sep 23, 2010
Welcome to Build Up Your San Andreas Gang V6.2
Welcome to Build Up Your Gang: DYOM Edition, the famous game created solely for the gangs of San Andreas state. The game is simple: pick a gang and make missions about them; you get graded and paid for each story, the money can be used to buy guns, vehicles, locations, rackets and businesses and drugs. All of these can be used to make your stories more interesting; more interesting stories means more money. Do you have what it takes to build up your gang? Have fun and enjoy the game Secronom President and the BUYSAG Staff
As I, Secronom President, am a big fan of the GTA games and of Design Your Own Mission, you can expect to see many updates. However these kind hearted fans also contribute to the game, the BUYG staff consists of:
1. Read all rules carefully before enlisting into a gang.
2. Test your work and make sure it works normally.
3. Don't post half finished missions or missions with half a plot; make sure it has a beginning, middle and end.
4. Flaming: if you flame anyone, your character and missions will go up in flames with you, and you receive permanent banning from the game as well. Also, no non-BUYSAG-related talk, you can discuss ideas, threads and plans for future BUYSAG stories.
5. No double posting; if you have something else to say, re-edit your post.
Guidelines
1. Each gang starts out with 0 dollars, no weapons and no vehicles.
2. You may not use any weapons, vehicles, or other gang trades which you have not purchased; if you want to sell anything your gang owns you will receive half the price you purchased it for.
3. Any BUYSAG staff (upon confirmation from Secronom President) may choose to randomly confiscate items, weapons, vehicles and rackets and businesses. Take note that your gang will only receive confiscations if you have begun buying drugs. Confiscations will be dealt every Sunday, along with asset cashback distribution.
4. The BUYSAG staff will PM you if you have been inactive for a significant amount of time asking for you to post in the topic within the week; if you do not, then you will be wiped from the tables.
5. If you decide that you want to switch gangs, then your story count so far is bracketed. Each new mission you design is added to the bracketed number, as well as starting afresh with an unbracketed number. The bracketed number is used for multiple of five bonuses. The unbracketed number is used for other rewards, such as weapons and vehicles.
6. If you wish to expand, then you must buy property which is gangless. You may only purchase property if it’s unoccupied. If a gang has an unoccupied property, you must get the consent from the designer from the other property. If you’re buying a property which is in a city where your gang is already established, then it’ll cost $300. If you wish to expand to another city, it’ll cost $600.
7. Buying a vehicle or a weapon doesn't mean your whole gang has it. Buying it once will only give you one. If you want another one, buy a second one. If you want your ten members to have a M4, then you must buy it ten times. The same for vehicles: if you want your ten members to have their own Sanchez, buy one ten times.
8. You must show respect to the gang leader and to the higher ups of the gang
9. You can only join one gang.
Mission Count Bonuses
Story Count
Prize(s)
Multiple of five
For every fifth mission you create, you receive $100.
Rackets, Assets, and Businesses are a great way to earn your gang large sums of money. Rackets are the illegal way to earn cash while Businesses are more or less the formal and legal way to earn cash. However, they all go to the gang's cause and if the feds find them, they will be confiscated.
How to work rackets and businesses and assets is very simple, it only requires two things: a building and an asset — the asset is the only income you receive as the buildings themselves generate no income. Each Racket/Business costs an initial fixed price. Upon purchasing a Racket/Business, you gain ten free Assets. Once you purchase a building and assets, they will be displayed in your gang's box.
All additional Assets cost one quarter of their racket or business's initial price. So if you purchased a weed farm, it'd cost you $1,200, and you'd get 10 assets along with the purchase. This means that each week you'd earn $350. If you pay this $350 for an additional asset, then the next week you'll earn $385, and so on. Only three rackets or businesses can be owned by a gang at one time.
Racket
Cost
Asset
Cost
Income per Asset
Weed Farm
$1,200
Harvester
$350
$35
Crack Den
$1,400
Dealer
$400
$40
Brothel
$1,600
Whore
$500
$50
Protection Ring
$1,800
Enforcer
$550
$55
Chop Shop
$1,900
Carjacker
$550
$55
Cocaine Ring
$2,000
Smuggler
$600
$60
Fraud Scheme
$2,100
Counterfeiter
$700
$70
Theft Ring
$2,200
Thief
$750
$75
Burglary Circuit
$2,600
Burglar
$800
$80
Meth Lab
$3,100
Scientist
$800
$80
[/center]
Business
Cost
Asset
Cost
Income per Asset
Cafe
$1,200
Waitress/Waiter
$350
$35
Bar
$1,400
Bartender
$400
$40
Restaurant
$1,600
Cook
$550
$55
Garbage Route
$1,800
Garbage Collector
$600
$60
Docking Depot
$2,100
Sailor
$650
$65
Taxi Service
$2,300
Taxi Driver
$700
$70
Construction Firm
$2,300
Engineer
$700
$70
Strip Club
$2,500
Stripper
$800
$80
Car Dealership
$2,800
Car Salesman
$800
$80
Casino
$3,500
Croupier
$1,000
$100
Drug Rules and Regulations
1. Once your gang purchases drugs, the only problems are with the authorities of San Andreas (i.e., the BUYSAG Staff).
2. In order to be able to use drugs functionally within your gang, you must post two missions: One describing you buying the drugs, the other showing you selling the drugs.
3. BUYSAG Staff will act as BUYSAG Corporation (which will replace feds, police, etc.) We have the power to confiscate weapons, cash and vehicles, randomly. However if you feel like you are being treated unfairly, any of the staff will be more than happy to cooperate. If you don't like something being confiscated, maybe you should have stayed out of the drug game, playa.
4. Money from the Wholesale amount will immediately be added to your gangs money status.
5. Do not abuse the drug system, buying increased amounts over and over will result in the Feds finding you and confiscating all of your stash. You are limited to 3 drug purchases a week.
Product
Amount of Product
Cost
Wholesale Amount
Love Juice
1 Litre (0.26 Gallons)
$35
$50
Love Juice
2 Litres (0.52 Gallons)
$70
$140
Love Juice
1 Gallon (4 Litres)
$180
$360
Boomshine
1 Litre (0.26 Gallons)
$40
$80
Boomshine
2 Litres (0.52 Gallons)
$80
$160
Boomshine
1 Gallon (4 Litres)
$220
$440
Marijuana
3.5 Grams
$25
$40
Marijuana
Ounce (28 Grams)
$1,000
$1,400
Marijuana
Pound (16 Ounces or 448 Grams)
$2,000
$2,600
Marijuana
Kilo (2.2 Pounds or 998 Grams)
$2,300
$3,000
SPANK
1 gram
$55
$100
SPANK
Teener (1.5 grams)
$80
$145
SPANK
Ball (3.5 grams)
$160
$285
SPANK
Ounce (28 Grams)
$900
$1,600
SPANK
Pound (16 ounces)
$6,000
$10,250
Ecstasy
1 Pill
$5
$10
Ecstasy
100 Pills
$1,100
$1,800
Ecstasy
1000 Pills
$4,000
$7,000
Ecstasy
10,000 Pills
$7,000
$10,000
Crack Cocaine
1 Gram
$70
$130
Crack Cocaine
Ounce (26 Grams)
$800
$1,500
Crack Cocaine
Pound (16 Ounces or 448 Grams)
$4,500
$8,750
Heroin
1 Gram
$230
$380
Heroin
Ounce (28 Grams)
$800
$1,450
Heroin
Pound (16 Ounces or 448 Grams)
$3,700
$6,900
Crystal Meth
1 Gram
$90
$140
Crystal Meth
Ball (3.5 Grams)
$250
$490
Crystal Meth
Half Ounce (14 Grams)
$580
$900
Crystal Meth
Ounce (28 Grams)
$4 700
$9 000
Crystal Meth
Pound (16 Ounces or 448 Grams)
$8 000
$13 500
Crystal Meth
Kilo (2.2 Pounds or 998 Grams)
$10 720
$21 995
Gang Levels
Gang levels are what makes your gang better than another one. It's also what makes yours more powerful than another one. There is a total of seven possible levels. Level 0 (unofficial); level 1 (official); level 2 (official); level 3 (official); level 4 (official); level 5 (elite). The rewards when you level up your gang are permanant, apart the members awards.
Level
Requirements
Awards
Money & Members
[center]Level 0
Create the gang
NA
$0-100 / 0-10 members
Level 1
10 members
Handgun
$50-150 / 5-15 members
Level 2
20 members, $1 500 in gang bank
Shotgun, vehicle
$100-200 / 10-20 members
Level 3
70 members, $3 250 in gang bank, 15 designed missions
Submachine gun, vehicle, 25 members
$150-250 / 15-25 members
Level 4
215 members, $8 700 in gang bank, 30 designed missions, have an ally
Machine gun, vehicle, 45 members, helicopter
$200-300 / 20-30 members
Level 5
805 members, $17 500 in gang bank, 55 designed missions, have an ally, own a business/racket
Members are the people from your gang you can use in your mission. At the beginning, there is only you (so, no members). After each mission you design, your gang will grow and your members' number will grow too. The number of members you will gain after each mission will pedend of your rate. $0 will give you zero members. $10 will give you one member. $20 will give you two members. $30 will give you three members. $40 will give you four members. $50 will give you five members. $60 will give you six members. $70 will give you seven members. $80 will give you eight members. $90 will give you nine members. $100 will give you ten members.
The only way for you to loose members is: during a mission for the theme of the week (depending of what is the theme); a BUYSAG raid; a gang war.
Ally / Enemy
An ally is another gang with which you are in good terms in your missions. To become an ally with a gang, both gangs must have a total of three missions in which they will collaborate (note: one player can have two friendly missions designed while the other one has only one and it will still make the gangs allies.) When the three missions are designed, both gangs can trade weapons or vehicles (non-permanant level awards.) They can even help the other one in financial terms too. Even in gang wars.
An enemy is another gang in which you are in bad terms in your missions. To become an enemy with a gang, both gangs must have a total of thee missions in which they will confront eachothers (note: one player can have one mission designed while the other one will have two missions and it will still make the gangs enemies.) When the three missions are designed, both gangs will be able to contest turfs of other gangs (gang wars.)
Gang Wars
Gang Wars are another way to earn extra cash. Explanations below:
Simple:
-Can only be enabled if both gangs are enemies (Ally/Enemy feature). -Both gangs must consent. -One against one (not two against one). -Three missions long (beginning, middle, ending). -Wait of six days between each gang wars.
-$1 000 for the winner OR a vehicle of the loser's garage.
-Loss of members based on the total earnings of the other gang divided by ten (i.e. $300: 300/10= 30 members lost).
Complex:
-Can be 2 vs 1; 3 vs 7; etc. -More than one member means one mission more to design (i.e. a side that has two designers: they will both need to design four missions instead of three.) -Wait of two weeks between each ones. -Cash from rating is same as the highest ranked gang (i.e. there is a level four gang in a gang war, all missions from all other gangs will be rated as level four missions even if a gang is level one.)
-$3 500 OR a vehicle of the loser's garage.
-Loss of members based on the total earnings of the enemy side divided by ten (i.e. $750 divided by 10 = 75 gang members lost.
Theme of the Week
The theme of the week is another simple, but competitive, way to earn money. It usually consists of usual gang jobs such as confronting another gang, robbing a store, etc. for the simplest ones. It can even go to to robbing a bank or stealing something from a military base or have requirements to be respected.
The prices are usualy some cash, a weapon, a vehicle, or some drugs. Depending of the theme: either one person will win the price (the one who designed the best mission) or all those who designed a mission for it will win the price.
This post has been edited by Secronom President on Saturday, Aug 25 2012, 20:45
Ran away with the spoon... Group: Members
Joined: Aug 8, 2009
Dibs Russian Mafia. At the V-Rock Hotel. But one thing though. The DYOM community (here on the forums) is quite small. How are you going to run something so big with such a small group?
Anyways, so as soon as I create my first Mission I'm the leader of the gang?
This post has been edited by Chimpso on Saturday, Jan 8 2011, 09:23
Oblivion is the fate of all things. Group: Members
Joined: Sep 23, 2010
Levindski~ I'll add you right now. I will also change the Story Count to Mission Count.
Chimpso~ I will add you right now and yes. You are the gang leader as soon as you post your first mission, unless someone is already in the gang and posted the first gang's mission. Let's see how it is first then we will see.
Oblivion is the fate of all things. Group: Members
Joined: Sep 23, 2010
QUOTE (Chimpso @ Jan 8 2011, 05:48)
But... what do we have to make the first missions about? What do we need to do with them? How does the mission process work?
Ever took a look at the original BUYG games (writing ones)? If no, let me tell you the basics.
In the normal version, where we have to write chapters, we must write about our gang life. It can start by a usual day in the gang going to a manhunt because of a drug deal that didn't go well. There is a lot of possibilities. To be simple; you must write about the gang's life, activities or whatever you call it.
Now, in this version, instead of writing, you must create missions of your gang's life.
i.e. If your gang is the Ballas, it will focus on the gangsta aspect and you will be focusing on the life of a Ballas member and how it is with the war with Grove Street.
If you are in the Russian Mafia, you missions may focus more on deals, etc... what the Russian Mafia does.
If you still have questions, you can check these threads;
Ran away with the spoon... Group: Members
Joined: Aug 8, 2009
QUOTE (Secronom President @ Jan 8 2011, 19:32)
QUOTE (Chimpso @ Jan 8 2011, 05:48)
But... what do we have to make the first missions about? What do we need to do with them? How does the mission process work?
Ever took a look at the original BUYG games (writing ones)? If no, let me tell you the basics.
In the normal version, where we have to write chapters, we must write about our gang life. It can start by a usual day in the gang going to a manhunt because of a drug deal that didn't go well. There is a lot of possibilities. To be simple; you must write about the gang's life, activities or whatever you call it.
Now, in this version, instead of writing, you must create missions of your gang's life.
i.e. If your gang is the Ballas, it will focus on the gangsta aspect and you will be focusing on the life of a Ballas member and how it is with the war with Grove Street.
If you are in the Russian Mafia, you missions may focus more on deals, etc... what the Russian Mafia does.
If you still have questions, you can check these threads;
Oblivion is the fate of all things. Group: Members
Joined: Sep 23, 2010
QUOTE (Chimpso @ Jan 8 2011, 06:09)
QUOTE (Secronom President @ Jan 8 2011, 19:32)
QUOTE (Chimpso @ Jan 8 2011, 05:48)
But... what do we have to make the first missions about? What do we need to do with them? How does the mission process work?
Ever took a look at the original BUYG games (writing ones)? If no, let me tell you the basics.
In the normal version, where we have to write chapters, we must write about our gang life. It can start by a usual day in the gang going to a manhunt because of a drug deal that didn't go well. There is a lot of possibilities. To be simple; you must write about the gang's life, activities or whatever you call it.
Now, in this version, instead of writing, you must create missions of your gang's life.
i.e. If your gang is the Ballas, it will focus on the gangsta aspect and you will be focusing on the life of a Ballas member and how it is with the war with Grove Street.
If you are in the Russian Mafia, you missions may focus more on deals, etc... what the Russian Mafia does.
If you still have questions, you can check these threads;
Ran away with the spoon... Group: Members
Joined: Aug 8, 2009
This is still very confusing:
-We can only use weapons we have. What about enemies that we face in the game that we have to fight? Can we give them different weapons? (same with vehicles) -Are we allowed to dip into other actor types apart from our standard gang ones?