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 Train and traffic light modding

 
MercedesBenz_Admiral  
Posted: Wednesday, Aug 29 2012, 18:45
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Hi there,

As I'm new to these forums and a little unfamiliar, I was unable to use the search function well, so this thread may already be covered. I'm currently modding/creating a custom train for SA, wich is ofcourse, no difficulty to me. But, how can I make consists for the train? In example how to add more passenger cars to the default Brown Streak combinations, consisting one locomotive and two (sometimes three) passenger cars? If I would want to add a forth or fifth passenger car in example. It is highly necessary for the type of train that I'm making, and further more there is always a desire of creating shorter or longer trains. So is there any specific tool for this? Or can it be done with any of the existing GTA SA modding tools? I've googled it but was never able to find anything on it. Also are there any tools available for traffic light scripting/modding? Because I would like to create my own custom traffic lights smile.gif

Greets,
John
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1998gtasa  
Posted: Friday, Aug 31 2012, 08:07
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Hi Admiral,

There is a cleo modification by which you can see trains of different lengths; some very long, with one carriage only, engine only etc. Google "Long trains cleo mod" And u will get it. If u are posting your train model, Include the long trains mod in the archieve.
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MercedesBenz_Admiral  
Posted: Friday, Aug 31 2012, 12:21
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Thank you very much for that biggrin.gif Nice modification (also usefull). But exactly there comes my question. In example, how did they create those longer trains? With what tool did they connect more train cars to each other?

Thanks in advance wink.gif
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universetwisters  
Posted: Tuesday, Sep 11 2012, 13:01
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QUOTE (MercedesBenz_Admiral @ Friday, Aug 31 2012, 07:21)
Thank you very much for that biggrin.gif Nice modification (also usefull). But exactly there comes my question. In example, how did they create those longer trains? With what tool did they connect more train cars to each other?

Thanks in advance wink.gif

im no expert in III modding, but this question has hit me numerous times, so i may as well tell you how i think they do it: its probably in the code of the trains handling. Itll probably say that it can have a minumum of 2 cars and a maximum of 4 cars or something like that

im really curious about the trains in iv though, i wanna replace the subway with a coal train and remove the stops for my mod (links in the sig) so theres the impression of a coal train going around the map!
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Link2012  
Posted: Tuesday, Sep 11 2012, 15:57
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QUOTE
im no expert in III modding, but this question has hit me numerous times, so i may as well tell you how i think they do it: its probably in the code of the trains handling

Nope, isn't handling that tells it, it is a hardcoded array with train types and it's carriage models.
CODE
0x8D44F8  = static int TrainTypeCarriages[16][16] // TrainTypeCarriage[TYPE][CARRIAGE]
See more at: http://www.gtaforums.com/index.php?showuser=568669

And is exactly what this more carriages mod do, add more models to each type in this array.

This post has been edited by Link2012 on Tuesday, Sep 11 2012, 16:17
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