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GTA Modification Forums
[WIP]GTA IV Placement Tool New program for mapping.Made by Dageron.
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|Dageron|  |
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Russian Federation citizen

Group: BUSTED!
Joined: Apr 28, 2009


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GTA IV Placement ToolMade by Dageron. Thanks to (A-Z): Chipsman, GooD-NTS, Seemann. New GTA IV editor of placement files, completely different from his prototypes. (I know only two tools like mine). Quick and easy, it will allow you to edit any wpl/xpl data!
Main features- Opening/Creating/Saving .WPL and .XPL.
- Exporting data to a text file for later review and editing.
- Import data from text files.
- Fast data copying.
- Search in all sections.
- Presentation of data in tabular form .**
- Possibility of quick re-placement/rotation main section (in groups).
- Ability to work with hashes/model names (optional )***.
- Possibility of calculating the model name by hash and hash by name (using hashes.ini).
- Quick creation of backup copies.
* Most of the data destiny still unknown. I hope that soon everything will be researched. ** To work directly with the cells of the table, add the correct item in the settings. *** To change a parameter has a need to reload the file. Using the names may slightly increase the speed of reading.
Hashes are taken from hashes.ini, wich is situated at the tool dictionary. If you add new object to the game, dont forget to write it hash there (use "Hash calculator" if nesessary).
Screens


The main feature for my mind - function of exporting data to .DAT and next time importing! It makes modding pretty easy like in old GTA-games (III/VC/SA). DOWNLOADMirrorP.S. Webmasters, please, dont host this tool) It will be updated many times. This post has been edited by |Dageron| on Monday, May 4 2009, 09:51
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Gforce  |
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Group: Members
Joined: Sep 17, 2003



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this looks interesting but the download link fails. PS. your garage schematic diagram is wrong  the X1,Y1,Z1 coords will always be the lower left position on the world map and the X2,Y3,Z3 coords will always be upper right position on the world map and garage boxes are always at right angles on the map. the X3 and Y2 coords are for the door position/entrance and can sometimes move around on the lowest verts of the garage box depending on the garage orientation. garage door entrance locations on the box are always defined at the lower left corner of the box face for whichever direction you want to enter the garage   on a side note, the X1,Y1,Z1 and X2,Y2,Z2 coords on cull boxes also work the same way as garage box X1,Y1,Z1 and X2,Y3,Z3 coords. This post has been edited by Gforce on Sunday, May 3 2009, 20:09
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|Dageron|  |
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Russian Federation citizen

Group: BUSTED!
Joined: Apr 28, 2009


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| QUOTE | | this looks interesting but the download link fails. | Sure, I added mirror (It was somerthing wrong with Russian domains...)| QUOTE | | PS. your garage schematic diagram is wrong | Thank you for this info, I will correct everything in 2.3 version wich is now WIP.
P.S. Btw, can somerbody who has XP tell me are there any glitches with "classic interface"? (I always used XP with Vista-style and now Vista)
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