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GTA Modification Forums
MEM Addresses Most interesting thing in Scripting!
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Ashwin the new boy  |
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I am The Most Confused Person

Group: Members
Joined: Nov 14, 2010


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hi friend, i am working on my pending TC,GTA VCU so i am searching & collection Some Useful Address for it, and i want to share them here too, so that you can help in finding & correction them, these all are in Hex so don't forget to add 0x before them in script, lol ------------------------------------------------------------------------------ Radar
SIZE 68FD20 [4 BYTE] <----------- Radar size (y) 68FD30 [4 BYTE] <----------- Radar size (-y) 68FD24 [4 BYTE] <----------- Radar Size (x) 0x68FD28 [4 BYTE] <----------- Radar Size (XY) this one is Better for editing size
POSITION 68FD2C [Float] <----------- X Position 68FD34 [Float] <----------- Y Position
SHAPE 68FD38 [Float] 68FD3C [Float] <--- writing 0 to them make it Square !
CONFUSED 68FD40 <--- may be Zoom ? 68FD44 [Float] <--- it's related with map
did you get for Zoom ? ----------------------------------------------------------------------------- Directory
97509C [String (58)] <----------- Proper address for Save game Slot, from "c:\" to "GTAVCSF" A0CE9C [String (61)] <------------ Proper Address for Last loaded Save game File
6D5E5C [string (15)] <------- First movie 6D5E84 [string (20)] <-------- Second Movie ------------------------------------------------------------------------------ MENU
Menu Title Text 49E33B [Byte] <------- Main Color (red) 49E336 [Byte] <------- Main Color (Green) 49E331 [Byte] <------- Main Color (Blue) 49E324 [BYTE] <------ Transparency (A) 49E31D [BYTE] <------ Transparency while Choosing another menu (A)
49E370 [4 BYTE] <--------- x Pos 49E352 [BYTE] <--------- x Pos 49E39C [4 BYTE] <--------- y Pos
Menu Options Text 49E8EA [Byte] <------- Main Color (red) 49E8E5 [Byte] <------- Main Color (Green) 49E8E0 [Byte] <------- Main Color (Blue) 49E8D3 [Byte] <------- transparency (A)
49E8B1 [Byte] <------- Shadow Color (red) 49E8AF [Byte] <------- Shadow Color (Green) 49E8AD [Byte] <------- Shadow Color (Blue) 49E8A0 [Byte] <------ Shadow transparency
Quit Option's Text 49E4FD [Byte] <------- Main Color (red) 49E4F8 [Byte] <------- Main Color (Green) 49E4F3 [Byte] <------- Main Color (Blue)
Loading Bar 4A6C33 [Byte] <------- Moving Bar Color (red) 4A6C2E [Byte] <------- Moving Bar Color (Green) 4A6C29 [Byte] <------- Moving Bar Color (Blue) 4A6C24 [Byte] <------- transparency (A)
4A6B80 [Byte] <------- Bar Color (red) 4A6B7E [Byte] <------- Bar Color (Green) 4A6B7C [Byte] <------- Bar Color (Blue) 4A6B77 [Byte] <------ transparency (A)
Extra 49E32C [byte] <------ Visibility Menu Title, visible 1 49E32b [byte] <------ Menu Title color, 25, 26, 27,
Confusion 49E309, 49E307, 49E305 <----- related with shadow pos
49EF88 [4 BYTE] <-------- Some thing related with green selector Size, 49E758 [4 BYTE] <-------- Menu text font change with 0, mostly crash the game
----------------------------------------------------------------------------- Textures
68BF58 [string (10)] <------ Menu backgroung 68BF68 [string (7) <-------- menu logo 68BF7C [string (5)] <------ Mouse
change the texture name & next time you will see yours only, ------------------------------------------------------------------------------ HUDS
Time 559EFC [Byte] <------- Text Font 559F91 [Byte] <------- Text Color (red) 559F8C [Byte] <------- Text Color (Green) 559F87 [Byte] <------- Text Color (Blue) 559F82 [Byte] <------- transparency (A)
559F2D [Byte] <------- Shadow Color (red) 559F2B [Byte] <------- Shadow Color (Green) 559F29 [Byte] <------- Shadow Color (Blue) 559F24 [Byte] <------- Shadow transparency (A)
Money 55821D [Byte] <------- Text Font 5582AF [Byte] <------- Text Color (red) 5582AA [Byte] <------- Text Color (Green) 5582A5 [Byte] <------- Text Color (Blue)
5582AF [Byte] <------- Shadow Color (red) 5582AA [Byte] <------- Shadow Color (Green) 5582A5 [Byte] <------- Shadow Color (Blue)
Armor 558E26 [Byte] <------- Text Color (red) 558E21 [Byte] <------- Text Color (Green) 558E1C [Byte] <------- Text Color (Blue) 558E17 [Byte] <------- transparency (A)
558EFE [Byte] <------- Icon Color (red) 558ED6 [Byte] <------- Icon Color (Green) 558ED1 [Byte] <------- Icon Color (Blue) 558EC6 [Byte] <------- transparency (A)
Health 5589E8 [Byte] <------- Text Font 558BA9 [Byte] <------- Text Color (red) 558BA4 [Byte] <------- Text Color (Green) 558B9F [Byte] <------- Text Color (Blue) 558B9A [Byte] <------- transparency (A)
558A08 [Byte] <------- Shadow Color (red) 558A06 [Byte] <------- Shadow Color (Green) 558A04 [Byte] <------- Shadow Color (Blue) 5589FF [Byte] <------- Shadow transparency (A)
558C8E [Byte] <------- Icon Color (red) 558C66 [Byte] <------- Icon Color (Green) 558C61 [Byte] <------- Icon Color (Blue) 558C56 [Byte] <------- Transparency (A)
Ammo 55879B [Byte] <------- Text Font 5588C2 [Byte] <------- Text Color (red) 5588BD [Byte] <------- Text Color (Green) 5588B8 [Byte] <------- Text Color (Blue)
558876 [Byte] <------- Shadow Color (red) 558874 [Byte] <------- Shadow Color (Green) 558872 [Byte] <------- Shadow Color (Blue)
Wanted Stars 5590CA [Byte] <------- Active Color (red) 5590C5 [Byte] <------- Active Color (Green) 5590C0 [Byte] <------- Active Color (Blue)
559170 [Byte] <------- Inactive Color (red) 55916E [Byte] <------- Inactive Color (Green) 559169 [Byte] <------- Inactive Color (Blue)
Extra 5591B7 [Byte] <------- Number of Stars 5582A0 [Byte] <------- Money text visibility, enable = 3 55825A [Byte] <------- Money Shadow visibility, enable = 3 5588B3 [Byte] <------- Ammo text visibility, enable = 3 55886D [Byte] <------- Ammo Shadow visibility, enable = 3
Resolution A0FD04 [4 BYTE] <------- resolution Width A0FD08 [4 BYTE] <------- resolution height A0FD00 [4 BYTE] <------- Color bit.16,32, etc
Trying for to find for the color of their Shadow & position Now.
------------------------------------------------------------------------------ setting 869694 [4 Byte] <------ Mouse X Position 869698 [4 Byte] <---- Mouse Y Position 86978B [string] <----- name of skin applied from skin folder 869680 [Byte] <---- GXT Using 86963A [Byte] <----- Hud Display 86963C [byte] <---- Radar display mode 86965A [Byte] <------ Music Volume 86968A [Byte] <----- MP3 boost 869659 [Byte] <----- SFX Volume
Others 71DE1094 [Byte] <------ number of cleo script Attached 5591B4 [byte] <------- pause the game, write value 66 or 67 7048A0 [Float] <----- Player X pos 7048A4 [float] <----- Player Y pos 7048A8 [float] <----- Player Z pos ------------------------------------------------------------------------------ Help Me i need some help with searching some More Vehicle Lights Tank Cannon barrel Offset ------------------------------------------------------------------------------ i will post more soon! please check them & post if anyone of them wrong,
This post has been edited by Ashwin the new boy on Monday, Apr 2 2012, 07:10
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Frank.s  |
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IV Scripter, Modeler.

Group: Members
Joined: Apr 15, 2008



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Appreciated, and good luck on your TC too.  The health, armor, money, time, weapon icon, weapon ammo, location and color have been found by spaceeinstein and are shown in the source for his MiniConsole cleo script.  The main menu RGB color addresses found by you are useful to me too, it would be nice to get the RGB color addresses for every pause menu text. Also, the radar moves by using those addresses, however could you find the addresses for the radar ring texture X position and Y position? Those aren't in the gtamodding.com vc mem addy listing or in miniconsole. Edit: Source is in the download list. This post has been edited by Frank.s on Monday, Mar 12 2012, 15:35
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SilentPL  |
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Senior File Manager

Group: Members
Joined: Feb 1, 2010



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I haven't test it in game (I even don't have VC here yet), but following addresses contain some menu-related pink color:
0x49E4FD, 0x49E4F8, 0x49E4F3 0x49E33B, 0x49E336, 0x49E331
All are 4 bytes long, and they go by R, G, B.
There are some texts which apparently has different colours, these two have the same colour like main menu color posted in 1st post.
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MW_29  |
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i came to play

Group: Members
Joined: Jan 19, 2008


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| QUOTE (Frank.s @ Monday, Mar 12 2012, 16:40) | I wish i understood what you're explaining Silent, because when it comes to scripting i only know to scm script in the old-style (non high-level) syntax. Any asm or programming or high-level languages are beyond my knowledge, hell i don't even know what they are, let-alone know how to use them. Would it be possible for someone to find out the addresses of the text that still remains pink? like control layout descriptions, disabled selections, title and other text, and the green bar: picture | Indeed, change color of this green rect would be useful
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MW_29  |
Posted: Wednesday, Mar 14 2012, 13:26
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i came to play

Group: Members
Joined: Jan 19, 2008


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| QUOTE (Frank.s @ Wednesday, Mar 14 2012, 13:15) | Thanks for the .rdata analogy spaceeinstein. 
@MW
*searches miniconsole's source code*
55821D is the money font 
Haven't tested it, but it should be correct (if space labels his code right). |
Haha, thanks Frank.s , i have just looked throught the source aswell, but You were faster, ...probably my previus find is wrong, so at the first i'll test this address that You found  ..and, nice effect reached ;] This post has been edited by MW_29 on Wednesday, Mar 14 2012, 14:40
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