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PATRIOTIC M4A1  |
Posted: Tuesday, Jun 19 2012, 16:51
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A'Murica!

Group: Members
Joined: Jul 20, 2011


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| QUOTE (Boss Falcone @ Wednesday, Aug 8 2012, 18:34) |
 How was your gang founded?
United States Army Forces Command was originally founded by DevMclovin, A true American Patriot who loved to watch restrepo over a thousand times and did JROTC for good 2 or 3 years. He loved working with his fellow Army Forces Command members daily and teaching them about how the Army functions and its organization. Though after a period of time, he thought it was time to make his own journey of another MILSIM clan and put the 2IC (2nd In Command) in the boots of the Brigadier General so he can conitue to run The United States Army Forces Command.
Where did you get the idea from?
The Idea of starting up Army Forces Command was as stated above brought up by the original creator. He had talked with me before opening his gang here on the forums what the purpose of this MILSIM team was and not to be a 'regular' military - themed clan. It was meant to be unique, although the start would be hard which is normal as every clan has to push through it, we still managed to put this in that place in which it is now. Not many Military clans use tactics or act in a "Militaristic way," and that is one of the many goals of FORSCOM.
Tell Us Patriotic How is your clan so successful?
United States Army Forces Command is built upon teamwork, therefore teamwork is an essential part of their training and way of life and also the organization in FORSCOM. Usually, the recruit knows what kind of clan there getting into when they've either seen our topic or seen the way we play in TDMs. Each soldier in Army Forces Command is expected to carry out their MOS and their daily tasks while living the army values: They are (L)oyalty, (D)uty, Žespect, (S)efless Service, (H)onor, (I)ntegrity, & (P)ersonal Courage. Together this forms the acronym --> [LDRSHIP]
What are the best parts of your experience in the gang?
Training for one thing is so much fun! We create our own training, for example simualted city/town, shooting ranges, simulation villages, anything we need to train recruits we create it. Also clan TDMs, thats when training is put to the test, and as Commanding General of Army Forces Command I'm impressed with the results of how it effects them. Overall the best experience of my gang is working with it.
Can you tell us about the past wars you`ve had?
The Ex - Brotherhood, a decent fighting force but just needs communication aid and they'll be fine. Each battle with them was intense, the extreme TDMs come from this gang and without those extreme TDMs I wouldnt have been motiviated to push more onto the creation of Army Forces Command. And then there's the legion, 2 wars have occured between us both. We were allies, then enemies, once again allies, but once again enemies. They put up a fight but its nothing we cant handle, we've been giving them a great run for their money and overcoming all battles with them. "We aren't here to be the best, just better than our enemies."
Who are your favorite members? or people you`ve really had a good time with and why?
Honestly thats a hard one, all of my soldiers have something to bring into Army Forces Command but I'll leave some details. xX SLASH102 Xx, my designated "pin puller" as we like to refer to him because he's a master with the grenades in close combat. Wiemy & UnkownzSoldier, those guys are both of my best snipers, when it comes to an 8v8 its pretty much known to the rest of the team that one of those guys are holding the "SDM" role. (Meaning the Squad Designated Marksman.)
What brought you to Liberty City?
Wal-Mart.
How did you settle into your gangs?
Very well, seeing as I'm a badass.
Can you tell me about the gangs you`ve been in?
Sure why not, the first actual clan I joined that wasnt ran by a minor child and knew what he was doing was a military clan called "Marine Force Recon" or MFR for short. The leader of it was feared by alot of people at the time (seeing as most clans werent as good in those days) his gamertag was xMFRxNox, he was a good leader, knew what he was doing and kept everything going well. Unfortunately they ended up switching to the PS3 and I never heard from them since. Then there was The Red Army (TRA), which obviously is now The Soviet Army (TSA). I guess I joined up around the time when they ended TRA as most of their members werent active and I usaually spent alot of time with one of their officers TRAxxSoviet. There wasnt much to be said as they never did anything after a while of time and now they've come back as TSA. Then came along the clan that most of my fellow comrades know me from, BoB. BoB was well organized not going to lie and we faced down lots of clans in BoB, the main fall to it though which many people do not know is pretty much the leader of BoB made very dumb decisions and after being exhausted. I resigned from BoB, now this wansnt my intentions to do but lots of people starting pooring out of BoB as soon as I left and after a week about 70% of the clan was gone, rofl shut it down and then here I am now, constructing a MILSIM clan using the knowledge and past experiences I've had in other clans to build this one.
Who are the most important people for you in the criminal underground?
Well I'm not much into that so theres nobody on my mind.
Whats your plans for the future?
Basically to keep FORSCOM up and running as long as possible and to run it fluently with respect and dedication.
What Happened that made you leave BOB?
To be honest, everyday I would come online 2 members would have either be fighting amongst themselves or just straight pissed off and one another for stupid reasons. There were no discipline within the members, sure everything would go according to how its suppose to. But if we werent in a TDM, no one was serious on what we were suppose to be doing, over a period of time, I became a high ranking officer and put things into place. I was going to leave BoB due to the stress of it and rofl's retard decisions but I wanted to change it before I left. Long Story short it didnt happen and everyone left.
If you could Go Back to the BOB Would you and why?
If every Ex - BoB member wanted to start it back up yah sure why not, lots of things would change though I could tell you that for a fact.  Are you eagerly waiting for GTA V?
Who isnt? I bet you as the Interview man is, GTAV is going to be the game of the year I highly suspect. Lot of new clans that are going to end within a month will come arise though.
If you could change one thing in the gang section what would it be?
The fact that there are so many dumbasses that dont read the guidelines.
What kind of clan are you relaxed or Tension Freaks (Example if some killed assassinated one of your members would you go and kill him and get revenge or would you say forget about it it's just a game)?
Whatever matter you approach us in will be back fired.
What do you think about people who sh*t storm?
What do you think about it? Shouldnt we exterminate all those dumbasses on these forums and burn their cat, and/or somehow "suspend" their ability to post.
Are you a Dictatorship or Democracy?
honestly WTF...
Do you think the rules should come back for the GFX Section?
I do not know much about these "rules for the GFX section" but if there were rules who's the limpdick that took them off? | This post has been edited by PATRIOTIC M4A1 on Saturday, Aug 11 2012, 00:09
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Grandal.  |
Posted: Tuesday, Jun 19 2012, 23:47
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Group: Leone Family Mafia
Joined: Nov 5, 2002


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| CODE | | [IMG]http://i.imgur.com/NCfeH.png[/IMG] |
Font seems to be BEBAS
I just can't get it all to come out right but maybe this will help someone else hook you up
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Grandal.  |
Posted: Wednesday, Jun 20 2012, 00:48
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Group: Leone Family Mafia
Joined: Nov 5, 2002


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| QUOTE (PATRIOTIC M4A1 @ Tuesday, Jun 19 2012, 18:44) | | Any suggestions? | Someone will be able to whip these out pretty quickly, I am just not smart enough to get the text to look right . Bit of patience and when one of the more talented regulars get a moment I'm sure this will be handled.
Good luck with this
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Ex ZuluWarrior  |
Posted: Wednesday, Jun 20 2012, 01:36
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The Recreation

Group: Members
Joined: Mar 4, 2012

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 | CODE | | http://i.imgur.com/CvQ0r.png | I tried my best Patriotic hope it goes well This post has been edited by Ex ZuluWarrior on Wednesday, Jun 20 2012, 02:02
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PATRIOTIC M4A1  |
Posted: Wednesday, Jun 20 2012, 03:52
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A'Murica!

Group: Members
Joined: Jul 20, 2011


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       | CODE | (U.S. Army Logo) http://i.imgur.com/GC33N.gif (Animation#1) http://i.imgur.com/jv3n6.gif (FORSCOM Logo#1) http://i.imgur.com/5byxl.gif (Animation#2) http://i.imgur.com/n2rho.gif (FORSCOM Logo#2) http://i.imgur.com/Jgohd.gif (FORSCOM Logo#3) http://i.imgur.com/gdh9A.gif (FORSCOM Logo#4) http://i.imgur.com/vqsoO.gif (FORSCOM Logo#5) http://i.imgur.com/cdJxR.png
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 | CODE | | http://i.imgur.com/rIjrA.jpg |
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Mancini Crime Family (MCF)UTM ALL DAY NIGGUUHLZZ (UTM) None at current time | U.S. Army Forces Command Vs Uptown Mafia | WIN |
This post has been edited by PATRIOTIC M4A1 on Monday, Jun 25 2012, 15:38
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PATRIOTIC M4A1  |
Posted: Wednesday, Jun 20 2012, 22:15
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A'Murica!

Group: Members
Joined: Jul 20, 2011


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MK26 Fragmentation Grenade
| - Grenades represent a unique form of firepower because the only weapons needed to fire them are the throwing arms of each soldier. The MK-26 fragmentation grenade is the standard hand grenade in the United States Army Forces Command, but there are many other grenades that provide soldiers with numerous specific capabilities on the battlefield.
________________________________________________________________________________________ - Length - 4 in.
- Maximum Effect Range - Produces Casualties at 10 Meters or 5, kills within 1 - 4 Meters.
- Weight - 1 Pound
- Filling - TNT or EC blank gun powder
- Capacity to be carried - 25 Frags carried at a time.
- Detnonation Mechanism - Percussion Cap; Fuse contains 5 second delay before detonation.
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Sticky Bomb, Also Known as "PE-4"
| - C4 is made up of explosives, plastic binder, plasticizer and usually a marker or odorizing taggant chemical such as 2,3-dimethyl-2,3-dinitrobutane (DMDNB) to help detect the explosive and identify its source. In Liberty City, the PE-4 is used to disarm vehicles such as helicopters, tanks, and cars. It is also used to supress enemys and to destroy obstacles in the path of the mission.
________________________________________________________________________________________ - Length - 5 in.
- Maximum Effect Range - Produces Casualties at 10 Meters or 5, kills within 1 - 4 Meters.
- Weight - 5 Pounds
- Filling - TNT or EC blank gun powder
- Capacity to be carried - 25 Frags carried at a time.
- Detnonation Mechanism - Detonation controlled by the user.
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 Parachute
| - Parachutes are just as important to drop missions as the soldiers weapons are. Without the parachute the soldier cannot safley land on the ground nor be able to save time instead of calling in an evac. The parachute saves lives, time, and patience.
________________________________________________________________________________________ - Length - N/A
- Maximum Effect Range - The Parachute stays activiated as long as you are not on surface.
- Weight - 2 Pounds
- Company Produced By - Prolaps
- Capacity to be carried - Every soldier has a non - stop worth of parachutes, this gives the advantage for soldiers to continue to proceed on dropping missions.
- Activiation Mechanism - Pulled and or activated by the user, once the pin is pulled the parachute begins to slowly drop to the ground.
The soldier has control to steer the parachute in his direction or if needed, quick release which cuts the wire from the pack sending the soldier for a fall.
| This post has been edited by PATRIOTIC M4A1 on Thursday, Jun 28 2012, 07:52
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PATRIOTIC M4A1  |
Posted: Thursday, Jun 21 2012, 03:07
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A'Murica!

Group: Members
Joined: Jul 20, 2011


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OKC-3S Combat Knife | - The OKC-3S is meant for close combat situations, being able to kill an enemy with 4 - 5 strikes.
____________________________________________________________________________________________________ ____ - Overall Legnth - 12 in.
- Blade Length - 7 in.
- Blade Material - Carbon Steel
- Weight - 1.25 Pounds
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Glock 17 Side - Arm | - Considered a defense weapon by FORSCOM, the Glock 17 is a lightweight, semi-automatic double action pistol. The standard side-arm in U.S. Army FORSCOM.
The Glock is an effective weapon up to 50 meters. ________________________________________________________________________________________ - Length - 8.54 in.
- Maximum Effect Range - 50 Meters
- Weight - 2.55 Pounds (Fully Loaded)
- Ammo - Fires 9mm rounds.
- Mag Capacity - 17 Rounds
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CZ-75B Automatic Pistol
| - Known as the "Pee Shooter" the Automatic 9mm pistol gets the job done in close combat situations.
Primarily used when FORSCOM decides to get into The Lost and Dammed. It's ability to get numerous rounds down range in a short amount of time is best to get headshots in close combat. ________________________________________________________________________________________ - Length - 9 in.
- Maximum Effect Range - 50 Meters
- Weight - 2.55 Pounds (Fully Loaded)
- Ammo - Fires 9mm rounds.
- Mag Capacity - 17 Rounds
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SW MP-10 Sub Machine Gun
| - The MP-10 Sub Machine Gun is primarily used in convoys, ude to its accuracy and power. Its also used to be a close combat run and gun weapon.
The MP-10 is a great weapon in close range. In the hands of great groundsmen, its perfect. ________________________________________________________________________________________ - Length - 24 in.
- Maximum Effect Range - 60 Meters
- Weight - 4.9 pounds (Fully Loaded)
- Ammo - Fires as well 9mm rounds.
- Mag Capacity - 30 Rounds
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Personal Defense Weapon (PDW) P90 |
- P90 PDW is not just for self defense as stated, it works well in close envriments as well as urban areas of combat.
Typically, the P90 is used as a deafault weapon to have equiped with a soldier when dropped into battle through the use of a parachute. Having 50 rounds per magazine the P90 can be a lean, mean, killing machine if used correctly. ________________________________________________________________________________________ - Length - 24 in.
- Maximum Effect Range - 60 Meters
- Weight - 4.9 pounds (Fully Loaded)
- Ammo - Fires as well 9mm rounds.
- Mag Capacity - 30 Rounds
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Beretta 1201 Combat Shotgun
| - An Infantryman's secondary weapon, the combat shotgun is the perfect rifle for close engagements.
Whether your experienced or not the user of this weapon can do a good damage to an enemy squad if used correctly. With this weapon, you will be trained not only to be effective at close range, but a monster at long range. ________________________________________________________________________________________ - Length - 32 in.
- Maximum Effect Range - 40 meters
- Weight - 6.3 pounds (Fully Loaded)
- Ammo - The combat shotgun fires a 12 guage slug-shot.
- Mag Capacity - 10 shells max until reload.
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AA-12 Combat Shotgun (Available Frag rounds)
| - The AA-12 can use different types of 3" 12 gauge ammunition such as buckshot, slugs, or less-than-lethal rubber stun batons. Like most 12 gauge shotguns it can also fire flares or special Frag-12 19 mm fin-stabilized HE, HEAP, and sensor fused HEAB "air-burst" fragmentation shells that can detonate in mid-air.
________________________________________________________________________________________ - Length -
- Maximum Effect Range - 40 Meters (Slug-Rounds) 65 Meters (Frag-12 Rounds)
- Weight - 5.2 kg (Fully Loaded)
- Ammo - 12 Gauge rounds as well as FRAG-12 Ammunition. (Frag Rounds)
- Mag Capacity - 20 Rounds
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M4A1 Assualt/Carbine Rifle
| - With less weight and a shorter barrel, the M4 Carbine rifle ensures that just as appropriate at shorter distances and in confined space as it is from 100 meters out. Whether moving town to town or room to room, soldiers continue to exhibit exceptional marksmanship while training and in combat with the M4.
________________________________________________________________________________________ - Length - 33 Inches in.
- Maximum Effect Range - 70 Meters
- Weight - 7.5 pounds (Fully Loaded)
- Ammunition - 5.56 x NATO rounds
- Mag Capacity - 30 Rounds a Magazine
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M249 SAW (Squad Automatic Weapon)
| - The M249 Squad Automatic Weapon (SAW) is the fireteam's automatic weapon, providing Soldiers with the ability to quickly gain and maintain fire superiority. The M249 is counted on to provide the bulk of each U.S. Army fire team's firepower, yet it isn't so heavy that it sacrifices maneuverability. Though the M249 (SAW) is the primary responsibility of the Automatic Rifleman, all members of the fire team must be a proficient operator of the automatic weapon. This includes the Team Leader, Assistant Automatic Rifleman and the Rifleman
________________________________________________________________________________________ - Length - 41 in.
- Maximum Effect Range - 70 Meters
- Weight - 17 pounds (Fully Loaded)
- Ammunition - 5.56X45mm - NATO Standard Rounds
- Mag Capacity - Ammunition comes in 200 rounds belts.
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M40A1 Sniper Rifle
| - The M40A1 is used not only as a weapon to kill, But also to supress targets, the Sniper has a great task to complete when using this rifle. The M40A1 is an outstanding system, very capable of extreme levels of accuracy, though the older M118 ammo tended to hold the rifle back to about 1 MOA, but the new M118LR (designed by the USMC) really unleashed the potential of these rifles with accuracy improving to about .5 MOA.
________________________________________________________________________________________ - Length - 43.17 in.
- Maximum Effect Range - 1.5 k
- Weight - 14.45 pounds (Fully Loaded)
- Ammunition - 7.62X51mm - NATO Rounds
- Mag Capacity - 5 Rounds a Mag.
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PSG-1 Combat Sniper Rifle
| - Though the PSG-1 isnt used very often in service for FORSCOM, we still keep in in our inventory for the fact as its the "Begining Sniper" for any new marksman.
The PSG-1 is th esniper rifle that recruits train with during AIT if they are going for the M.O.S. of Sniper. ________________________________________________________________________________________ - Length - 48 in.
- Maximum Effect Range - 1.5 k
- Weight - 16 pounds (Fully Loaded)
- Ammunition - 7.62X51mm - NATO Rounds
- Mag Capacity - 10 Rounds a Mag.
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PSG-1 Combat Sniper Rifle
| - Not only a great Sniper Rifle, but great at destroying armored vehicles.
The DSR-1 is used for many missions rather than killing, its unique ability to disable unarmored vehicles gives an edge to the urban battlefield of Liberty City. ________________________________________________________________________________________ - Length - 39 in.
- Maximum Effect Range - 1.5 k
- Weight - 13 pounds (Fully Loaded)
- Ammunition - 308. WOA (Contains Frag Rounds)
- Mag Capacity - 10 Rounds a Mag.
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Shoulder Fired Rocket-Propelled Grenade (RPG-7)
| - Used only for destruction of your enemies or obstacles. The ruggedness, simplicity, low cost, and effectiveness of the RPG-7 has made it the most widely used anti-tank weapon in the world. Currently around 40 countries use the weapon, and it is manufactured in a number of variants by nine countries. It is also popular with irregular and guerrilla forces. The RPG has been used in almost all conflicts across all continents since the mid-1960s from the Vietnam War to the present day War in Afghanistan.
________________________________________________________________________________________ - Length - 37.4 in.
- Maximum Effect Range - 100 Meters
- Weight - 15 pounds
- Ammunition - 88mm Rocket Propelled Grenade (RPG)
- Mag Capacity - 1 Grenade Fired before reload.
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This post has been edited by PATRIOTIC M4A1 on Thursday, Jun 28 2012, 09:09
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