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 Making New Missions in Vice City

 making missions not pickups or spawns
 
pravin_threedee  
Posted: Wednesday, Nov 15 2006, 19:03
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Hi Everybody!
I am new to mission coding but i have earnt to make some pickups and carspawns .but i am making a TC so i want to make new missions. So please help me by telling how to do it or tell me where can i find it.

If any coders want to join in my project then u r heartly welcomed.
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Demarest  
Posted: Wednesday, Nov 15 2006, 22:01
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We have a Recruits forum.

How to make missions is no different from coding in the first place. The only differences include the mission skeleton and using local jumps. Both are covered in the readme.

When your first goal is the largest of projects, you're just setting yourself up for failure and frustration. This is true of most things. You should instead aspire to tackle smaller tasks first.
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dertyjerzian  
Posted: Thursday, Nov 16 2006, 08:58
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Dem, I like you heaps, squanto, but why is it that missions are not the next logical step for him? I mean, he can place weapons, and cars, why not now move on to a mission? With one comes two... Three... oop, There's four!
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Demarest  
Posted: Thursday, Nov 16 2006, 19:12
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I didn't say missions should be avoided. In fact, I pointed out that coding in missions isn't much different from coding outside of them. This very approach indicates that I feel it's along the same lines.

If you'll read both our posts again, you'll find somebody who is clearly just getting started proposing to engage in a TC. That stands for total conversion. In your sarcastic counting off, that's the equivalent of wishing to go from step 2 to step 218.

While not the best thing to be telling a newer SCM'er, I did erroneously omit a 3rd difference in coding a mission: So long as you follow the mission skeleton, missions do not require you to use if player defined checks at all.
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dertyjerzian  
Posted: Thursday, Nov 16 2006, 22:14
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I have a custom member title. I call it "Solid Snake"
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Damn, slap me silly! You're right! Sorry about that Dem, but at least I understand niow, right>? wink.gif
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pravin_threedee  
Posted: Friday, Nov 17 2006, 00:57
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Hey guys dont fight for me.

I am not making TC. I have already made it except the missions. I have changed models, audio, text, animations, map and many more thing. the thing left is coding.

I know 3ds max and photoshop so it would be step 215 to 218. If i need to learn step 216 and 217 then please send me a link where i can know more about mission coding. And i am not a dumbass in coding but the thing is that i am not a expert in coding and i want to be. Sorry if anyone felt bad. and i hope that i will get the reply soon.

You two guys are added in my respect list. Thanks very much.
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Demarest  
Posted: Friday, Nov 17 2006, 04:02
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You're asking for a link to things that will help you with mission coding instead of studying original code, released mods, or just trying this or that yourself. Yes, you are skipping many steps. This is the coding forum. Modeling and all that isn't even something I'm taking into consideration when I've said anything I've said here. You're aspiring to go from being able to swap out car models or alter coords of pickups for example to rewriting the entire game. Yes, MANY steps are being skipped.
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pravin_threedee  
Posted: Saturday, Nov 18 2006, 01:27
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ok thanks for the suggestion.

but when i look the original scm i couldn't understand anything written in the mssion part. i want to know what those code mean. and when looking the modded scm i cant know what is changed there . so i need something like coding dictionary. i think u have understood may problem.

hope that i will get the help.
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ZAZ  
Posted: Wednesday, Nov 22 2006, 20:06
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QUOTE (pravin_threedee @ Nov 18 2006, 01:27)
ok thanks for the suggestion.

but when i look the original scm i couldn't understand anything written in the mssion part. i want to know what those code mean. and when looking the modded scm i cant know what is changed there . so i need something like coding dictionary. i think u have understood may problem.

hope that i will get the help.

Your next step is:
1. use a stripped mission
2. write a thread

The thread is the basic main-script
Search for mission script tutorials about thread

First thread exercise:
Spawn an actor in a car and let the car drive to a point
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pravin_threedee  
Posted: Thursday, Nov 23 2006, 01:34
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Thank yoy very much ZAZ for your kind help. As you know i am very new to this forum i cant trace out all the thing so can you give me the link for getting a stripped scm. and actually what is a stripped scm. do you mean the modified scm.
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grovespaz  
Posted: Thursday, Nov 23 2006, 10:24
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Try this too..
Y_Less coding tutorial
Scroll a bit down, its about threads and all..
A little use of search won't hurt you.. tounge.gif

It seems you should indeed get a stripped script, and write little things from there. Once you fully understand everything you are doing, move on to bigger things, etc..
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ZAZ  
Posted: Thursday, Nov 23 2006, 17:17
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QUOTE (pravin_threedee @ Nov 23 2006, 01:34)
Thank yoy very much ZAZ for your kind help. As you know i am very new to this forum i cant trace out all the thing so can you give me the link for getting a stripped scm. and actually what is a stripped scm. do you mean the modified scm.

Steve-M made a stripped main.
Download his Map Cleaner
http://www.steve-m.com/?lang=DE&page=2&act=details&ID=23

Use only the main.scm in the download-zip
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