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GTA Modification Forums
Making New Missions in Vice City making missions not pickups or spawns
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dertyjerzian  |
Posted: Thursday, Nov 16 2006, 08:58
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I have a custom member title. I call it "Solid Snake"

Group: BUSTED!
Joined: Jun 8, 2005


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Dem, I like you heaps, squanto, but why is it that missions are not the next logical step for him? I mean, he can place weapons, and cars, why not now move on to a mission? With one comes two... Three... oop, There's four!
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Demarest  |
Posted: Thursday, Nov 16 2006, 19:12
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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I didn't say missions should be avoided. In fact, I pointed out that coding in missions isn't much different from coding outside of them. This very approach indicates that I feel it's along the same lines.
If you'll read both our posts again, you'll find somebody who is clearly just getting started proposing to engage in a TC. That stands for total conversion. In your sarcastic counting off, that's the equivalent of wishing to go from step 2 to step 218.
While not the best thing to be telling a newer SCM'er, I did erroneously omit a 3rd difference in coding a mission: So long as you follow the mission skeleton, missions do not require you to use if player defined checks at all.
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ZAZ  |
Posted: Wednesday, Nov 22 2006, 20:06
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (pravin_threedee @ Nov 18 2006, 01:27) | ok thanks for the suggestion.
but when i look the original scm i couldn't understand anything written in the mssion part. i want to know what those code mean. and when looking the modded scm i cant know what is changed there . so i need something like coding dictionary. i think u have understood may problem.
hope that i will get the help. | Your next step is: 1. use a stripped mission 2. write a thread The thread is the basic main-script Search for mission script tutorials about thread First thread exercise: Spawn an actor in a car and let the car drive to a point
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