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 Map cleaning...

 Leaves paths
 
The-end  
Posted: Friday, May 26 2006, 07:15
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Big Homie
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When ever i clean the sa map with Steve-m's map cleaner it leaves the car paths, how do i get rid of the car paths?

Also i willbe starting a island soon, i am just wondering, after cleaning the map does that free up all the ide/col slot's so i don't hit the 5 limit?

Thanks in advance guys smile.gif icon14.gif
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xrk  
Posted: Friday, May 26 2006, 07:35
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30Hz
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You need to change the popcycle.dat to clear up the random traffic and nope the 5 model limit doesn't count after you wipe the map.

This post has been edited by xrk on Friday, May 26 2006, 07:41
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The-end  
Posted: Friday, May 26 2006, 14:33
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Thanks for the info and link mate icon14.gif
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xrk  
Posted: Friday, May 26 2006, 15:03
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30Hz
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Though I probably should have said that the limit is the same but by deleting the Sa map you have freed up a load of ID's and are able to use the spaces it's models took up.

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steve-m  
Posted: Friday, May 26 2006, 15:44
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QUOTE (The-end @ May 26 2006, 09:15)
When ever i clean the sa map with Steve-m's map cleaner it leaves the car paths, how do i get rid of the car paths?

The paths are in nodes*.dat inside your gta3.img, but simply deleting these files will crash the game. Also, back when I last tried I wasn't able to create empty files that the game accepts. So no, apparently it's not possible to remove the paths yet.
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The-end  
Posted: Friday, May 26 2006, 16:25
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Big Homie
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Okey dokey, thanks for the info steve. ill just use the file that xrk sent me, which sest all the spawning values to 0 so they don't apear icon14.gif
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The-end  
Posted: Saturday, May 27 2006, 10:06
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Big Homie
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Ok, this isnt working, i cleaned the sa map with the remover, patched the water and scm, tryed the game and it didnt work, so then i added my model to the img, and wrote the ide/ipl entrys, game still didnt load, but when looking in the map editor i can see the island.

How do i fix it, it gets about a 1/4 way through loading and crashs.

I also tryed it without patching the water and scm, still didnt work.
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ChrisBenoit!  
Posted: Saturday, May 27 2006, 10:43
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QUOTE (The-end @ May 27 2006, 10:06)
Ok, this isnt working, i cleaned the sa map with the remover, patched the water and scm, tryed the game and it didnt work, so then i added my model to the img, and wrote the ide/ipl entrys, game still didnt load, but when looking in the map editor i can see the island.

How do i fix it, it gets about a 1/4 way through loading and crashs.

I also tryed it without patching the water and scm, still didnt work.

Yeah
I have the same problem!
When about a 1/4 - 1/2 way through loading, crash the game confused.gif
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The-end  
Posted: Saturday, May 27 2006, 11:52
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Yeah it sucks, because i have a week of school, and was going to do a stunt island, but i carnt untill this is fixed sad.gif
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steve-m  
Posted: Tuesday, May 30 2006, 13:50
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QUOTE (The-end @ May 26 2006, 18:25)
Okey dokey, thanks for the info steve. ill just use the file that xrk sent me, which sest all the spawning values to 0 so they don't apear icon14.gif

Hmm, seems I was wrong with the paths, just did a test again and empty paths do work.

Download empty path nodes (745 Bytes)

Place the nodes.img in your \models directory, delete all nodes*.dat from gta3.img (64 files), and add this line to your gta.dat:
CODE
IMG models\nodes.img
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