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Attention:
PEDs/Actors/Animations GTA:LC Citizens
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Weirdo.  |
Posted: Saturday, Jun 12 2010, 02:49
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Some crazy stuff on that internet!

Group: BUSTED!
Joined: Dec 2, 2009


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| QUOTE (Natedogg. @ Jun 11 2010, 10:16) | | QUOTE (Craig Kostelecky @ Jun 11 2010, 12:54) | | I haven't tried integrating the SFX into my game yet, and I almost always play with the sound off (to not wake up my son who naps in the same room). So I don't know whether it works or not. Can someone else verify this, or help Nate get it working? |
Nope still plays and Claude also makes Tommy's one liners every once in awhile as well. Hopefully there is a simple solution because it seems so minor yet it's complicated enough to make me keep thinking. |
I vaguely remember how to do it from the now unused instructions: 1.) In the 'Extract Me!' folder, there is another folder named 'Nullpointer's GTA3-VC Sound Tools'. Go into it. 2.) Copy 'sfx.RAW', and 'sfx.SDT' (from your GTA: VC 'Audio' folder) and paste it there. Overwrite if asked. 3.) Click 'audext.exe' and it will export all the sound effects. 4.) Now copy everything from the 'LC SFX' folder (located in the aforementioned 'Extract Me!' folder), and paste it in the also aforementioned 'Nullpointer's GTA3-VC Sound Tools' folder. 5.) Click 'audimp.exe' and watch it pack everything tightly into 'sfx.RAW', and 'sfx.SDT'. 6.) Copy those two files into the 'Audio' folder on your GTA: LC main install. Overwrite if asked. 7.) If everything went well, you should be enjoying the pedestrian dialogue in all its mediocrity.
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silver007  |
Posted: Thursday, Oct 7 2010, 06:15
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Homie

Group: Members
Joined: May 15, 2003


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Felt bad that Craig (I believe) stuck his neck out for me to get me unbanned, then I just disappeared. Now that I had some free time on my hands and a new awesome computer, I've gone ahead and started to fix some of the Peds that have errors with them. Originally I was working on a few, but ModelingMan was close to an automated process, now that I see he's done that, but yet they still need fixing, Ill try and see what I can do. http://matt3d.exofire.net/GTALC/GTALC_PedFix_07-10-2010.rarSpecific Details are in the Read-me, but heres 4 models that I've fixed so far (screenshots are of the non-fixed models) Micky, female03, worker1, and li_wom2. If there are any other peds off the top of your head that needs fixing, tell me, meanwhile I'll be driving around town to see who needs fixing. This post has been edited by silver007 on Thursday, Oct 7 2010, 06:47
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silver007  |
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Homie

Group: Members
Joined: May 15, 2003


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Heres the rest of the batch that I was working on http://matt3d.exofire.net/GTALC/GTALC_PedFix_08-10-2010.rar6 altogether, b_wom1, cas_wom, female01, female02, mod_wom, and shopper1, As MM said earlier in this topic, it appears to be all the female peds. However MM did say that manually rigging (which is what I did) can have undesirable effects. I have rigged some of the models to deform around the waste, but it doesn't deform the overall volume of mesh. personally I think they look better than the individual chucks of geometry that move independently. However if we prefer to go more GTA3 authentic, and/or MM finds a way of fixing his automation process, its no big deal, didn't spend a whole lot of time rigging these peds.
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