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Pages: (56) 1 [2] 3 4 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Not another crappy car pack...

 together, making the ultimate car pack
 
Captain VXR  
Posted: Wednesday, Mar 17 2010, 18:11
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Now Captain Lion.
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That's a brilliant idea, shame my pc is crap and I have IV on PS3

One point, the closest real life car to the Sultan RS is the Norris Designs Evo:
http://www.norrisdesigns.com/demo9.asp
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tomux7  
Posted: Thursday, Mar 18 2010, 12:53
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I can just change carcols, maybe vahicles.ide of cars. And ofcourse beta test it smile.gif
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Gus-84  
Posted: Tuesday, Mar 23 2010, 15:29
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Banshee: Dodge Viper SRT-10


user posted image


user posted image


Author: Deadyshka
locked WFT: No
Permission to mod: Yes
WFT size (original/mod): 495Ko / 1829Ko
WTD size (original/mod): 139Ko / 516Ko
Polycount (original/mod): 13448 / 46409
3D model: Modified
Textures: Modified + Mod by Gus
Number of doors/seats: 3/2
Licence plate: unique (DDK 26)


Handling: Modified by Rob.zombie
CODE
BANSHEE      1720 0.4 85 0.0 0 -0.35 0.0 6 0.27 1.0 280 0.67 0.65 0.8 40 1.6 1.3 30 0.06 0.465 2.1 1.3 1.3 0.1 -0.08 0.0 0.5 1.0 1.0 2.2 2.5 0.0 75000 440010 0 1

Carcol.dat: Modified
CODE
banshee,  0,0,88, 0,1,87, 1,1,2, 1,1,90, 1,4,8, 12,1,87, 23,23,90, 28,28,89, 31,9,32, 35,0,28, 39,39,28, 46,46,28, 49,49,118, 52,4,118, 53,53,50, 62,89,65, 66,1,71, 89,1,50, 36,4,90, 77,48,118, 16,16,19, 9,9,91, 15,0,93, 128,132,94

Vehicle.ide: Modified
CODE
banshee, banshee, car, BANSHEE, BANSHEE, VEH@LOW, VEH@LOW_CONV, 10, 999, 0.275, 0.275, 0, 5, 1.0 ,0, ext_conv+ext_strong

Extras:
QUOTE
-Extra 1: None
-Extra 2: Roof
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car: Ok
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: Ok
-LOD bug: No
-Other bug: No


comments:
Not mutch to say, this car is one of the few "green car", Deadyshka mods are often awesome, the car is very nice, and carcol is adapted to the car. The model is not too big.
I've just made a new licence plate to stick to the pack spirit, tanks to Deadyshka who always make personal licence plate for his car.
Some texture have been reduced to preserve the vehicle.img size, there is no dramatic quality loss, except if you look at the car with your sniper rifle!
Rob.zombie has made a more realistic handling.

PERMISSION TO RELEASE GIVEN BY DEADYSHKA.

This post has been edited by Gus-84 on Wednesday, May 12 2010, 22:46
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Gus-84  
Posted: Tuesday, Mar 23 2010, 15:40
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Comet: Porsche 997 Turbo


user posted image

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Author: Alis_70
locked WFT: No
Permission to mod: Yes
WFT size (original/mod): 451Ko / 1630Ko
WTD size (original/mod): 151Ko / 491Ko
Polycount (original/mod): 13240 / 55285
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: UNIQUE (ALS 70)


Handling: Modified by Rob.zombie
CODE
COMET 1700 0.4 85 0.0 0 -0.35 0.0 6 0.295 1.0 245 0.7 0.66 0.7 36 1.7 1.5 20 0.06 0.45 2.5 1.5 1.7 0.1 -0.08 -0.015 0.5 1.0 1.0 2.2 2.5 0.0 155000 40440010 1 1

Carcol.dat: Modified (warning: 4 colors)
CODE
comet,  0,1,63,127, 1,1,12,33, 33,1,27,1, 46,93,127,1, 6,1,8,127, 0,1,27,1, 127,108,123,1, 56,117,0,127, 22,1,64,33, 85,15,1,1, 0,108,123,127,

Vehicle.ide: Modified
CODE
comet,  comet,  car,  COMET,  COMET,  VEH@STD, NULL,   2, 2,  0.3500, 0.3500,  0, 5, 1.8 ,0, noboot

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car: Aiming point is too low
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
Best porsche ever!
Tweaked and optimized by my french friend alis_70 in order to match a 997 turbo model.
Hope he won't kill me, cause I've reduced some textures. biggrin.gif
Handling is very powerfull, but still manageable.
This model is EPM enabled.

PERMISSION TO RELEASE GIVEN BY ALIS_70.

This post has been edited by Gus-84 on Wednesday, May 12 2010, 23:15
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Gus-84  
Posted: Tuesday, Mar 23 2010, 15:46
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Coquette: Chevrolet Corvette Z06


user posted image

user posted image


Author: Deadyshka
locked WFT: Yes
Permission to mod: Yes
WFT size (original/mod): 426Ko / 1315Ko
WTD size (original/mod): 134Ko / 351Ko
Polycount (original/mod): 11540 / ?
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: unique (CCR 55)

Handling: Modified by Rob.zombie
CODE
COQUETTE 1500 0.4 85 0.0 0.0 -0.32 0.0 6 0.285 1.0 280 0.68 0.65 0.7 40 1.8 1.6 28 0.09 0.465 2.0 1.3 1.3 0.1 -0.08 0.0 0.5 1.0 1.0 2.2 2.5 0.0 85000 440010 0 0

Carcol.dat: modified by Tomux7
CODE
coquette, 0,0,0, 0,0,12, 19,19,6, 63,63,84, 47,47,28, 45,45,48, 89,89,132, 90,90,132, 81,81,86, 133,112,133, 0,0,0, 0,0,12, 22,22,18, 46,46,42, 35,35,45, 84,84,4, 132,132,89,

Vehicle.ide: Modified
CODE
coquette,  coquette, car,  COQUETTE, COQUETTE, VEH@LOW, VEH@LOW_HI4_HI4, 30, 999,  0.26, 0.26,  0, 5, 1.0 ,0, sports+ext_strong


Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car: Ok
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: Yes, but it's almost unnoticeable.
-LOD bug: Bad LOD, but far enougth
-Other bug: No


comments:
Very nice corvette! and not too big model, it's a keeper!
There is just a very little bug, the wheels are one inch from the ground, surprising for a Deadyshka car.
I've just redone the exhaust texture (darker) and the licence plate.
some texture have been reduced.

PERMISSION TO RELEASE GIVEN BY DEADYSHKA.

This post has been edited by Gus-84 on Sunday, May 16 2010, 09:19
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Gus-84  
Posted: Tuesday, Mar 23 2010, 15:51
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Vigero: Chevrolet Camaro SS 350 1969



user posted image

user posted image


Author: Stiopa
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 1690Ko
WTD size (original/mod): 606Ko
Polycount (original/mod): ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified
CODE
VIGERO 1700.0 0.85 85 0.0 0.0 -0.40 0.0 4 0.20 1.13 170.0 0.20 0.70 0.46 30.0 1.25 0.98 17.0 0.15 0.4813 2.3 1.1 1.2 0.10 -0.14 -0.04 0.53 1.0 1.0 0.8 1.5 0.0 18000 440000 0 0

Carcol.dat: Original
CODE
vigero,  9,9,1, 13,13,1, 17,17,1, 25,25,1, 30,30,1, 37,37,1, 40,40,1, 54,54,1, 57,57,1, 65,65,1,

Vehicle.ide: Modified
CODE
vigero,  vigero,  car,  VIGERO,  VIGERO,  VEH@LOW, VEH@LOW_HI2_HI2, 100, 999,  0.2300, 0.2300,  0, 5, 1.0 ,1, -

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Yes
-Wheel don't touch the ground: No
-LOD bug: basic LOD, but still Ok
-Other bug: tyres texture strangely mapped, like they are streched.


comments:
Very nice model, But there is something wrong about tyres texture, they seem to be streched a bit.



PERMISSION TO MOD GIVEN BY STIOPA

This post has been edited by Gus-84 on Monday, May 17 2010, 17:24
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Gus-84  
Posted: Tuesday, Mar 23 2010, 15:53
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Oups, mistake...

This post has been edited by Gus-84 on Wednesday, Mar 24 2010, 12:52
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Gus-84  
Posted: Tuesday, Mar 23 2010, 15:56
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Infernus: Lamborghini Murcielago LP640


user posted image

user posted image


Author: Stiopa, Jake, Jalenliu
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 391Ko / 597Ko
WTD size (original/mod): 221Ko / 416Ko
Polycount (original/mod): 10783 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified by Rob.zombie
CODE
INFERNUS 1650 0.4 85 0.0 0.0 -0.30 0.4 6 0.26 1.0 310 0.72 0.6 0.9 37 1.3 1.1 20 0.06 0.47 2.1 2.0 2.0 0.08 -0.05 0.0 0.5 1.0 1.0 2.2 2.5 0.0 400000 440010 1 1

Carcol.dat: Modified by Tomux7
CODE
infernus, 13,13,12, 110,110,127, 0,0,133, 66,66,68, 127,127,132, 131,131,132, 35,35,35, 112,112,112, 0,0,66, 0,0,56, 120,120,112, 59,59,59, 51,51,58,

Vehicle.ide: Modified
CODE
infernus, infernus, car,  INFERNUS, INFERNUS, VEH@LOW, VEH@LOW_INFERNUS, 20, 999,  0.2300, 0.2500,  0, 5, 1.0 ,0, sports

Extras:
QUOTE
-Extra 1: Spoiler (is it the correct english word for that?)
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car: Ok
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
This car shows us that it's possible to make a very good car without having big files!
The model is very nice, handling is good.
Just need a unique licence plate to be perfect.

PERMISSION TO MOD GIVEN BY STIOPA

This post has been edited by Gus-84 on Sunday, May 16 2010, 09:22
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:06
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Sabre GT: Ford Shelby GT500 '2010


user posted image


Author: smokey8808
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 518Ko / 1703Ko
WTD size (original/mod): 127Ko / 1181Ko
Polycount (original/mod): 13304 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified
CODE
SABREGT      1771 1.6 85 0.0 -0.08 -0.32 0.0 6 0.31 1.0 250 0.62 0.55 0.9 36 1.65 1.45 17 0.07 0.46 2.0 1 1 0.15 -0.11 -0.035 0.48 1.0 1.0 2.5 2.5 0.0 47700 440010 0 0

Carcol.dat: Original
CODE
sabregt,  0,0,49, 38,38,85, 0,97,102, 3,0,12, 6,6,4, 11,4,12, 13,13,12, 16,95,90, 24,1,12, 21,21,12, 23,23,2, 31,31,27, 32,113,34, 34,12,34, 49,13,41, 52,0,59, 62,13,69, 76,4,76, 82,85,76, 87,8,76, 89,0,4, 92,95,90, 95,95,2, 106,103,2,

Vehicle.ide: Original
CODE
sabregt,  sabregt, car,  SABREGT, SABREGT, VEH@LOW, VEH@LOW_LE2_RI2, 100, 999,  0.2240, 0.2240,  0, 5, 1.0 ,0, -

Extras:
QUOTE
-Extra 1: None
-Extra 2: Orange front light
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: No
-Wheel don't touch the ground: No
-LOD bug:
-Other bug: No


comments:
It's kind a good car, but there is two problem: no reflection with ENB Series and the stripe color is fixed. I'm looking for a fix or I will change the model.
Also the handling is way too powerfull on my taste.

This post has been edited by Gus-84 on Wednesday, Mar 24 2010, 08:30
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:10
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Plymouth Cuda AAR 340



user posted image


Author: Merzavec
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 428Ko / 1787Ko
WTD size (original/mod): 134Ko / 486Ko
Polycount (original/mod): 12952 / ?
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: unique (GS 684)


Handling: Modified by Rob.zombie
CODE
STALLION 1600.0 0.5 85 0.0 0.0 -0.3 0.0 4 0.24 1.0 185.0 0.47 0.65 0.7 32.0 1.4 1.25 32 0.15 0.49 1.3 0.6 0.6 0.1 -0.1 0.02 0.5 1.0 1.0 2.2 2.5 0.0 12000 440000 0 0

Carcol.dat: Modified by Gus
CODE
stalion, 125,133,133, 133,133,133, 0,0,29, 0,29,29, 0,0,83, 0,83,83, 0,0,133, 0,133,133, 6,6,5, 10,7,10, 125,29,125, 83,71,71, 102,94,102, 37,37,37, 29,102,29, 103,102,102, 56,59,56, 5,5,5, 94,102,94, 135,151,151, 106,108,106,

Vehicle.ide:
CODE
stalion,        stalion,        car,            STALLION,       STALION, VEH@LOW,        VEH@LOW_CONV,           3,      999,            0.2382, 0.2382,         0,      5,      9.0     ,0,     ext_conv+ext_strong+truckexhaustfx+ext_sunroof+ext_all+ext_rare


Extras:
QUOTE
-Extra 1: Rear window
-Extra 2: Rear window grid
-Extra 3: Rear window grid
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: Dirt is not really working


comments:
This is one of my favourite car! it's far from perfection, but she have this little thing that I love.
For the rims problem I've found a solution, I've darkened the spec texture and redone the carcol.dat, this way car colors are pretty good, the only problem is that we cannot have white colors anymore.
I've also redone the licence plate.
WTD have been heavily optimized, textures have been cleaned, resized, and the unused one have been deleted.
I Hope Merzavec will still give his permission even if I have changed a lot of things, but belive me, my work is a tribube to his work!

TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW MERZAVEC, PLEASE CONTACT HIM !

This post has been edited by Gus-84 on Saturday, May 15 2010, 18:22
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:12
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Super GT: Aston Martin DB9



user posted image

user posted image


Author: Stiopa
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 473Ko / 660Ko
WTD size (original/mod): 117Ko / 374Ko
Polycount (original/mod): 13051 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (NYC 85)


Handling: Modified by Rob.zombie
CODE
SUPERGT 1500 0.4 85 0.0 0 -0.4 0.0 6 0.23 1.0 260 0.65 0.70 0.7 34 1.4 1.2 17 0.06 0.43 2.1 1.4 1.4 0.1 -0.05 0.0 0.5 1.0 1.0 2.2 2.5 0.0 100000 440010 1 1

Carcol.dat: Modified by Tomux7
CODE
supergt, 12,12,18, 50,50,50, 46,46,27, 58,58,59, 27,27,27, 71,71,112, 0,0,112, 15,15,133, 20,20,133, 62,62,62, 72,72,112, 104,104,107, 1,1,50, 51,51,51, 68,68,69,

Vehicle.ide:
CODE
supergt, supergt, car,  SUPERGT, SUPER,  VEH@LOW, VEH@LOW_LE2_RI2, 1, 999,  0.2780, 0.2790,  0, 5, 1.0 ,0, -


Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Shooting from car: Ok
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
Nothing to say, the car is perfect. (just missing a unique licence plate)
And look at the files size !

PERMISSION TO MOD GIVEN BY STIOPA

This post has been edited by Gus-84 on Sunday, May 16 2010, 09:24
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:16
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Sultan RS: Toyota Supra MKIV TRD


user posted image

user posted image


Author: Neos7
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 482Ko / 3285Ko
WTD size (original/mod): 125Ko / 416Ko
Polycount (original/mod): 11687 / ?
3D model: Modified
Textures: Modified + Mod by Gus
Number of doors/seats: 3/2
Licence plate: unique (FC 815)


Handling: Modified by Rob.zombie
CODE
SULTANRS 1450 0.4 85 0.0 0.00 -0.3 0.0 6 0.33 1.0 285 0.72 0.65 0.9 36 1.7 1.5 25 0.12 0.47 1.5 0.8 0.8 0.12 -0.09 0.0 0.5 1.0 1.0 2.2 2.5 0.0 65000 400010 1004 1

Carcol.dat: Modified (Warning: 3 colors instead of 4)
CODE
Sultanrs,       0,0,4, 12,12,4, 19,19,4, 28,28,4, 56,56,4, 69,69,4, 74,74,4, 44,44,4, 127,127,4, 83,83,4

Vehicle.ide: Original
CODE
sultanrs,  sultanrs, car,  SULTANRS, SULTANRS, VEH@LOW, VEH@LOW_LE2_RI2, 100, 999,  0.2391, 0.2391,  0, 5, 1.0 ,1, ext_strong


Extras:
QUOTE
-Extra 1: none
-Extra 2: none
-Extra 3: none
-Extra 4: none
-Extra 5: none
-Extra 6: none
-Extra 7: none
-Extra 8: none
-Extra 9: none


Bug test:
QUOTE
-Shooting from car: a little bit too low
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
Very hard to find a good replacement for the mythic sultan RS!
This supra is a very good mod, but if you have a better car to propose I will try it.
texture have been optimized, third brake light redone, licence plate redone.


TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW NEOS7, PLEASE CONTACT HIM !

This post has been edited by Gus-84 on Sunday, May 16 2010, 16:35
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:25
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Sultan:Lexus IS300


user posted image

user posted image


Author: CHI47
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 485Ko / 2515Ko
WTD size (original/mod): 121Ko / 318Ko
Polycount (original/mod): 13204 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 5/4
Licence plate: generic (NYC 85)


Handling: Modified
CODE
SULTAN      1450.0  5.5   85 0.0 0.0  0.0     0.0  6  0.19  1.0 160.0 0.20 0.66 0.7  40.0  1.30 1.00 13.0 0.15 0.47  1.55 0.9  1.0  0.14 -0.18 0.0  0.5    1.0 1.0 0.8 1.5  0.0  20000   440000  0    0

Carcol.dat: Modified
CODE
sultan,  0,28,0,0, 127,0,3,8, 0,28,8,8, 37,0,131,0, 90,33,133,0, 133,33,133,0, 13,0,22,14, 133,0,22,14, 16,0,22,14, 133,0,1,133, 5,28,12,0, 120,28,133,24, 38,30,35,1, 11,28,79,133, 85,0,74,133, 0,28,128,8, 0,125,132,133, 123,28,128,133, 36,0,131,8, 1,0,7,8, 74,28,133,133, 15,28,133,2, 0,28,18,0, 1,0,7,8, 10,0,10,8, 33,33,27,8, 45,0,30,8, 49,49,50,8, 64,64,63,8, 2,2,63,8,

Vehicle.ide: Modified
CODE
sultan,  sultan,  car,  SULTAN,  SULTAN,  VEH@STD, VEH@STD_RI1_LO1,  100, 999,  0.2637, 0.2637,  0, 5, 1.0 ,0, ext_gang+ext_all+ext_strong

Extras:
QUOTE
-Extra 1: front plate + logo
-Extra 2: Rear logos
-Extra 3: Exhaust 1
-Extra 4: None
-Extra 5: Exhaust 2
-Extra 6: Classic spoiler
-Extra 7: Tuning spoiler
-Extra 8: Stickers 1 (removed)
-Extra 9: Stickers 2 (removed)


Bug test:
QUOTE
-Shooting from car: too low
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: No, always spawn in stock version
-Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: LOD has no wheels, but it's far enought
-Other bug: No


comments:
Perfect replacement for the sultan. textures have been optimized.
I just need to understand how vehicle.ide works to have the extra spawning.

PERMISSION TO MOD GIVEN BY CHI47

This post has been edited by Gus-84 on Sunday, May 16 2010, 17:56
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:28
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Turismo: Ferrari F430 scuderia spyder


user posted image

user posted image


Author: Stiopa
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 422Ko / 1956Ko
WTD size (original/mod): 162Ko / 770Ko
Polycount (original/mod): 10875 / ?
3D model: Modified
Textures: Modified
Number of doors/seats: 3/2
Licence plate: generic (YNC 85)


Handling: Modified
CODE
TURISMO 1560.0 0.85 85 0.0 -0.06 -0.27 0.08 6 0.224 1.8 190.0 0.31 0.57 0.7 30.0 1.56 1.27 13.5 0.12 0.4825 2.5 1.7 1.8 0.04 -0.08 0.008 0.53 1.0 1.0 0.7 1.5 0.0 110000 440010 1 1

Carcol.dat: Original
CODE
turismo, 0,0,1, 35,35,127, 1,1,3, 17,17,34, 21,21,21, 31,31,33, 38,38,30, 52,52,50, 69,69,63, 72,72,63, 81,81,63, 89,89,89, 95,95,90,

Vehicle.ide: modified
CODE
turismo, turismo, car,  TURISMO, TURISMO, VEH@LOW, VEH@LOW_LE1_RI1, 50, 999,  0.2700, 0.2700,  0, 5, 1.0 ,0, noboot+sports+ext_gang+ext_rare

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: None
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car:
-camera:
-damages:
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: Ok
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: No
-Other bug: No


comments:
superb!

TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW STIOPA, PLEASE CONTACT HIM !

This post has been edited by Gus-84 on Monday, May 17 2010, 17:22
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:31
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Dukes: Dodge Charger 1969


user posted image

user posted image


Author: Stiopa
locked WTD: Yes
Permission to mod: No
WFT size (original/mod): 366ko / 584Ko
WTD size (original/mod): 144Ko / 320Ko
Polycount (original/mod): 10290 / ?
3D model: Modified
Textures: Modified + mod by Gus
Number of doors/seats: 3/2
Licence plate: generic (YNC 85)


Handling: Modified by Rob.zombie
CODE

DUKES 1700.0 0.5 85 0.0 0.0 -0.35 0.0 4 0.25 1.0 190.0 0.47 0.65 0.7 32.0 1.5 1.35 30 0.15 0.49 1.3 0.6 0.6 0.1 -0.1 0.0 0.5 1.0 1.0 2.2 2.5 0.0 17000 440000 0 0

Carcol.dat: Original
CODE
dukes,   0,133,32, 0,133,62, 0,0,0, 1,133,1, 5,133,8, 11,133,8, 31,133,30, 36,133,27, 52,133,50, 62,133,53, 82,133,63, 80,133,65, 65,133,65, 61,133,61, 93,133,93, 104,133,103, 132,0,131

Vehicle.ide: Modified
CODE
dukes,  dukes,  car,  DUKES,  DUKES,  VEH@LOW, VEH@LOW_HI3_HI3, 70, 999,  0.2094, 0.2094,  0, 2, 1.0 ,2, ext_gang+ext_all

Extras:
QUOTE
-Extra 1: front bumper + plate
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: front skirt
-Extra 6: Sticker (back stripe)
-Extra 7: front bumper
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE

-Shooting from car: Ok
-camera: Ok
-damages: Ok
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: No, always spawn with extra 1
-ENB Reflections: Ok
-Wheel don't touch the ground: No
-LOD bug: Ok
-Other bug: No


comments:
Not much too say, model is good and very light. I've replaced the NFS tyres from vehicle share caus I think it's not realistic.
Just have to understand the extra spawning problem.

The only thing this car is missing is an extra part with a supercharged motor.

PEMISSION TO MOD GIVEN BY STIOPA

This post has been edited by Gus-84 on Monday, May 17 2010, 17:24
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:34
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Vigero (Rusty): Dodge Charger (Rusty)



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Author: Defuse and van2zzz
locked WFT: Yes
Permission to mod: No
WFT size (original/mod): 543Ko / 3362Ko
WTD size (original/mod): 430Ko / 1176Ko
Polycount (original/mod): 16335 / ?
3D model: Modified
Textures: Modified + Mod by Gus
Number of doors/seats: 3/2
Licence plate: None


Handling: Modified by Zykix
CODE
VIGERO2 1700.0 8.0 85 0.0 0.0 -0.20 0.0 4 0.17 1.0 135.0 0.15 0.65 0.7 25.0 1.10 0.80 17.0 0.15 0.47 1.3 0.6 0.6 0.15 -0.19 0.0 0.5 1.0 1.0 0.8 1.5 0.0 18000 00440000 00000000 1

Carcol.dat: Modified by Gus
CODE
vigero2, 20,20,1, 50,50,1, 59,59,1, 89,89,1, 90,90,1, 91,91,1, 94,94,1, 103,103,1, 105,105,1, 110,110,1, 10,10,0, 11,11,0, 12,12,0, 13,13,0, 15,15,0,

Vehicle.ide: Original
CODE
vigero2,  vigero2,  car,  VIGERO2, VIGERO2, VEH@LOW, VEH@LOW_HI2_HI2, 30, 999,  0.2237, 0.2237,  0.5, 5, 1.0 ,1, ext_requi+livery+bangerexhaustfx

Extras:
QUOTE
-Extra 1: None
-Extra 2: None
-Extra 3: None
-Extra 4: None
-Extra 5: Spoiler
-Extra 6: None
-Extra 7: None
-Extra 8: None
-Extra 9: None


Bug test:
QUOTE
-Flashing rim: No
-Invisible Trunk or hood: No
-Extra spawning: No, always spawn with extra 5
-Reflections: Ok, but should be disabled
-Wheel don't touch the ground: Wheels are in the ground
-Other bug: Niko's position is not good


comments:
I would be nice if we could remove ENB reflections, because the car seems too clean with them.
The cars seem too big, when placed near to stiopa's model.
WDT contain lots of unused/useless textures.

TESTED, NEED AUTHOR PERMISION TO RELEASE, IF ANYONE KNOW DEFUSE OR VAN2ZZZ, PLEASE CONTACT THEM !

This post has been edited by Gus-84 on Tuesday, Apr 27 2010, 13:45
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:45
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first page updated.

Sport car section updated, each car link direct to it's own car test.
test will be updated in a few hours.
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Gus-84  
Posted: Tuesday, Mar 23 2010, 16:50
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QUOTE (tomux7 @ Mar 18 2010, 12:53)
I can just change carcols, maybe vahicles.ide of cars. And ofcourse beta test it smile.gif

you're welcome!

As I update the car test you will be able to take a look at each carcol.dat.
If you can do better color it woul be very appreciated.
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Gus-84  
Posted: Wednesday, Mar 24 2010, 10:31
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Sport car part almost finished.
I need to take a look at lod model and it will be good.

Car list updated with a few new cars.

I'm thinking about the Ford GT to replace the sabre GT, instead of this shelby GT500.
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tomux7  
Posted: Wednesday, Mar 24 2010, 14:01
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I think Sabre GT must be old muscle car.Good replacement is Chevrolet Chevelle SS Link: http://www.gtainside.com/en/download.php?d...=24010&orderBy=
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