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Pages: (9) « First ... 7 8 [9]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Arrest Warrant

 notoriety mod with cop alert meters
 
The Loot  
Posted: Friday, Mar 15 2013, 06:12
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QUOTE (Bondergomme @ Thursday, Mar 14 2013, 20:14)
During Crime and Punishment, this cop at 5:26 don't follow the mission script, he continue to drive normally.

Actually just did that mission myself, and the same thing happened.
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AngryAmoeba  
Posted: Friday, Mar 15 2013, 06:33
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Yeah, I think I can guess what's happening there. Will investigate this weekend if I can.
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ModsIncorporated  
Posted: Saturday, Mar 16 2013, 18:32
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Hey you should add secret police like regular citizens that will be watching you but have no markers. if they stare at you for too long you get wanted.
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SPARTAN 0659  
Posted: Thursday, Apr 11 2013, 04:33
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I keep getting this error. Any solutions?

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AngryAmoeba  
Posted: Thursday, Apr 11 2013, 04:42
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To fix the error "System.MissingMethodException: Method not found", just get the latest .NET script hook here!

Everyone,
Sorry that development has been on hiatus since prerelease 4. I suffered a personal tragedy a few weeks ago, and now school and work are keeping me busy again.

@ModsIncorporated
I like the idea of plainclothes cops. I might add that sometime, although GTA5 will probably be out before I get to it...
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SPARTAN 0659  
Posted: Friday, Apr 12 2013, 06:19
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I have an idea for the future update. Why not add the option to surrender? Pressing a hot-key to make Niko put his hands up and get on his knees. So no matter what wanted level you have, if the police see you stop running and get on your knees with your hands up, they stop shooting and approach you followed up by an arrest. And pressing the hot-key again will take Niko out of his surrendering position, continuing the chase. I hope this is something simple and not too complicated to create judging by someone with much scripting talent such as yourself. And I really hope you take it into consideration. Keep up the good work!
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Sharks80fr  
Posted: Saturday, Apr 20 2013, 16:49
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i have to say i really love your mod, it makes the game so much realistic and fun ! thanks !

I tried the last update and it's working great for me, i havn't seen any issue yet but i'm also not a player who kill 10 AI in a minute so ..
But i have to ask you a question, is it possible to make the cops interact AI ? i mean the first time i try this update, i went out of my house, an idiot step on my foot and then he falls so he starts saying sh*t like " get out of my way ... " and then he punched me ( i didn't punch him back ), i ran in front of a police car so they'll arrest him but they just did not care confused.gif cops actually react to stuff like that in the game without your mod.

Also, i don't think it will be possible but that will be cool if you can add stuff like, when AI hit a cop or a police car with a vehicle they react to them like they do with the player, try to arrest them, asking for IDs or something like this !

This post has been edited by Sharks80fr on Saturday, Apr 20 2013, 17:28
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XXLpeanuts  
Posted: Wednesday, Apr 24 2013, 11:45
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I love this mod but i have noticed with it activated the police are completely unable to chase me in vehicles, they are so dumbed down that its less fun, whats gta without car chases. Could you tell me how to edit it so i can disable what ever it is that causes this please?
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Walter Longfingers  
Posted: Saturday, Apr 27 2013, 18:34
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Hey, AngryAmoeba, can you take the "confiscate weapons on chasedeath" code for this mod and the "lose cash on chasedeath" part of the Bank Account mod and put them in a separate script? I like the features this mod brings to the table but it doesn't work with the Bank Account mod (having stars added to your warrant makes me lose all of my money for some reason.)
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ramonfunkedyobish  
Posted: Sunday, Apr 28 2013, 09:44
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Hello, AngryAmoeba. Im new to the forums. I tested out your arrest warrant script (the pre-release one) and i found an error while pulling out my gun in front of the police. I pulled out my gun in front of a cop car to see how they react to me holding a gun. They see it and the script thingy on the top left corner confirms that they saw the weapon. Now, after they get out the car to apprehend me, i get the error in the arrest warrant.main (or something like that), and the script aborts. I hope this info helped out. Next time, ill try sending you a video clip or a screenshot of it.
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AngryAmoeba  
Posted: Monday, May 6 2013, 16:17
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@XXLpeanuts
What do you mean? They still chase me. They're awful at driving, but they try.

@Walter Longfingers
I use Arrest Warrant and Bank Account together, and I've never experienced that bug. Can anyone else reproduce it?

@ramonfunkedyobish
What's the error message? Check your ScriptHookDotNet.log file.
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Walter Longfingers  
Posted: Saturday, May 11 2013, 18:31
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QUOTE (AngryAmoeba @ Monday, May 6 2013, 16:17)
@XXLpeanuts
What do you mean? They still chase me. They're awful at driving, but they try.

@Walter Longfingers
I use Arrest Warrant and Bank Account together, and I've never experienced that bug. Can anyone else reproduce it?

@ramonfunkedyobish
What's the error message? Check your ScriptHookDotNet.log file.

Well if it's just me then you shouldn't worry about it. A separate script for "arrest and death punishments" is an idea you still could look into expanding, should you ever add the option to surrender to this mod.
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The Loot  
Posted: Tuesday, Jun 18 2013, 02:19
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Hey, AA.

A quick thing about the Persistent Cop script you released a while back. Even when "Show Blips" is set to false, they still show up, and also, the setting that's supposed to be a blue blip is actually white.
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AngryAmoeba  
Posted: Tuesday, Jun 18 2013, 21:46
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You're right. Sorry about that! I didn't have time test it, but here's another version: http://www.mediafire.com/download/cqaef7w8...Cops_v1.0.3.zip
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The Loot  
Posted: Tuesday, Jun 18 2013, 22:23
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No problem. I decided to start using it alongside Arrest Warrant so more cops would stick around during and after chases, which makes it a bit more fun.

Speaking of Arrest Warrant, I've noticed that having "ClearWarrant_OnChaseDeath" set to false is having no effect, at least for high alert. I like to pretend that Niko escapes from the Hospital and the cops would be looking for him. You could also just add an option that would automatically add the crime to the warrant if killed during a chase, since it makes sense the cops would make sure to know exactly who he was.

Actually, I kind of like that idea better; no high alert needed since they think he's in custody, but they'd recognize him if they saw him walking around the streets.
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