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Pages: (125) « First ... 70 71 [72] 73 74 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 GTA V vehicles.ide lines found in mp3 files

 
Los Santos Pedestrian  
Posted: Wednesday, May 16 2012, 20:50
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Then as it was, but again it will be
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QUOTE (Fantaseb @ Wednesday, May 16 2012, 20:49)
http://o.aolcdn.com/hss/storage/fss/11b6f6...e55af7/data.rar


Most of the files from inside common.rpf RPF4 Xbox360 smile.gif

Someone's probably going to call this fake.
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zzcool  
Posted: Wednesday, May 16 2012, 20:50
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Big Homie
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QUOTE (Diesel311 @ Wednesday, May 16 2012, 19:12)
QUOTE (gtasadude @ Wednesday, May 16 2012, 15:11)
QUOTE (Diesel311 @ Wednesday, May 16 2012, 19:10)
Hasn't zzcool been a member here for quite some time? Seems odd to troll after so long. Maybe the lack of info drove him to trolldom.........

I don't think he trolled. He tends to post other peoples things on their behalf (GTA IV SA, this thread, etc). So I'd guess he was misled by Fantaseb/Twisted89. It's also kind of odd how Blaster so valiantly defended those guys too, so who knows. My guess is a mega-orchestrated/planned fake.

Ah, I see. Thank you. icon14.gif

i took a nap woke up to 20 new pages

yes i don't know anything about this i simply posted it

as about gary on facebook i have had contact with him on facebook i cannot prove anything im not gonna say fake as it's rude but anyone can get contact with him just add him on facebook

but to make things sure

1.i don't care about credit
2.i do not know anything about this i am as clueless as everyone else i was just given this information to post it

thats it
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Chillzz01  
Posted: Wednesday, May 16 2012, 20:51
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Peon
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QUOTE (stee_vo @ Wednesday, May 16 2012, 20:49)
The tale about the GTA V vehicle list.

Ha lol so true biggrin.gif tounge2.gif
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lefantome  
Posted: Wednesday, May 16 2012, 20:52
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Li'l G Loc
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THERE IS A FILE CALLED CJ_GTA.dat I want to know WTF it contains!

cool.gif
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Fantaseb  
Posted: Wednesday, May 16 2012, 20:52
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One Nation, One Love, But Who? ;)
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QUOTE (lefantome @ Wednesday, May 16 2012, 20:52)
THERE IS A FILE CALLED CJ_GTA.dat I want to know WTF it contains!

cool.gif

http://dl.dropbox.com/u/63088765/data.rar

Look in there smile.gif
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 20:53
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Cynical, yeah. Bitter, probably.
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QUOTE (lefantome @ Wednesday, May 16 2012, 20:52)
THERE IS A FILE CALLED CJ_GTA.dat I want to know WTF it contains!

cool.gif

Someone already posted that that file is in IV too.
There are MANY files with "*cj*" in them, but none of them point to CJ meaning "Carl Johnson".
There are also many files with "*cj*" in them in IV (437 in my GTA IV installation).

stee_vo: Nice, but I liked Hurrikane's one better lol.gif

This post has been edited by baguvix_wanrltw on Wednesday, May 16 2012, 20:56
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MartisKaneem  
Posted: Wednesday, May 16 2012, 20:53
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Snitch
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QUOTE (stee_vo @ Wednesday, May 16 2012, 20:49)
The tale about the GTA V vehicle list. (i know it sucks, but i wanted to give it a try)

damn this is getting more deeper and more secret than an ufo's stuff man
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Dvt-MedShot  
Posted: Wednesday, May 16 2012, 20:54
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Playa
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QUOTE (lefantome @ Wednesday, May 16 2012, 21:52)
THERE IS A FILE CALLED CJ_GTA.dat I want to know WTF it contains!

cool.gif

No panic. That file was also present in GTA IV, and contained map related data. Nothing to do with CJ possibly being in V.
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stee_vo  
Posted: Wednesday, May 16 2012, 20:57
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Li'l G Loc
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QUOTE (MartisKaneem @ Wednesday, May 16 2012, 20:53)
QUOTE (stee_vo @ Wednesday, May 16 2012, 20:49)
The tale about the GTA V vehicle list. (i know it sucks, but i wanted to give it a try)

damn this is getting more deeper and more secret than an ufo's stuff man

Yup tounge.gif
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Mockage  
Posted: Wednesday, May 16 2012, 20:58
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Mocko'
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QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 20:49)
http://o.aolcdn.com/hss/storage/fss/11b6f6...e55af7/data.rar


Most of the files from inside common.rpf RPF4 Xbox360 smile.gif

Someone's probably going to call this fake.

"radiohud.dat" in the file he posted.

CODE
# RADIOHUD.DAT
# maintained by Miguel Freitas
# this file contains info necessary to render the radio hud.

# NOTES
#      The RadioHud Manager will load all files that are named RadioHud.dat
#      It is VERY important to suply the textures file container.

# ----------------------------------------------------------------------------------------------
# RADIO TEXTURES CONTAINER - Texture container (.itd filename) that has this textures.
#                          - the symbol '+' separates the containers from the textures.
# ----------------------------------------------------------------------------------------------
+
platform:/textures/radio_hud_colored 1
platform:/textures/radio_hud_noncolored 0
+

# STRUCTURE:
# -RADIO NAME           -> Corresponds to the Radio name stored in American.txt.
# -RADIO NAME FOR HASH  -> Radio name which will hashed to create a unique id for this radio.
# -BLACK/WHITE TEXTURE  -> Black & White Logo file name.
# -COLORED TEXTURE      -> Colored Logo file name.
# -VISIBEL AREA         -> The real visible area of the texture so that the spacing between the textures can be the same.
# -YPos Modifier HD     -> Modifier applied when the sprite has to be aligned at the top in HighDef mode
# -YPos Modifier CRT    -> Modifier applied when the sprite has to be aligned at the top in CRT mode

# ----------------------------------------------------------------------------------------------------------------------------------------------------
# -RADIO NAME-  -RADIO NAME FOR HASH-  -BLACK/WHITE TEXTURE- -COLORED TEXTURE- -VISIBEL AREA-  -YPos Modifier HD-  -YPos Modifier CRT-
# ----------------------------------------------------------------------------------------------------------------------------------------------------
RADIO_0    BEAT_95      beat_bw     beat_col   74     -0.00400     -0.02800
RADIO_1    VLADIVOSTOK     vladivostok_bw   vladivostok_col  89     -0.00400     -0.02800
RADIO_2    WKTT      wktt_bw     wktt_col   72     -0.00200     -0.02600
RADIO_3    FUSION_FM     fusion_bw    fusion_col   94     -0.00200     -0.02600
RADIO_4    K109_THE_STUDIO    k109_bw     k109_col   82     0.00400     -0.02000
RADIO_5    BABYLON      tuffgong_bw    tuffgong_col  111     0.01300     -0.01100
RADIO_6    NY_CLASSICS     theclassics_bw   theclassics_col  111     0.01300     -0.01100
RADIO_7    THE_VIBE     thevibe_bw    thevibe_col   94     0.00500     -0.01900
RADIO_8    PLR       plr_bw     plr_col    72     -0.00300     -0.02700
RADIO_9    DANCE_MIX     electrochoc_bw   electrochoc_col  106     0.01000     -0.01400
RADIO_10   AFRO_BEAT     if99_bw     if99_col   97     0.01000     -0.01400
RADIO_11   JAZZ_NATION     jnr_bw     jnr_col    77     -0.00100     -0.02500
RADIO_12   HARDCORE     lchc_bw     lchc_col   88     0.01000     -0.01400
RADIO_13   LIBERTY_ROCK    lrr_bw     lrr_col    65     -0.00300     -0.02700
RADIO_14   BOBBY_KONDERS    massiveb_bw    massiveb_col  67     -0.00300     -0.02700
RADIO_15   DANCE_ROCK     radiobroker_bw   radiobroker_col  103     0.00400     -0.02000
RADIO_16   CLASSICAL_AMBIENT   thejourney_bw   thejourney_col  108     0.01000     -0.01400
RADIO_17   SAN_JUAN_SOUNDS    sanjuan_bw    sanjuan_col   73     0.00200     -0.02200
RADIO_18   INTEGRITY     integrity_bw   integrity_col  100     0.00500     -0.01900
# ----------------------------------------------------------------------------------------------

# eof


Notice "Liberty Rock" and Fusion.FM. Weird, right?
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 20:59
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Cynical, yeah. Bitter, probably.
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People, you SHOULD be looking through the data.rar post by Fantaseb! Lots of interesting stuff in there (probably), like:

vehoff.csv:
QUOTE

VEHICLE admiral FIELD BOOT_OPEN POS 0.395271 -2.015236 -0.236938 ANGLES 0.931903 0.249061 2.763178 FOV 55.000000
VEHICLE admiral FIELD BONNET_FWD POS -0.003357 0.525330 0.534668 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE admiral FIELD BONNET_BWD POS 0.012207 -1.633972 0.564697 ANGLES 0.000011 0.000000 -3.141472 FOV 55.000000
VEHICLE admiral FIELD CINEY_WHEEL POS -1.142974 0.500366 -0.263794 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE admiral FIELD CINEY_UNDER POS -0.004993 0.197754 -0.614746 ANGLES 0.001435 0.000000 -0.006133 FOV 55.000000
VEHICLE admiral FIELD CINEY_MISC_1 POS 1.666091 -5.115868 1.159678 ANGLES -0.247697 -0.096343 0.280087 FOV 45.000000
VEHICLE admiral FIELD CINEY_MISC_2 POS -1.000618 -0.340576 0.582031 ANGLES -0.242401 0.202790 -0.524026 FOV 55.000000
VEHICLE admiral FIELD JACKED POS 0.113028 0.452734 0.024910 ANGLES 0.164388 -0.002268 2.035523 FOV 55.000000
VEHICLE admiral FIELD BUSTED POS -0.611092 0.729322 0.312739 ANGLES -0.004803 -0.001562 2.821954 FOV 55.000000
VEHICLE admiral FIELD CARPHONE POS -0.424703 0.751465 0.505859 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE admiral FIELD BONNET_L POS -0.575905 0.212281 0.403034 ANGLES -0.002213 -0.000247 1.569418 FOV 55.000000
VEHICLE admiral FIELD BONNET_R POS 0.531583 0.212480 0.408426 ANGLES -0.000901 0.000155 -1.570957 FOV 55.000000
VEHICLE admiral FIELD CINEY_WHEEL_2 POS 1.182246 -1.940674 -0.222046 ANGLES -0.026824 0.325478 0.030861 FOV 55.000000
VEHICLE admiral FIELD CINEY_BACK POS -1.050715 0.531738 0.476196 ANGLES -0.313325 0.146586 -2.850270 FOV 55.000000
VEHICLE admiral FIELD BUMPER POS -0.001305 2.394775 -0.364380 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE admiral FIELD AIM_FR POS 0.005809 -0.651989 0.941528 ANGLES -1.561813 0.018036 0.007980 FOV 55.000000
VEHICLE admiral FIELD CINEY_FAR_1 POS -2.330487 -4.419678 0.203369 ANGLES -0.125296 -0.217114 -0.357874 FOV 55.000000
VEHICLE admiral FIELD CINEY_FAR_2 POS 1.722233 -4.022105 0.997437 ANGLES -0.329982 0.153971 0.338355 FOV 55.000000
VEHICLE admiral FIELD CINEY_FAR_3 POS 1.412513 2.774756 -0.314941 ANGLES 0.089658 -0.180722 2.449758 FOV 74.300003
VEHICLE admiral FIELD CINEY_FAR_4 POS -1.466256 3.925626 0.851929 ANGLES -0.316842 0.139094 -2.870225 FOV 55.000000
VEHICLE airtug FIELD BOOT_OPEN POS 0.820940 -1.137207 0.481934 ANGLES -0.347192 -0.000000 2.147698 FOV 55.000000
VEHICLE airtug FIELD BONNET_FWD POS 0.018669 -0.083618 1.027344 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE airtug FIELD BONNET_BWD POS -0.000732 -1.349121 0.731312 ANGLES -0.000029 0.000000 -3.141529 FOV 55.000000
VEHICLE airtug FIELD CINEY_WHEEL POS -0.870420 0.043335 -0.079102 ANGLES -0.079722 -0.000000 0.043367 FOV 55.000000
VEHICLE airtug FIELD CINEY_UNDER POS 0.008505 0.087402 -0.318115 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE airtug FIELD CINEY_MISC_1 POS 1.517671 -3.638776 1.107871 ANGLES -0.172951 -0.168460 0.342097 FOV 45.000000
VEHICLE airtug FIELD CINEY_MISC_2 POS -1.073242 -1.519348 1.240877 ANGLES -0.163782 -0.410644 -0.395589 FOV 45.000000
....
VEHICLE noose FIELD CINEY_WHEEL_2 POS 1.223248 -1.758179 -0.035889 ANGLES -0.068705 0.269160 0.146272 FOV 55.000000
VEHICLE noose FIELD CINEY_BACK POS -1.009966 0.591078 0.591073 ANGLES -0.249975 0.155854 -3.020931 FOV 55.000000
VEHICLE noose FIELD BUMPER POS 0.000000 2.368286 -0.326294 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE noose FIELD AIM_FR POS 0.000000 -0.514282 1.130859 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE noose FIELD CINEY_FAR_1 POS -2.459045 -4.448801 0.324585 ANGLES -0.126269 -0.198178 -0.387784 FOV 55.000000
VEHICLE noose FIELD CINEY_FAR_2 POS 2.143574 -4.586493 1.146484 ANGLES -0.283417 0.252587 0.305839 FOV 55.000000
VEHICLE noose FIELD CINEY_FAR_3 POS 1.430595 2.710489 -0.192261 ANGLES 0.097746 -0.193452 2.442146 FOV 74.300003
VEHICLE noose FIELD CINEY_FAR_4 POS -1.513655 3.685270 0.957642 ANGLES -0.294792 0.191773 -2.842426 FOV 55.000000
VEHICLE nrg900 FIELD BOOT_OPEN POS -0.578647 -0.216388 0.725525 ANGLES -0.499245 0.005046 -2.577769 FOV 55.000000
VEHICLE nrg900 FIELD BONNET_FWD POS -0.002441 0.583923 1.089465 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE nrg900 FIELD BONNET_BWD POS -0.000160 -1.007080 0.467285 ANGLES 0.000091 0.000000 -3.141522 FOV 55.000000
VEHICLE nrg900 FIELD CINEY_WHEEL POS -0.408245 0.173096 -0.072021 ANGLES -0.131859 0.000000 -0.082009 FOV 55.000000
VEHICLE nrg900 FIELD CINEY_UNDER POS 0.437132 0.188965 -0.228271 ANGLES -0.021527 -0.000000 0.519465 FOV 55.000000
VEHICLE nrg900 FIELD CINEY_MISC_1 POS 0.498842 -0.658742 1.121232 ANGLES -0.313336 -0.167897 0.256381 FOV 45.000000
VEHICLE nrg900 FIELD CINEY_MISC_2 POS -0.411176 -1.318643 -0.085209 ANGLES -0.021624 0.132115 -0.049738 FOV 45.000000
VEHICLE nrg900 FIELD JACKED POS 0.104846 0.459961 0.372070 ANGLES 0.581029 -0.000000 2.754990 FOV 71.150002
VEHICLE nrg900 FIELD BUSTED POS -0.014711 0.902466 0.678345 ANGLES 0.065799 0.000000 2.631136 FOV 55.000000
VEHICLE nrg900 FIELD CARPHONE POS 0.000000 0.377930 0.808472 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
...
VEHICLE zombieb FIELD CINEY_WHEEL_2 POS 0.482544 -1.172700 -0.047290 ANGLES 0.072684 0.121995 0.190117 FOV 55.000000
VEHICLE zombieb FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE zombieb FIELD BUMPER POS -0.000756 1.311585 0.031165 ANGLES -0.023181 0.000821 -0.000046 FOV 55.000000
VEHICLE zombieb FIELD AIM_FR POS 0.000000 -0.414795 1.343323 ANGLES -1.562068 -0.000000 0.010453 FOV 45.000000
VEHICLE zombieb FIELD CINEY_FAR_1 POS -0.945465 -2.605618 0.084031 ANGLES -0.021035 -0.242922 -0.045045 FOV 55.000000
VEHICLE zombieb FIELD CINEY_FAR_2 POS 1.175545 -2.180052 0.973926 ANGLES -0.351252 0.245228 0.271743 FOV 55.000000
VEHICLE zombieb FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE zombieb FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000
VEHICLE cablecar FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD BONNET_FWD POS -0.591821 -0.264301 -4.516733 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD BONNET_BWD POS -0.591821 -0.264301 -4.516733 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_WHEEL POS 2.324289 -4.385137 -0.222257 ANGLES 0.024404 -0.004941 0.199777 FOV 45.000000
VEHICLE cablecar FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_MISC_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_MISC_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CARPHONE POS 0.353378 0.003503 -6.784705 ANGLES -0.020456 0.024770 -1.466424 FOV 45.000000
VEHICLE cablecar FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD BUMPER POS 1.091012 2.088493 -6.082973 ANGLES -0.316959 -0.025347 1.819471 FOV 45.000000
VEHICLE cablecar FIELD AIM_FR POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE cablecar FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000


Mockage: NICE FIND, though apparently only with stations from IV (?).

Upon further investigation, seems "my file" contains stuff from IV only too. Ah well, there's still lots more stuff to look through wink.gif

This post has been edited by baguvix_wanrltw on Wednesday, May 16 2012, 21:02
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Fantaseb  
Posted: Wednesday, May 16 2012, 20:59
Quote Post


One Nation, One Love, But Who? ;)
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QUOTE (Mockage @ Wednesday, May 16 2012, 20:58)
QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 20:49)
http://o.aolcdn.com/hss/storage/fss/11b6f6...e55af7/data.rar


Most of the files from inside common.rpf RPF4 Xbox360 smile.gif

Someone's probably going to call this fake.

"radiohud.dat" in the file he posted.

CODE
# RADIOHUD.DAT
# maintained by Miguel Freitas
# this file contains info necessary to render the radio hud.

# NOTES
#      The RadioHud Manager will load all files that are named RadioHud.dat
#      It is VERY important to suply the textures file container.

# ----------------------------------------------------------------------------------------------
# RADIO TEXTURES CONTAINER - Texture container (.itd filename) that has this textures.
#                          - the symbol '+' separates the containers from the textures.
# ----------------------------------------------------------------------------------------------
+
platform:/textures/radio_hud_colored 1
platform:/textures/radio_hud_noncolored 0
+

# STRUCTURE:
# -RADIO NAME           -> Corresponds to the Radio name stored in American.txt.
# -RADIO NAME FOR HASH  -> Radio name which will hashed to create a unique id for this radio.
# -BLACK/WHITE TEXTURE  -> Black & White Logo file name.
# -COLORED TEXTURE      -> Colored Logo file name.
# -VISIBEL AREA         -> The real visible area of the texture so that the spacing between the textures can be the same.
# -YPos Modifier HD     -> Modifier applied when the sprite has to be aligned at the top in HighDef mode
# -YPos Modifier CRT    -> Modifier applied when the sprite has to be aligned at the top in CRT mode

# ----------------------------------------------------------------------------------------------------------------------------------------------------
# -RADIO NAME-  -RADIO NAME FOR HASH-  -BLACK/WHITE TEXTURE- -COLORED TEXTURE- -VISIBEL AREA-  -YPos Modifier HD-  -YPos Modifier CRT-
# ----------------------------------------------------------------------------------------------------------------------------------------------------
RADIO_0    BEAT_95      beat_bw     beat_col   74     -0.00400     -0.02800
RADIO_1    VLADIVOSTOK     vladivostok_bw   vladivostok_col  89     -0.00400     -0.02800
RADIO_2    WKTT      wktt_bw     wktt_col   72     -0.00200     -0.02600
RADIO_3    FUSION_FM     fusion_bw    fusion_col   94     -0.00200     -0.02600
RADIO_4    K109_THE_STUDIO    k109_bw     k109_col   82     0.00400     -0.02000
RADIO_5    BABYLON      tuffgong_bw    tuffgong_col  111     0.01300     -0.01100
RADIO_6    NY_CLASSICS     theclassics_bw   theclassics_col  111     0.01300     -0.01100
RADIO_7    THE_VIBE     thevibe_bw    thevibe_col   94     0.00500     -0.01900
RADIO_8    PLR       plr_bw     plr_col    72     -0.00300     -0.02700
RADIO_9    DANCE_MIX     electrochoc_bw   electrochoc_col  106     0.01000     -0.01400
RADIO_10   AFRO_BEAT     if99_bw     if99_col   97     0.01000     -0.01400
RADIO_11   JAZZ_NATION     jnr_bw     jnr_col    77     -0.00100     -0.02500
RADIO_12   HARDCORE     lchc_bw     lchc_col   88     0.01000     -0.01400
RADIO_13   LIBERTY_ROCK    lrr_bw     lrr_col    65     -0.00300     -0.02700
RADIO_14   BOBBY_KONDERS    massiveb_bw    massiveb_col  67     -0.00300     -0.02700
RADIO_15   DANCE_ROCK     radiobroker_bw   radiobroker_col  103     0.00400     -0.02000
RADIO_16   CLASSICAL_AMBIENT   thejourney_bw   thejourney_col  108     0.01000     -0.01400
RADIO_17   SAN_JUAN_SOUNDS    sanjuan_bw    sanjuan_col   73     0.00200     -0.02200
RADIO_18   INTEGRITY     integrity_bw   integrity_col  100     0.00500     -0.01900
# ----------------------------------------------------------------------------------------------

# eof


Notice "Liberty Rock" and Fusion.FM. Weird, right?

Rockstar leave files from previous games like GTAIV does with SA files. Unlike RDR which does not, and is a whole new RPF etc
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GTAction99  
Posted: Wednesday, May 16 2012, 21:01
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Classical_Ambient and Beat_95 sound very interesting.
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GooD-NTS  
Posted: Wednesday, May 16 2012, 21:01
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QUOTE (baguvix_wanrltw @ Thursday, May 17 2012, 00:49)
QUOTE (GooD-NTS @ Wednesday, May 16 2012, 20:44)
Since OpenIV can open Max Payne 3's RPF I can confirm (or not) any information from other peoples, like vehicles.ide etc.

So, you can confirm the integrity of the files Fantaseb just posted, can't you?

Even though it seems kind of redundant as you've basically already done so with your Youtube video. Thanks for that btw!

Yes, they are true. But Fantaseb is not a good person you know, he is almost always lying about things. He is do this all for cheating in MP, and do some not good things.
And I really think it is bad he is posted files here, because it is illegal by forum rules.

QUOTE (Mockage @ Thursday, May 17 2012, 00:58)
"radiohud.dat" in the file he posted.
Notice "Liberty Rock" and Fusion.FM. Weird, right?

Some files just copied from GTA IV without any changes, and they are not used by game.
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lefantome  
Posted: Wednesday, May 16 2012, 21:01
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please someone should open a thread with all the info extrapolated from these files I've found some interesting things
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r34ld34l  
Posted: Wednesday, May 16 2012, 21:02
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QUOTE (Mockage @ Wednesday, May 16 2012, 20:58)
QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 20:49)
http://o.aolcdn.com/hss/storage/fss/11b6f6...e55af7/data.rar


Most of the files from inside common.rpf RPF4 Xbox360 smile.gif

Someone's probably going to call this fake.

"radiohud.dat" in the file he posted.

CODE
# RADIOHUD.DAT
# maintained by Miguel Freitas
# this file contains info necessary to render the radio hud.

# NOTES
#      The RadioHud Manager will load all files that are named RadioHud.dat
#      It is VERY important to suply the textures file container.

# ----------------------------------------------------------------------------------------------
# RADIO TEXTURES CONTAINER - Texture container (.itd filename) that has this textures.
#                          - the symbol '+' separates the containers from the textures.
# ----------------------------------------------------------------------------------------------
+
platform:/textures/radio_hud_colored 1
platform:/textures/radio_hud_noncolored 0
+

# STRUCTURE:
# -RADIO NAME           -> Corresponds to the Radio name stored in American.txt.
# -RADIO NAME FOR HASH  -> Radio name which will hashed to create a unique id for this radio.
# -BLACK/WHITE TEXTURE  -> Black & White Logo file name.
# -COLORED TEXTURE      -> Colored Logo file name.
# -VISIBEL AREA         -> The real visible area of the texture so that the spacing between the textures can be the same.
# -YPos Modifier HD     -> Modifier applied when the sprite has to be aligned at the top in HighDef mode
# -YPos Modifier CRT    -> Modifier applied when the sprite has to be aligned at the top in CRT mode

# ----------------------------------------------------------------------------------------------------------------------------------------------------
# -RADIO NAME-  -RADIO NAME FOR HASH-  -BLACK/WHITE TEXTURE- -COLORED TEXTURE- -VISIBEL AREA-  -YPos Modifier HD-  -YPos Modifier CRT-
# ----------------------------------------------------------------------------------------------------------------------------------------------------
RADIO_0    BEAT_95      beat_bw     beat_col   74     -0.00400     -0.02800
RADIO_1    VLADIVOSTOK     vladivostok_bw   vladivostok_col  89     -0.00400     -0.02800
RADIO_2    WKTT      wktt_bw     wktt_col   72     -0.00200     -0.02600
RADIO_3    FUSION_FM     fusion_bw    fusion_col   94     -0.00200     -0.02600
RADIO_4    K109_THE_STUDIO    k109_bw     k109_col   82     0.00400     -0.02000
RADIO_5    BABYLON      tuffgong_bw    tuffgong_col  111     0.01300     -0.01100
RADIO_6    NY_CLASSICS     theclassics_bw   theclassics_col  111     0.01300     -0.01100
RADIO_7    THE_VIBE     thevibe_bw    thevibe_col   94     0.00500     -0.01900
RADIO_8    PLR       plr_bw     plr_col    72     -0.00300     -0.02700
RADIO_9    DANCE_MIX     electrochoc_bw   electrochoc_col  106     0.01000     -0.01400
RADIO_10   AFRO_BEAT     if99_bw     if99_col   97     0.01000     -0.01400
RADIO_11   JAZZ_NATION     jnr_bw     jnr_col    77     -0.00100     -0.02500
RADIO_12   HARDCORE     lchc_bw     lchc_col   88     0.01000     -0.01400
RADIO_13   LIBERTY_ROCK    lrr_bw     lrr_col    65     -0.00300     -0.02700
RADIO_14   BOBBY_KONDERS    massiveb_bw    massiveb_col  67     -0.00300     -0.02700
RADIO_15   DANCE_ROCK     radiobroker_bw   radiobroker_col  103     0.00400     -0.02000
RADIO_16   CLASSICAL_AMBIENT   thejourney_bw   thejourney_col  108     0.01000     -0.01400
RADIO_17   SAN_JUAN_SOUNDS    sanjuan_bw    sanjuan_col   73     0.00200     -0.02200
RADIO_18   INTEGRITY     integrity_bw   integrity_col  100     0.00500     -0.01900
# ----------------------------------------------------------------------------------------------

# eof


Notice "Liberty Rock" and Fusion.FM. Weird, right?

These are from GTA IV or/and EFLC
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Vugo  
Posted: Wednesday, May 16 2012, 21:02
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QUOTE (Mockage @ Wednesday, May 16 2012, 20:58)
QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 20:49)
http://o.aolcdn.com/hss/storage/fss/11b6f6...e55af7/data.rar


Most of the files from inside common.rpf RPF4 Xbox360 smile.gif

Someone's probably going to call this fake.

"radiohud.dat" in the file he posted.

CODE
# RADIOHUD.DAT
# maintained by Miguel Freitas
# this file contains info necessary to render the radio hud.

# NOTES
#      The RadioHud Manager will load all files that are named RadioHud.dat
#      It is VERY important to suply the textures file container.

# ----------------------------------------------------------------------------------------------
# RADIO TEXTURES CONTAINER - Texture container (.itd filename) that has this textures.
#                          - the symbol '+' separates the containers from the textures.
# ----------------------------------------------------------------------------------------------
+
platform:/textures/radio_hud_colored 1
platform:/textures/radio_hud_noncolored 0
+

# STRUCTURE:
# -RADIO NAME           -> Corresponds to the Radio name stored in American.txt.
# -RADIO NAME FOR HASH  -> Radio name which will hashed to create a unique id for this radio.
# -BLACK/WHITE TEXTURE  -> Black & White Logo file name.
# -COLORED TEXTURE      -> Colored Logo file name.
# -VISIBEL AREA         -> The real visible area of the texture so that the spacing between the textures can be the same.
# -YPos Modifier HD     -> Modifier applied when the sprite has to be aligned at the top in HighDef mode
# -YPos Modifier CRT    -> Modifier applied when the sprite has to be aligned at the top in CRT mode

# ----------------------------------------------------------------------------------------------------------------------------------------------------
# -RADIO NAME-  -RADIO NAME FOR HASH-  -BLACK/WHITE TEXTURE- -COLORED TEXTURE- -VISIBEL AREA-  -YPos Modifier HD-  -YPos Modifier CRT-
# ----------------------------------------------------------------------------------------------------------------------------------------------------
RADIO_0    BEAT_95      beat_bw     beat_col   74     -0.00400     -0.02800
RADIO_1    VLADIVOSTOK     vladivostok_bw   vladivostok_col  89     -0.00400     -0.02800
RADIO_2    WKTT      wktt_bw     wktt_col   72     -0.00200     -0.02600
RADIO_3    FUSION_FM     fusion_bw    fusion_col   94     -0.00200     -0.02600
RADIO_4    K109_THE_STUDIO    k109_bw     k109_col   82     0.00400     -0.02000
RADIO_5    BABYLON      tuffgong_bw    tuffgong_col  111     0.01300     -0.01100
RADIO_6    NY_CLASSICS     theclassics_bw   theclassics_col  111     0.01300     -0.01100
RADIO_7    THE_VIBE     thevibe_bw    thevibe_col   94     0.00500     -0.01900
RADIO_8    PLR       plr_bw     plr_col    72     -0.00300     -0.02700
RADIO_9    DANCE_MIX     electrochoc_bw   electrochoc_col  106     0.01000     -0.01400
RADIO_10   AFRO_BEAT     if99_bw     if99_col   97     0.01000     -0.01400
RADIO_11   JAZZ_NATION     jnr_bw     jnr_col    77     -0.00100     -0.02500
RADIO_12   HARDCORE     lchc_bw     lchc_col   88     0.01000     -0.01400
RADIO_13   LIBERTY_ROCK    lrr_bw     lrr_col    65     -0.00300     -0.02700
RADIO_14   BOBBY_KONDERS    massiveb_bw    massiveb_col  67     -0.00300     -0.02700
RADIO_15   DANCE_ROCK     radiobroker_bw   radiobroker_col  103     0.00400     -0.02000
RADIO_16   CLASSICAL_AMBIENT   thejourney_bw   thejourney_col  108     0.01000     -0.01400
RADIO_17   SAN_JUAN_SOUNDS    sanjuan_bw    sanjuan_col   73     0.00200     -0.02200
RADIO_18   INTEGRITY     integrity_bw   integrity_col  100     0.00500     -0.01900
# ----------------------------------------------------------------------------------------------

# eof


Notice "Liberty Rock" and Fusion.FM. Weird, right?

Why would a radiohud.dat file be in the disc, if it doesn't even do anything to the game at all? I can smell the bullsh1t.
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Fantaseb  
Posted: Wednesday, May 16 2012, 21:02
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QUOTE (GooD-NTS @ Wednesday, May 16 2012, 21:01)
QUOTE (baguvix_wanrltw @ Thursday, May 17 2012, 00:49)
QUOTE (GooD-NTS @ Wednesday, May 16 2012, 20:44)
Since OpenIV can open Max Payne 3's RPF I can confirm (or not) any information from other peoples, like vehicles.ide etc.

So, you can confirm the integrity of the files Fantaseb just posted, can't you?

Even though it seems kind of redundant as you've basically already done so with your Youtube video. Thanks for that btw!

Yes, they are true. But Fantaseb is not a good person you know, he is almost always lying about things. He is do this all for cheating in MP, and do some not good things.
And I really think it is bad he is posted files here, because it is illegal by forum rules.

QUOTE (Mockage @ Thursday, May 17 2012, 00:58)
"radiohud.dat" in the file he posted.
Notice "Liberty Rock" and Fusion.FM. Weird, right?

Some files just copied from GTA IV without any changes, and they are not used by game.


MP Modding on xbox is better, much better than PC! MP cheating on MP3 is not like GTAIV its much different its like RDR. MP modding on console rules, I say up Microsoft tbh.. You modded GTAIV on Xbox years ago, so dont even start with that thing about MP modding, look your Youtube channel.

And for the last time Rockstar Games leave files from old titles in new titles. they done it in GTAIV left SA files

This post has been edited by Fantaseb on Wednesday, May 16 2012, 21:06
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Los Santos Pedestrian  
Posted: Wednesday, May 16 2012, 21:04
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Then as it was, but again it will be
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I don't think the Dune is going to be a truck. Look at this:

QUOTE
#dune,  dune,  car,


This means it's classified as a car, and not a truck like it originally was. Perhaps it'll be a new off-road vehicle.

Also, I found this:

QUOTE
minivan, minivan, car


Se how there's not a # sign at the beginning? Why wouldn't it be there? It's the only vehicle in the "deprecated vehicles" list that doesn't have this. Odd.
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 21:06
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Cynical, yeah. Bitter, probably.
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QUOTE (Vugo @ Wednesday, May 16 2012, 21:02)
QUOTE (Mockage @ Wednesday, May 16 2012, 20:58)
QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 20:49)
http://o.aolcdn.com/hss/storage/fss/11b6f6...e55af7/data.rar


Most of the files from inside common.rpf RPF4 Xbox360 smile.gif

Someone's probably going to call this fake.

"radiohud.dat" in the file he posted.


Notice "Liberty Rock" and Fusion.FM. Weird, right?

Why would a radiohud.dat file be in the disc, if it doesn't even do anything to the game at all? I can smell the bullsh1t.

If you watch GooDNTS's Youtube video you'll see PROOF they are actually in there (radiohud.dat at 00:46).

GTAction99:
Classical_Ambient and Beat_95 sound very interesting. => They were in IV as as "The Journey" and "Beat 95".
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