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Grand Theft Auto V
GTA V vehicles.ide lines found in mp3 files
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zzcool  |
Posted: Wednesday, May 16 2012, 20:50
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Big Homie

Group: Members
Joined: Feb 15, 2009



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| QUOTE (Diesel311 @ Wednesday, May 16 2012, 19:12) | | QUOTE (gtasadude @ Wednesday, May 16 2012, 15:11) | | QUOTE (Diesel311 @ Wednesday, May 16 2012, 19:10) | | Hasn't zzcool been a member here for quite some time? Seems odd to troll after so long. Maybe the lack of info drove him to trolldom......... |
I don't think he trolled. He tends to post other peoples things on their behalf (GTA IV SA, this thread, etc). So I'd guess he was misled by Fantaseb/Twisted89. It's also kind of odd how Blaster so valiantly defended those guys too, so who knows. My guess is a mega-orchestrated/planned fake. |
Ah, I see. Thank you. |
i took a nap woke up to 20 new pages yes i don't know anything about this i simply posted it as about gary on facebook i have had contact with him on facebook i cannot prove anything im not gonna say fake as it's rude but anyone can get contact with him just add him on facebook but to make things sure 1.i don't care about credit 2.i do not know anything about this i am as clueless as everyone else i was just given this information to post it thats it
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lefantome  |
Posted: Wednesday, May 16 2012, 20:52
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Li'l G Loc

Group: Members
Joined: Apr 2, 2007


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THERE IS A FILE CALLED CJ_GTA.dat I want to know WTF it contains!
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baguvix_wanrltw  |
Posted: Wednesday, May 16 2012, 20:53
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Cynical, yeah. Bitter, probably.

Group: Members
Joined: Apr 5, 2012

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| QUOTE (lefantome @ Wednesday, May 16 2012, 20:52) | THERE IS A FILE CALLED CJ_GTA.dat I want to know WTF it contains!
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Someone already posted that that file is in IV too. There are MANY files with "*cj*" in them, but none of them point to CJ meaning "Carl Johnson". There are also many files with "*cj*" in them in IV (437 in my GTA IV installation). stee_vo: Nice, but I liked Hurrikane's one better This post has been edited by baguvix_wanrltw on Wednesday, May 16 2012, 20:56
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baguvix_wanrltw  |
Posted: Wednesday, May 16 2012, 20:59
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Cynical, yeah. Bitter, probably.

Group: Members
Joined: Apr 5, 2012

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People, you SHOULD be looking through the data.rar post by Fantaseb! Lots of interesting stuff in there (probably), like: vehoff.csv: | QUOTE | VEHICLE admiral FIELD BOOT_OPEN POS 0.395271 -2.015236 -0.236938 ANGLES 0.931903 0.249061 2.763178 FOV 55.000000 VEHICLE admiral FIELD BONNET_FWD POS -0.003357 0.525330 0.534668 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000 VEHICLE admiral FIELD BONNET_BWD POS 0.012207 -1.633972 0.564697 ANGLES 0.000011 0.000000 -3.141472 FOV 55.000000 VEHICLE admiral FIELD CINEY_WHEEL POS -1.142974 0.500366 -0.263794 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE admiral FIELD CINEY_UNDER POS -0.004993 0.197754 -0.614746 ANGLES 0.001435 0.000000 -0.006133 FOV 55.000000 VEHICLE admiral FIELD CINEY_MISC_1 POS 1.666091 -5.115868 1.159678 ANGLES -0.247697 -0.096343 0.280087 FOV 45.000000 VEHICLE admiral FIELD CINEY_MISC_2 POS -1.000618 -0.340576 0.582031 ANGLES -0.242401 0.202790 -0.524026 FOV 55.000000 VEHICLE admiral FIELD JACKED POS 0.113028 0.452734 0.024910 ANGLES 0.164388 -0.002268 2.035523 FOV 55.000000 VEHICLE admiral FIELD BUSTED POS -0.611092 0.729322 0.312739 ANGLES -0.004803 -0.001562 2.821954 FOV 55.000000 VEHICLE admiral FIELD CARPHONE POS -0.424703 0.751465 0.505859 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE admiral FIELD BONNET_L POS -0.575905 0.212281 0.403034 ANGLES -0.002213 -0.000247 1.569418 FOV 55.000000 VEHICLE admiral FIELD BONNET_R POS 0.531583 0.212480 0.408426 ANGLES -0.000901 0.000155 -1.570957 FOV 55.000000 VEHICLE admiral FIELD CINEY_WHEEL_2 POS 1.182246 -1.940674 -0.222046 ANGLES -0.026824 0.325478 0.030861 FOV 55.000000 VEHICLE admiral FIELD CINEY_BACK POS -1.050715 0.531738 0.476196 ANGLES -0.313325 0.146586 -2.850270 FOV 55.000000 VEHICLE admiral FIELD BUMPER POS -0.001305 2.394775 -0.364380 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE admiral FIELD AIM_FR POS 0.005809 -0.651989 0.941528 ANGLES -1.561813 0.018036 0.007980 FOV 55.000000 VEHICLE admiral FIELD CINEY_FAR_1 POS -2.330487 -4.419678 0.203369 ANGLES -0.125296 -0.217114 -0.357874 FOV 55.000000 VEHICLE admiral FIELD CINEY_FAR_2 POS 1.722233 -4.022105 0.997437 ANGLES -0.329982 0.153971 0.338355 FOV 55.000000 VEHICLE admiral FIELD CINEY_FAR_3 POS 1.412513 2.774756 -0.314941 ANGLES 0.089658 -0.180722 2.449758 FOV 74.300003 VEHICLE admiral FIELD CINEY_FAR_4 POS -1.466256 3.925626 0.851929 ANGLES -0.316842 0.139094 -2.870225 FOV 55.000000 VEHICLE airtug FIELD BOOT_OPEN POS 0.820940 -1.137207 0.481934 ANGLES -0.347192 -0.000000 2.147698 FOV 55.000000 VEHICLE airtug FIELD BONNET_FWD POS 0.018669 -0.083618 1.027344 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE airtug FIELD BONNET_BWD POS -0.000732 -1.349121 0.731312 ANGLES -0.000029 0.000000 -3.141529 FOV 55.000000 VEHICLE airtug FIELD CINEY_WHEEL POS -0.870420 0.043335 -0.079102 ANGLES -0.079722 -0.000000 0.043367 FOV 55.000000 VEHICLE airtug FIELD CINEY_UNDER POS 0.008505 0.087402 -0.318115 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE airtug FIELD CINEY_MISC_1 POS 1.517671 -3.638776 1.107871 ANGLES -0.172951 -0.168460 0.342097 FOV 45.000000 VEHICLE airtug FIELD CINEY_MISC_2 POS -1.073242 -1.519348 1.240877 ANGLES -0.163782 -0.410644 -0.395589 FOV 45.000000 .... VEHICLE noose FIELD CINEY_WHEEL_2 POS 1.223248 -1.758179 -0.035889 ANGLES -0.068705 0.269160 0.146272 FOV 55.000000 VEHICLE noose FIELD CINEY_BACK POS -1.009966 0.591078 0.591073 ANGLES -0.249975 0.155854 -3.020931 FOV 55.000000 VEHICLE noose FIELD BUMPER POS 0.000000 2.368286 -0.326294 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 VEHICLE noose FIELD AIM_FR POS 0.000000 -0.514282 1.130859 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000 VEHICLE noose FIELD CINEY_FAR_1 POS -2.459045 -4.448801 0.324585 ANGLES -0.126269 -0.198178 -0.387784 FOV 55.000000 VEHICLE noose FIELD CINEY_FAR_2 POS 2.143574 -4.586493 1.146484 ANGLES -0.283417 0.252587 0.305839 FOV 55.000000 VEHICLE noose FIELD CINEY_FAR_3 POS 1.430595 2.710489 -0.192261 ANGLES 0.097746 -0.193452 2.442146 FOV 74.300003 VEHICLE noose FIELD CINEY_FAR_4 POS -1.513655 3.685270 0.957642 ANGLES -0.294792 0.191773 -2.842426 FOV 55.000000 VEHICLE nrg900 FIELD BOOT_OPEN POS -0.578647 -0.216388 0.725525 ANGLES -0.499245 0.005046 -2.577769 FOV 55.000000 VEHICLE nrg900 FIELD BONNET_FWD POS -0.002441 0.583923 1.089465 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE nrg900 FIELD BONNET_BWD POS -0.000160 -1.007080 0.467285 ANGLES 0.000091 0.000000 -3.141522 FOV 55.000000 VEHICLE nrg900 FIELD CINEY_WHEEL POS -0.408245 0.173096 -0.072021 ANGLES -0.131859 0.000000 -0.082009 FOV 55.000000 VEHICLE nrg900 FIELD CINEY_UNDER POS 0.437132 0.188965 -0.228271 ANGLES -0.021527 -0.000000 0.519465 FOV 55.000000 VEHICLE nrg900 FIELD CINEY_MISC_1 POS 0.498842 -0.658742 1.121232 ANGLES -0.313336 -0.167897 0.256381 FOV 45.000000 VEHICLE nrg900 FIELD CINEY_MISC_2 POS -0.411176 -1.318643 -0.085209 ANGLES -0.021624 0.132115 -0.049738 FOV 45.000000 VEHICLE nrg900 FIELD JACKED POS 0.104846 0.459961 0.372070 ANGLES 0.581029 -0.000000 2.754990 FOV 71.150002 VEHICLE nrg900 FIELD BUSTED POS -0.014711 0.902466 0.678345 ANGLES 0.065799 0.000000 2.631136 FOV 55.000000 VEHICLE nrg900 FIELD CARPHONE POS 0.000000 0.377930 0.808472 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000 ... VEHICLE zombieb FIELD CINEY_WHEEL_2 POS 0.482544 -1.172700 -0.047290 ANGLES 0.072684 0.121995 0.190117 FOV 55.000000 VEHICLE zombieb FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000 VEHICLE zombieb FIELD BUMPER POS -0.000756 1.311585 0.031165 ANGLES -0.023181 0.000821 -0.000046 FOV 55.000000 VEHICLE zombieb FIELD AIM_FR POS 0.000000 -0.414795 1.343323 ANGLES -1.562068 -0.000000 0.010453 FOV 45.000000 VEHICLE zombieb FIELD CINEY_FAR_1 POS -0.945465 -2.605618 0.084031 ANGLES -0.021035 -0.242922 -0.045045 FOV 55.000000 VEHICLE zombieb FIELD CINEY_FAR_2 POS 1.175545 -2.180052 0.973926 ANGLES -0.351252 0.245228 0.271743 FOV 55.000000 VEHICLE zombieb FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000 VEHICLE zombieb FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 55.000000 VEHICLE cablecar FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD BONNET_FWD POS -0.591821 -0.264301 -4.516733 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD BONNET_BWD POS -0.591821 -0.264301 -4.516733 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_WHEEL POS 2.324289 -4.385137 -0.222257 ANGLES 0.024404 -0.004941 0.199777 FOV 45.000000 VEHICLE cablecar FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_MISC_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_MISC_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CARPHONE POS 0.353378 0.003503 -6.784705 ANGLES -0.020456 0.024770 -1.466424 FOV 45.000000 VEHICLE cablecar FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD BUMPER POS 1.091012 2.088493 -6.082973 ANGLES -0.316959 -0.025347 1.819471 FOV 45.000000 VEHICLE cablecar FIELD AIM_FR POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000 VEHICLE cablecar FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
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Mockage: NICE FIND, though apparently only with stations from IV (?). Upon further investigation, seems "my file" contains stuff from IV only too. Ah well, there's still lots more stuff to look through This post has been edited by baguvix_wanrltw on Wednesday, May 16 2012, 21:02
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Fantaseb  |
Posted: Wednesday, May 16 2012, 20:59
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One Nation, One Love, But Who? ;)

Group: BUSTED!
Joined: Oct 17, 2011


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| QUOTE (Mockage @ Wednesday, May 16 2012, 20:58) | | QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50) | Someone's probably going to call this fake. |
"radiohud.dat" in the file he posted.
| CODE | # RADIOHUD.DAT # maintained by Miguel Freitas # this file contains info necessary to render the radio hud.
# NOTES # The RadioHud Manager will load all files that are named RadioHud.dat # It is VERY important to suply the textures file container.
# ---------------------------------------------------------------------------------------------- # RADIO TEXTURES CONTAINER - Texture container (.itd filename) that has this textures. # - the symbol '+' separates the containers from the textures. # ---------------------------------------------------------------------------------------------- + platform:/textures/radio_hud_colored 1 platform:/textures/radio_hud_noncolored 0 +
# STRUCTURE: # -RADIO NAME -> Corresponds to the Radio name stored in American.txt. # -RADIO NAME FOR HASH -> Radio name which will hashed to create a unique id for this radio. # -BLACK/WHITE TEXTURE -> Black & White Logo file name. # -COLORED TEXTURE -> Colored Logo file name. # -VISIBEL AREA -> The real visible area of the texture so that the spacing between the textures can be the same. # -YPos Modifier HD -> Modifier applied when the sprite has to be aligned at the top in HighDef mode # -YPos Modifier CRT -> Modifier applied when the sprite has to be aligned at the top in CRT mode
# ---------------------------------------------------------------------------------------------------------------------------------------------------- # -RADIO NAME- -RADIO NAME FOR HASH- -BLACK/WHITE TEXTURE- -COLORED TEXTURE- -VISIBEL AREA- -YPos Modifier HD- -YPos Modifier CRT- # ---------------------------------------------------------------------------------------------------------------------------------------------------- RADIO_0 BEAT_95 beat_bw beat_col 74 -0.00400 -0.02800 RADIO_1 VLADIVOSTOK vladivostok_bw vladivostok_col 89 -0.00400 -0.02800 RADIO_2 WKTT wktt_bw wktt_col 72 -0.00200 -0.02600 RADIO_3 FUSION_FM fusion_bw fusion_col 94 -0.00200 -0.02600 RADIO_4 K109_THE_STUDIO k109_bw k109_col 82 0.00400 -0.02000 RADIO_5 BABYLON tuffgong_bw tuffgong_col 111 0.01300 -0.01100 RADIO_6 NY_CLASSICS theclassics_bw theclassics_col 111 0.01300 -0.01100 RADIO_7 THE_VIBE thevibe_bw thevibe_col 94 0.00500 -0.01900 RADIO_8 PLR plr_bw plr_col 72 -0.00300 -0.02700 RADIO_9 DANCE_MIX electrochoc_bw electrochoc_col 106 0.01000 -0.01400 RADIO_10 AFRO_BEAT if99_bw if99_col 97 0.01000 -0.01400 RADIO_11 JAZZ_NATION jnr_bw jnr_col 77 -0.00100 -0.02500 RADIO_12 HARDCORE lchc_bw lchc_col 88 0.01000 -0.01400 RADIO_13 LIBERTY_ROCK lrr_bw lrr_col 65 -0.00300 -0.02700 RADIO_14 BOBBY_KONDERS massiveb_bw massiveb_col 67 -0.00300 -0.02700 RADIO_15 DANCE_ROCK radiobroker_bw radiobroker_col 103 0.00400 -0.02000 RADIO_16 CLASSICAL_AMBIENT thejourney_bw thejourney_col 108 0.01000 -0.01400 RADIO_17 SAN_JUAN_SOUNDS sanjuan_bw sanjuan_col 73 0.00200 -0.02200 RADIO_18 INTEGRITY integrity_bw integrity_col 100 0.00500 -0.01900 # ----------------------------------------------------------------------------------------------
# eof
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Notice "Liberty Rock" and Fusion.FM. Weird, right? | Rockstar leave files from previous games like GTAIV does with SA files. Unlike RDR which does not, and is a whole new RPF etc
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GooD-NTS  |
Posted: Wednesday, May 16 2012, 21:01
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OpenIV lead developer

Group: Members
Joined: May 3, 2008



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| QUOTE (baguvix_wanrltw @ Thursday, May 17 2012, 00:49) | | QUOTE (GooD-NTS @ Wednesday, May 16 2012, 20:44) | | Since OpenIV can open Max Payne 3's RPF I can confirm (or not) any information from other peoples, like vehicles.ide etc. |
So, you can confirm the integrity of the files Fantaseb just posted, can't you?
Even though it seems kind of redundant as you've basically already done so with your Youtube video. Thanks for that btw! |
Yes, they are true. But Fantaseb is not a good person you know, he is almost always lying about things. He is do this all for cheating in MP, and do some not good things. And I really think it is bad he is posted files here, because it is illegal by forum rules. | QUOTE (Mockage @ Thursday, May 17 2012, 00:58) | "radiohud.dat" in the file he posted. Notice "Liberty Rock" and Fusion.FM. Weird, right? |
Some files just copied from GTA IV without any changes, and they are not used by game.
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Vugo  |
Posted: Wednesday, May 16 2012, 21:02
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An user with an actual, functional brain.

Group: Members
Joined: Jan 3, 2007

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| QUOTE (Mockage @ Wednesday, May 16 2012, 20:58) | | QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50) | Someone's probably going to call this fake. |
"radiohud.dat" in the file he posted.
| CODE | # RADIOHUD.DAT # maintained by Miguel Freitas # this file contains info necessary to render the radio hud.
# NOTES # The RadioHud Manager will load all files that are named RadioHud.dat # It is VERY important to suply the textures file container.
# ---------------------------------------------------------------------------------------------- # RADIO TEXTURES CONTAINER - Texture container (.itd filename) that has this textures. # - the symbol '+' separates the containers from the textures. # ---------------------------------------------------------------------------------------------- + platform:/textures/radio_hud_colored 1 platform:/textures/radio_hud_noncolored 0 +
# STRUCTURE: # -RADIO NAME -> Corresponds to the Radio name stored in American.txt. # -RADIO NAME FOR HASH -> Radio name which will hashed to create a unique id for this radio. # -BLACK/WHITE TEXTURE -> Black & White Logo file name. # -COLORED TEXTURE -> Colored Logo file name. # -VISIBEL AREA -> The real visible area of the texture so that the spacing between the textures can be the same. # -YPos Modifier HD -> Modifier applied when the sprite has to be aligned at the top in HighDef mode # -YPos Modifier CRT -> Modifier applied when the sprite has to be aligned at the top in CRT mode
# ---------------------------------------------------------------------------------------------------------------------------------------------------- # -RADIO NAME- -RADIO NAME FOR HASH- -BLACK/WHITE TEXTURE- -COLORED TEXTURE- -VISIBEL AREA- -YPos Modifier HD- -YPos Modifier CRT- # ---------------------------------------------------------------------------------------------------------------------------------------------------- RADIO_0 BEAT_95 beat_bw beat_col 74 -0.00400 -0.02800 RADIO_1 VLADIVOSTOK vladivostok_bw vladivostok_col 89 -0.00400 -0.02800 RADIO_2 WKTT wktt_bw wktt_col 72 -0.00200 -0.02600 RADIO_3 FUSION_FM fusion_bw fusion_col 94 -0.00200 -0.02600 RADIO_4 K109_THE_STUDIO k109_bw k109_col 82 0.00400 -0.02000 RADIO_5 BABYLON tuffgong_bw tuffgong_col 111 0.01300 -0.01100 RADIO_6 NY_CLASSICS theclassics_bw theclassics_col 111 0.01300 -0.01100 RADIO_7 THE_VIBE thevibe_bw thevibe_col 94 0.00500 -0.01900 RADIO_8 PLR plr_bw plr_col 72 -0.00300 -0.02700 RADIO_9 DANCE_MIX electrochoc_bw electrochoc_col 106 0.01000 -0.01400 RADIO_10 AFRO_BEAT if99_bw if99_col 97 0.01000 -0.01400 RADIO_11 JAZZ_NATION jnr_bw jnr_col 77 -0.00100 -0.02500 RADIO_12 HARDCORE lchc_bw lchc_col 88 0.01000 -0.01400 RADIO_13 LIBERTY_ROCK lrr_bw lrr_col 65 -0.00300 -0.02700 RADIO_14 BOBBY_KONDERS massiveb_bw massiveb_col 67 -0.00300 -0.02700 RADIO_15 DANCE_ROCK radiobroker_bw radiobroker_col 103 0.00400 -0.02000 RADIO_16 CLASSICAL_AMBIENT thejourney_bw thejourney_col 108 0.01000 -0.01400 RADIO_17 SAN_JUAN_SOUNDS sanjuan_bw sanjuan_col 73 0.00200 -0.02200 RADIO_18 INTEGRITY integrity_bw integrity_col 100 0.00500 -0.01900 # ----------------------------------------------------------------------------------------------
# eof
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Notice "Liberty Rock" and Fusion.FM. Weird, right? | Why would a radiohud.dat file be in the disc, if it doesn't even do anything to the game at all? I can smell the bullsh1t.
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Fantaseb  |
Posted: Wednesday, May 16 2012, 21:02
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One Nation, One Love, But Who? ;)

Group: BUSTED!
Joined: Oct 17, 2011


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| QUOTE (GooD-NTS @ Wednesday, May 16 2012, 21:01) | | QUOTE (baguvix_wanrltw @ Thursday, May 17 2012, 00:49) | | QUOTE (GooD-NTS @ Wednesday, May 16 2012, 20:44) | | Since OpenIV can open Max Payne 3's RPF I can confirm (or not) any information from other peoples, like vehicles.ide etc. |
So, you can confirm the integrity of the files Fantaseb just posted, can't you?
Even though it seems kind of redundant as you've basically already done so with your Youtube video. Thanks for that btw! |
Yes, they are true. But Fantaseb is not a good person you know, he is almost always lying about things. He is do this all for cheating in MP, and do some not good things. And I really think it is bad he is posted files here, because it is illegal by forum rules.
| QUOTE (Mockage @ Thursday, May 17 2012, 00:58) | "radiohud.dat" in the file he posted. Notice "Liberty Rock" and Fusion.FM. Weird, right? |
Some files just copied from GTA IV without any changes, and they are not used by game. |
MP Modding on xbox is better, much better than PC! MP cheating on MP3 is not like GTAIV its much different its like RDR. MP modding on console rules, I say up Microsoft tbh.. You modded GTAIV on Xbox years ago, so dont even start with that thing about MP modding, look your Youtube channel. And for the last time Rockstar Games leave files from old titles in new titles. they done it in GTAIV left SA files This post has been edited by Fantaseb on Wednesday, May 16 2012, 21:06
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baguvix_wanrltw  |
Posted: Wednesday, May 16 2012, 21:06
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Cynical, yeah. Bitter, probably.

Group: Members
Joined: Apr 5, 2012

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| QUOTE (Vugo @ Wednesday, May 16 2012, 21:02) | | QUOTE (Mockage @ Wednesday, May 16 2012, 20:58) | | QUOTE (Los Santos Pedestrian @ Wednesday, May 16 2012, 15:50) | Someone's probably going to call this fake. |
"radiohud.dat" in the file he posted.
Notice "Liberty Rock" and Fusion.FM. Weird, right? |
Why would a radiohud.dat file be in the disc, if it doesn't even do anything to the game at all? I can smell the bullsh1t. |
If you watch GooDNTS's Youtube video you'll see PROOF they are actually in there (radiohud.dat at 00:46). GTAction99: Classical_Ambient and Beat_95 sound very interesting. => They were in IV as as "The Journey" and "Beat 95".
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