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GTA Modification Forums
GTA IV Water Level Editing
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kmccmk9  |
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Crackhead

Group: Members
Joined: May 12, 2007

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| QUOTE (JKM @ Thursday, Dec 25 2008, 16:38) | ok for everyone here a definition:
The water.dat consist of:
| CODE | | x, y, z, param1, param2, param3, param4, [param5], [param6] |
param5 and param6 exist only at the end of each line (1 line = 1 surface)
the surface can be defined like:
| CODE | # 1 --- 3 # / # / # / # 2 --- 4 |
1, 2, 3 and 4 are vertexpoints of each surface. So you have to define the x,y and z coordinate for every vertex point within the 4 parameters... and at the end you will add param5 and param6
param1 till param4 are the same like SA.
param5 can have following values: 5,8,9,13
| CODE | param5 < 4: - no water
param5 = 4: - invisible water - waves
param5 = 5: - visible water - waves - wavesimulation (if a car or ped fall into the sea)
param5 = 8: - no water?
param5 = 9: - no water?
param5 = 13: - visible water - no waves - no wavesimulation through peds or cars |
param6 defines waves too... combined with the value 15 for param5 you can have small waves | Where can I find documentation on what the other params are for?
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