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 CLEO | Creating a car park

 Crash at startup
 
Mister X  
Posted: Monday, Jul 30 2012, 19:33
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QUOTE (fireguy109 @ Monday, Jul 30 2012, 19:13)
QUOTE (SilentPL @ Monday, Jul 30 2012, 14:10)
Why would you want to NOT remove references?

Apparently the cars are disappearing once he parks and hops out or something like that. whatsthat.gif

You could always just run one of those car saver scripts alongside your carpark script, all they do is assign a variable to your car so the game doesn't discard it until after you've driven, like, 10 other cars. I might have an example script somewhere, but I dunno. Pretty easy to program from scratch though.

Exactly.


The problem is: I'm working on VC. That has 1/10 of the most useful opcode on the CLEO respect San Andreas.. So there are few possibilities: my code was really rock,but has this potentially BIG BUG,and I don't like this kind of work.

I prefer use the script of SilentPL,nevermind that engine has kind of Alzheimer ; i think (on VC) that is the best work I can do.


Now,new problem: I MUST create also some weapon pickup. I already listed the problem uphead...some advice?
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