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 Game crashes after editing Spark IV

 Crash no error message
 
SherriffRick  
Posted: Saturday, Sep 8 2012, 15:53
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Liberty City Sherriff's Office
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I am at a loss for words as too what is going on.
Attached are various logs

AdvancedHook.log
Log started on: 11:36:17 9-8-2012
------------------------
[INFO - 11:36:17] Game version not supported!
[INFO - 11:36:17] Shutting down...

AsiLog.txt
// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x737D0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x737D7E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x7381D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x7381D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x738041BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x737D7792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x7381D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x7381D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x7381D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x7381D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x7381D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x7380DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x7381D371
Loading ASI C:\Program Files\Rockstar Games\Grand Theft Auto IV\ELS.asi
ASI loaded : C:\Program Files\Rockstar Games\Grand Theft Auto IV\ELS.asi, Address 0x777A0000
Loading ASI C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi
ASI loaded : C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi, Address 0x63840000

ScriptHookDotNet.log
2012-09-08 11:34:19 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.0.4)
2012-09-08 11:36:12 - Direct3D device created!

2012-09-08 11:36:12 - SEARCHING FOR SCRIPTS...
2012-09-08 11:36:12 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ...
2012-09-08 11:36:12 - ...found script 'FirstResponse.Main.EmergencyLights'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.Main.Start'!
2012-09-08 11:36:12 - ...found script 'CSharp.Engine.Core'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.Debugging'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.DeletionList'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.Hardcore'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.TextDraw'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCMD.Main'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCMD.Functions'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Carboot'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Disarm'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Frisk'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.PullOver'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Actions'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Debug'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Flashlight'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Functions'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Partner'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.inputSimulator'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Start'!
2012-09-08 11:36:12 - ...found script 'FirstResponse.LCPD.Various'!
2012-09-08 11:36:12 - Loading scripts in Assembly 'scripts\IVDashCamV2.net.dll' ...
2012-09-08 11:36:12 - ...found script 'IVDashCamV2.Core'!
2012-09-08 11:36:12 - ...found script 'IVDashCamV2.Extra'!
2012-09-08 11:36:12 - DONE! 23 valid scripts found!

2012-09-08 11:36:12 - STARTING SCRIPTS...
2012-09-08 11:36:12 - Error during GetPhoneNumber (Phone checks will be disabled):
System.Exception: Accessing Globals failed! Invalid Memory Address!
at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
at unmanaged.MemoryAccess.GetPhoneNumber()
at GTA.NetHook.CheckPhone()
2012-09-08 11:36:15 - ...successfully started script 'IVDashCamV2.Extra'!
2012-09-08 11:36:15 - ...successfully started script 'IVDashCamV2.Core'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Various'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Start'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Partner'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Functions'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Flashlight'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Debug'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Actions'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.PullOver'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Frisk'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Disarm'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCPD.Carboot'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCMD.Functions'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.LCMD.Main'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.TextDraw'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.Hardcore'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.DeletionList'!
2012-09-08 11:36:15 - ...successfully started script 'FirstResponse.Debugging'!
2012-09-08 11:36:16 - ...successfully started script 'CSharp.Engine.Core'!
2012-09-08 11:36:16 - Error in constructor of script 'FirstResponse.Main.Start':
System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )
at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)
at FirstResponse.GlobalVars..cctor()
--- End of inner exception stack trace ---
at GTA.ScriptThread.LoadScriptNow()
2012-09-08 11:36:16 - -> InnerException:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )
at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)
at FirstResponse.GlobalVars..cctor()
2012-09-08 11:36:16 - ...successfully started script 'FirstResponse.Main.EmergencyLights'!
2012-09-08 11:36:16 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()
2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCPD.Flashlight':
System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )
at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)
at FirstResponse.GlobalVars..cctor()
--- End of inner exception stack trace ---
at FirstResponse.LCPD.Flashlight.eval_LCPDFR-0(Object A_0, EventArgs A_1)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2012-09-08 11:36:16 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()
2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCPD.PullOver':
System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )
at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)
at FirstResponse.GlobalVars..cctor()
--- End of inner exception stack trace ---
at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2012-09-08 11:36:16 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()
2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCPD.Frisk':
System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )
at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)
at FirstResponse.GlobalVars..cctor()
--- End of inner exception stack trace ---
at FirstResponse.LCPD.Frisk.0()
at FirstResponse.LCPD.Frisk.LCPDFR-0(Object A_0, EventArgs A_1)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2012-09-08 11:36:16 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()
2012-09-08 11:36:16 - Error during Tick in script 'FirstResponse.LCMD.Main':
System.TypeInitializationException: The type initializer for 'FirstResponse.GlobalVars' threw an exception. ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.?A0xb4eb71bf.CopyCombatDecisionMaker(UInt32 , UInt32* )
at GTA.DecisionMaker.CopyCombat(CopyTemplate Template)
at FirstResponse.GlobalVars..cctor()
--- End of inner exception stack trace ---
at FirstResponse.LCMD.Main.eval_LCPDFR-0(Object A_0, EventArgs A_1)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2012-09-08 11:36:17 - Error in Thread.Abort:
System.Threading.ThreadAbortException: Thread was being aborted.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at GTA.NetThread.Abort()

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jpm1  
Posted: Saturday, Sep 8 2012, 16:43
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Joined: Sep 26, 2005

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man next time use hieroglyphics instead user posted image . what did you do .. exactly
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SherriffRick  
Posted: Saturday, Sep 8 2012, 16:58
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Liberty City Sherriff's Office
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Joined: Sep 8, 2012

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QUOTE (jpm1 @ Saturday, Sep 8 2012, 16:43)
man next time use  hieroglyphics instead user posted image . what did you do .. exactly

I added vehicles, componentpeds, pedprops using Spark IV. After doing this. I was unable to load game. Rockstar social does load but main menu does not. It does show "Loading" bottom right-hand corner. After this game crashes without any error message.

*In addition, Calling heli-support causes crash also

**Mods have not been launched yet. I click "start" on rockstar social and images pop up then goes to loading

This post has been edited by SherriffRick on Saturday, Sep 8 2012, 17:31
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SherriffRick  
Posted: Saturday, Sep 8 2012, 19:29
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Liberty City Sherriff's Office
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Joined: Sep 8, 2012

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***Update:

Description:
Critical runtime problem

Problem signature:
Problem Event Name: APPLICATION CRASH
System RAM: -815968256
Available RAM: 1126232064
Number of CPUs: 4
Video Card Manufacturer: NVIDIA
Video Card Description: NVIDIA NVS 3100M
Video Card Driver Version: 8.17.0012.9670
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033

Occured after deleting "Scripts" Folder
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jpm1  
Posted: Sunday, Sep 9 2012, 11:53
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Vice city citizen
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Joined: Sep 26, 2005

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man don't be offended but seems you have the typical modding newbie bug biggrin.gif . i mean you installed too much stuff at once . when you install mods , you should proceed step by step and test regularly
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