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GTA Modification Forums
[REQ] San Andreas Airplanes
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K^2  |
Posted: Saturday, Jun 2 2012, 20:44
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Vidi Vici Veni

Group: Zaibatsu
Joined: Apr 14, 2004



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I'm working on some code to bring decent flight simulation to GTA IV engine. I'm using GTA IV:SA mod as the test platform. Unfortunately, they only have a fraction of the fleet ported, and even some of these aircraft have minor issues that could use fixing.
This is an open call to anyone who thinks they can help get SA airplanes ported to IV. If you already have ported some, and don't mind me and IV:SA team using them, please post links or send me a PM.
Each model can be a straight rip from SA. If you feel like smoothing them out and making them look better, that'd be fantastic. I would very much like to have control surfaces operational. That is, ailerons, rudder, and elevator. I can mark on images where each of these needs to be. They have to be exported to IV as doors for me to be able to use them. But for airplanes that are missing, anything would be better than nothing.
High priority.
Dodo Nevada AT-400
Also missing.
Andromada Cropduster Beagle
The airplanes that have already been ported are either missing control surfaces, or don't have them in the right places. If somebody could fix these, it would also be great. The airplanes that have been converted are these.
Hydra Shamal Skimmer Rustler Stuntplane.
It's entirely ok if the animations for entering/exiting these vehicles don't look too good. You also don't need to worry about handling, colors, or anything else. I'll take care of all the system files. Again, even just a fixed husk would be ok for the planes that are missing, but if you can add the moving parts, it'd be great.
For moving parts, there are 6 "doors" that can be used. The first one will probably have to be reserved for the actual door, four go to control surfaces, and the last one can be tied to "transition". The obvious use for that last one would be nozzles on the Hydra, but can also include flaps on most aircraft, or rear door on Andromada.
I also don't mind having other airplanes. If you have a replica of a real world airplane built to work with GTA IV, I can set up my code to work with these. It can be anything from tricycle ultralight to a V-22 Osprey. So if you have something like that that you want me to use, send me a PM, or link to your vehicle mod.
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K^2  |
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Vidi Vici Veni

Group: Zaibatsu
Joined: Apr 14, 2004



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| QUOTE (Threepwood @ Sunday, Jun 3 2012, 01:53) | | I wonder whats wrong with them, since they are done already and already are EPM'ed to work like in reality.. | The ailerons are nowhere near the correct location, size, or shape. (Shamal and Skimmer, at least. Haven't really looked at Stuntplane.) Rudders and elevators are only slightly off, but I'm guessing if somebody would be working on ailerons already, might as well touch these up as well. Oh, and big thanks for EPM. I'm using custom code for surfaces, since I have actual angles in simulation, but without the EPM, I probably wouldn't even have thought of using doors for surfaces, let alone have actual models to test stuff with.
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