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Attention:
VC Features In LC... Getting them added...
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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Well, the "poll" we held a fair while ago determined several VC features that we'd be including in LC - these are outlined below: RESULTS OF POLL - WHICH VC FEATURES TO INCLUDE IN THE OFFICIAL VERSION OF LC?
| Feature | To Be Included... | Notes | Done? |
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| The Hunter | One at Phil's Army Barracks after 100 hidden packages, and one near the Triad Fish Factory at Atlantic Quays after 100% | Normal rewards for hidden packages as per GTA3 still in place. New cheat to spawn the Hunter in-game to be added. | Yes | | VC Weapons | As a reward for 100% at various locations around the city | GTA3 weapons at hideout as well (as per GTA3 hidden package rewards). Teargas functionality has to be changed to give it damaging properties as per the PS2 version of VC. | Mostly - the code has been added to the SCM, but commented out until an EXE hack to increase the number of pickups available in-game can be increased to accommodate the extra weapons. Teargas functionality still to be corrected. | | Double Health & Armour | After 100% | As per VC | Yes | | Minor VC Features | Left as is | No helicopters until SSV is unlocked, windscreens breakable, tyres poppable, motorcycles available throughout the game, player fireproof after 100% complete, etc. Make sure that the rewards from vigilante, paramedic, fire fighter, taxi missions are the same as GTA3 | Yes | | Interiors | As per SteaVor's discretion  | A decision won't be made until I've seen them in-game. | Marco's Bistro Interior, the only interior finished so far, has been included in v7test4 | | Fast Reload Ability | After 100% | Player is given the fast reload ability after completing LC 100% | Yes |
The above features are the ones chosen to be included in the official version of LC. Any others will become unofficial mods if people choose to make them. See this post in the Unofficial Mods topic for a full list of suggestions that came about as a result of the poll. The other thing that needs to be done is to change the SCM to make the Faggio cruise on Portland - this involves editing the section that defines car class zones. This post has been edited by SteaVor on Thursday, Dec 20 2007, 18:03
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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lol, I love that word filter - makes for some funny reading. I'm talking about the one that changes free.roam to pony farm  . The issue of what exactly to do with the bikes was discussed and all-but-finalised around September last year. I actually took a look at my old chat logs to figure out the reasons why Craig made the decisions he did - initially, he was going to go with an LCS-style setup, because that's the way R* intended it to be (for those of you who, like me, have never played LCS, this style of setup would involve bikes driving around in traffic (including on Portland) and sportscars still only appearing on Staunton and SSV). However, he decided to scrap that idea and add more parked bikes around the city - I can't find a mention of why, although I suspect he was just too lazy  . I don't think anything was done about it at all though - can anyone confirm this? Anyways, taking all that into account, I'm more inclined to go with an LCS-style setup, but modified slightly - instead of having ALL bikes driving around in Portland, I think we should just have Faggios (which would fit in with it being the crap part of town). Once you reach Staunton though, all bikes would be driving around in traffic (as with sportscars). Also, to keep people happy, I think we should have one of each of the bikes parked somewhere in Portland - the following is a list I came up with a while ago, but I still think it's appropriate: - A Faggio parked at Misty's Apartment
- A PCJ in Easy Credit Autos, next to the Banshee
- A Sanchez at the Supa Save near the docks (replacing the existing PCJ) near the Patriot
- A Freeway at the hall near the Callahan Bridge (the building used in The Fuzz Ball - replacing the existing PCJ)
- An Angel in the carpark of the building (sorry, forget the name of it) where you pick up the Manana for Dead Skunk In The Trunk
Obviously, I'm open to other suggestions as well, but you'll have to do a fair bit to convince me to change from this proposed setup  . @Craig - Glad to hear mate  . Also, it's good to see you still pop around occassionally. For those who don't know what I'm talking about, see the edit by line in my last post (two above this one).
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Ben  |
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Retired

Group: Members
Joined: May 12, 2005



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Thanks. Do you want to try your hand at fixing up the Hunter spawning stuff (assuming it hasn't already been done) and/or the double health/armour issue? Or is that a bit more complicated (pardon my ignorance but my excuse is that I'm not an SCM'er  )? EDIT - That would leave only the weapons and interiors (which I have to check out before we can move on), as well as the minor features, which need to be checked (most are fine, but some may have issues, such as the availability of helicopters, GTA3 rewards for vigilante/paramedic/firefighter/taxi/hidden packages (except for 100 packages, which gives you the Hunter as well as the correct GTA3 feature), etc.).
This post has been edited by Ben on Sunday, May 6 2007, 12:14
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SteaVor  |
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GTA:LC Contributor

Group: Members
Joined: Dec 17, 2005


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Here is Kon's package, just for reference. I've completed a 100% thread (to be found at Label100Reward), max health and armor are increased by 50 (as per VC) and Claude gets full health and armor; the notification message is displayed. The Hunter spawns at the Triad Fish Factory. Current code: | CODE | :Label100Reward 03A4: name_thread "100REW" 058C: $PERCENTAGE = percentage_completed
:LabelPCSniffer 0001: wait 250 ms 00D6: if 0 0022: 100.0 > $PERCENTAGE 004D: jump_if_false ££LabelGiveRewards 058C: $PERCENTAGE = percentage_completed 0002: jump ££LabelPCSniffer
:LabelGiveRewards 0001: wait 0 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££LabelGiveRewards ;055B: $548 = create_clothes_pickup 12 at -382.6 -585.9 25.3 ;03E5: text_box "c*ntY";; New clothes delivered to the Vercetti Estate! 055E: set_player $PLAYER_CHAR max_health += 50 055F: set_player $PLAYER_CHAR max_armour += 50 035E: set_player $PLAYER_CHAR armour_to 250 0222: set_player $PLAYER_CHAR health_to 250 03E5: text_box "HELP61";; You now have limitless ammo and double health on all vehicles. 014C: set_parked_car_generator $CAR15 cars_to_generate_to 101 //Hunter at Atlantic Quays 004E: end_thread |
(The * has to be replaced with 'u' of course) I've included the T-Shirt code just in case (could be a nice finishing touch to let it spawn somewhere). Anything else that should happen at 100%? Download the current script!EDIT: Removed the unnecessary WAIT line, the download has been updated. Please re-download. This post has been edited by SteaVor on Sunday, May 6 2007, 16:11
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